Files
godot-build-scripts/scons-local/scons.py
Rémi Verschelde efa270fa44 Trim down scripts to build Godot 1.0 with modern containers
Only building for desktop platforms for now, as Android, iOS and Web
builds would all be obsolete and unable to run on current devices.
2025-01-06 16:33:38 +01:00

211 lines
7.3 KiB
Python
Executable File

#! /usr/bin/env python
#
# SCons - a Software Constructor
#
# Copyright (c) 2001 - 2019 The SCons Foundation
#
# Permission is hereby granted, free of charge, to any person obtaining
# a copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sublicense, and/or sell copies of the Software, and to
# permit persons to whom the Software is furnished to do so, subject to
# the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
# KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
# WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
from __future__ import print_function
__revision__ = "src/script/scons.py bee7caf9defd6e108fc2998a2520ddb36a967691 2019-12-17 02:07:09 bdeegan"
__version__ = "3.1.2"
__build__ = "bee7caf9defd6e108fc2998a2520ddb36a967691"
__buildsys__ = "octodog"
__date__ = "2019-12-17 02:07:09"
__developer__ = "bdeegan"
# This is the entry point to the SCons program.
# The only job of this script is to work out where the guts of the program
# could be and import them, where the real work begins.
# SCons can be invoked several different ways
# - from an installed location
# - from a "local install" copy
# - from a source tree, which has a different dir struture than the other two
# Try to account for all those possibilities.
import os
import sys
##############################################################################
# BEGIN STANDARD SCons SCRIPT HEADER
#
# This is the cut-and-paste logic so that a self-contained script can
# interoperate correctly with different SCons versions and installation
# locations for the engine. If you modify anything in this section, you
# should also change other scripts that use this same header.
##############################################################################
# compatibility check
if (3,0,0) < sys.version_info < (3,5,0) or sys.version_info < (2,7,0):
msg = "scons: *** SCons version %s does not run under Python version %s.\n\
Python 2.7 or >= 3.5 is required.\n"
sys.stderr.write(msg % (__version__, sys.version.split()[0]))
sys.exit(1)
# Strip the script directory from sys.path so on case-insensitive
# (WIN32) systems Python doesn't think that the "scons" script is the
# "SCons" package.
script_dir = os.path.dirname(os.path.realpath(__file__))
script_path = os.path.realpath(os.path.dirname(__file__))
if script_path in sys.path:
sys.path.remove(script_path)
libs = []
if "SCONS_LIB_DIR" in os.environ:
libs.append(os.environ["SCONS_LIB_DIR"])
# running from source takes 2nd priority (since 2.3.2), following SCONS_LIB_DIR
source_path = os.path.join(script_path, os.pardir, 'engine')
if os.path.isdir(source_path):
libs.append(source_path)
# add local-install locations
local_version = 'scons-local-' + __version__
local = 'scons-local'
if script_dir:
local_version = os.path.join(script_dir, local_version)
local = os.path.join(script_dir, local)
if os.path.isdir(local_version):
libs.append(os.path.abspath(local_version))
if os.path.isdir(local):
libs.append(os.path.abspath(local))
scons_version = 'scons-%s' % __version__
# preferred order of scons lookup paths
prefs = []
# if we can find package information, use it
try:
import pkg_resources
except ImportError:
pass
else:
try:
d = pkg_resources.get_distribution('scons')
except pkg_resources.DistributionNotFound:
pass
else:
prefs.append(d.location)
if sys.platform == 'win32':
# Use only sys.prefix on Windows
prefs.append(sys.prefix)
prefs.append(os.path.join(sys.prefix, 'Lib', 'site-packages'))
else:
# On other (POSIX) platforms, things are more complicated due to
# the variety of path names and library locations.
# Build up some possibilities, then transform them into candidates
temp = []
if script_dir == 'bin':
# script_dir is `pwd`/bin;
# check `pwd`/lib/scons*.
temp.append(os.getcwd())
else:
if script_dir == '.' or script_dir == '':
script_dir = os.getcwd()
head, tail = os.path.split(script_dir)
if tail == "bin":
# script_dir is /foo/bin;
# check /foo/lib/scons*.
temp.append(head)
head, tail = os.path.split(sys.prefix)
if tail == "usr":
# sys.prefix is /foo/usr;
# check /foo/usr/lib/scons* first,
# then /foo/usr/local/lib/scons*.
temp.append(sys.prefix)
temp.append(os.path.join(sys.prefix, "local"))
elif tail == "local":
h, t = os.path.split(head)
if t == "usr":
# sys.prefix is /foo/usr/local;
# check /foo/usr/local/lib/scons* first,
# then /foo/usr/lib/scons*.
temp.append(sys.prefix)
temp.append(head)
else:
# sys.prefix is /foo/local;
# check only /foo/local/lib/scons*.
temp.append(sys.prefix)
else:
# sys.prefix is /foo (ends in neither /usr or /local);
# check only /foo/lib/scons*.
temp.append(sys.prefix)
# suffix these to add to our original prefs:
prefs.extend([os.path.join(x, 'lib') for x in temp])
prefs.extend([os.path.join(x, 'lib', 'python' + sys.version[:3],
'site-packages') for x in temp])
# Add the parent directory of the current python's library to the
# preferences. This picks up differences between, e.g., lib and lib64,
# and finds the base location in case of a non-copying virtualenv.
try:
libpath = os.__file__
except AttributeError:
pass
else:
# Split /usr/libfoo/python*/os.py to /usr/libfoo/python*.
libpath, tail = os.path.split(libpath)
# Split /usr/libfoo/python* to /usr/libfoo
libpath, tail = os.path.split(libpath)
# Check /usr/libfoo/scons*.
prefs.append(libpath)
# Look first for 'scons-__version__' in all of our preference libs,
# then for 'scons'. Skip paths that do not exist.
libs.extend([os.path.join(x, scons_version) for x in prefs if os.path.isdir(x)])
libs.extend([os.path.join(x, 'scons') for x in prefs if os.path.isdir(x)])
sys.path = libs + sys.path
##############################################################################
# END STANDARD SCons SCRIPT HEADER
##############################################################################
if __name__ == "__main__":
try:
import SCons.Script
except ImportError:
sys.stderr.write("SCons import failed. Unable to find engine files in:\n")
for path in libs:
sys.stderr.write(" {}\n".format(path))
raise
# this does all the work, and calls sys.exit
# with the proper exit status when done.
SCons.Script.main()
# Local Variables:
# tab-width:4
# indent-tabs-mode:nil
# End:
# vim: set expandtab tabstop=4 shiftwidth=4: