Files
godot-build-scripts/config.sh.in
Hein-Pieter van Braam-Stewart 1dddb1fb3a Add support for signing OSX binaries
Note this requires a real mac (for now)
2021-02-12 17:52:15 +01:00

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#!/bin/bash
# Configuration file for user-specific details.
# This file is gitignore'd and will be sourced by build scripts.
# Registry for build containers.
# The default registry is the one used for official Godot builds.
# Note that some of its images are private and only accessible to selected
# contributors.
# You can build your own registry with scripts at
# https://github.com/godotengine/build-containers
export REGISTRY="registry.prehensile-tales.com"
# Default number of parallel cores for each build.
export NUM_CORES=16
# Set up your own signing keystore and relevant details below.
# If you do not fill all SIGN_* fields, signing will be skipped.
# Path to pkcs12 archive.
export SIGN_KEYSTORE=""
# Password for the private key.
export SIGN_PASSWORD=""
# Name and URL of the signed application.
# Use your own when making a thirdparty build.
export SIGN_NAME=""
export SIGN_URL=""
# Hostname or IP address of an OSX host (Needed for signing)
# eg "user@10.1.0.10"
export OSX_HOST=""
# ID of the Apple certificate used to sign
export OSX_KEY_ID=""
# Bundle id for the signed app
export OSX_BUNDLE_ID=""
# Username/password for Apple's signing APIs (used for atltool)
export APPLE_ID=""
export APPLE_ID_PASSWORD=""