Files
godot-build-scripts/config.sh.in
Rémi Verschelde 1cbfc61289 publish-release: Add support to upload stable builds to GH and Steam
Didn't include EGS and itch.io as it's only relevant for the latest stable branch.

(cherry picked from commit 73402a1c9f)
2025-06-24 19:10:10 +02:00

96 lines
3.2 KiB
Bash

#!/bin/bash
# Configuration file for user-specific details.
# This file is gitignore'd and will be sourced by build scripts.
# Note: For passwords or GPG keys, make sure that special characters such
# as $ won't be expanded, by using single quotes to enclose the string,
# or escaping with \$.
# These scripts are designed and tested against podman. They may also work
# with docker, but it's not guaranteed. You can set this variable to the
# relevant tool in your PATH or an absolute path to run it from.
export PODMAN='sudo podman'
# GitHub token for @GodotBuilder for releases on godotengine/godot-builds,
# can use a long expiry date.
# For stable releases to godotengine/godot, generate a personal token with
# write access to godotengine/godot for use in publish-release.sh.
export GH_TOKEN=''
# Path to a Git clone of https://github.com/godotengine/godot-builds.
# Only used for uploading official releases.
export GODOT_BUILDS_PATH=''
# Path to the directory with the Steam upload setup.
export UPLOAD_STEAM_PATH=''
# SSH hostname to upload Web editor builds to.
# Only used for uploading official releases.
export WEB_EDITOR_HOSTNAME=''
# Registry for build containers.
# The default registry is the one used for official Godot builds.
# Note that some of its images are private and only accessible to selected
# contributors.
# You can build your own registry with scripts at
# https://github.com/godotengine/build-containers
export REGISTRY='registry.prehensile-tales.com'
# Version string of the images to use in build.sh.
export IMAGE_VERSION='3.x-f36-mono-6.12.0.182'
# Default build name used to distinguish between official and custom builds.
export BUILD_NAME='custom_build'
# Default number of parallel cores for each build.
export NUM_CORES=16
# Set up your own signing keystore and relevant details below.
# If you do not fill all SIGN_* fields, signing will be skipped.
# Path to pkcs12 archive.
export SIGN_KEYSTORE=''
# Password for the private key.
export SIGN_PASSWORD=''
# Name and URL of the signed application.
# Use your own when making a thirdparty build.
export SIGN_NAME=''
export SIGN_URL=''
# Hostname or IP address of an OSX host (Needed for signing)
# eg 'user@10.1.0.10'
export OSX_HOST=''
# ID of the Apple certificate used to sign
export OSX_KEY_ID=''
# Bundle id for the signed app
export OSX_BUNDLE_ID=''
# Username/password for Apple's signing APIs (used for notarytool)
export APPLE_TEAM=''
export APPLE_ID=''
export APPLE_ID_PASSWORD=''
# MavenCentral (sonatype) credentials
export OSSRH_GROUP_ID=''
export OSSRH_USERNAME=''
export OSSRH_PASSWORD=''
# Sonatype assigned ID used to upload the generated artifacts
export SONATYPE_STAGING_PROFILE_ID=''
# Used to sign the artifacts after they're built
# ID of the GPG key pair, the last eight characters of its fingerprint
export SIGNING_KEY_ID=''
# Passphrase of the key pair
export SIGNING_PASSWORD=''
# Base64 encoded private GPG key
export SIGNING_KEY=''
# Android signing configs
# Path to the Android keystore file used to sign the release build
export GODOT_ANDROID_SIGN_KEYSTORE=''
# Key alias used for signing the release build
export GODOT_ANDROID_KEYSTORE_ALIAS=''
# Password for the key used for signing the release build
export GODOT_ANDROID_SIGN_PASSWORD=''