mirror of
https://github.com/godotengine/godot-build-scripts.git
synced 2026-01-04 02:09:44 +03:00
The in-container build scripts now get passed CLASSICAL and MONO env variables which can be used to build one or the other, or both (default). `build.sh`, `build-release.sh` and `build-templates.sh` now all expect command line switches to specify the version details, and optionally which flavor to build. For example to build Mono only: ./build.sh -v 3.2-beta4 -g master -b mono ./build-release.sh -v 3.2-beta4 -b mono ./build-templates.sh -v 3.2-beta4 -t 3.2.beta4 -b mono Also took the opportunity to do some extra cleanup, like removing unnecessary `builtin_*` options since they all default to True, even for Linux in 3.2, as well as `use_lto` and `use_static_cpp` options on platforms which don't implement them. And I improved the `build-release.sh` script to be a bit easier to read, and avoid having too many stray folders to cleanup. The build scripts should now generate the final structure that we'd use on the official mirrors, with the `mono` distribution as a subfolder of the main release folder.
32 lines
703 B
Bash
Executable File
32 lines
703 B
Bash
Executable File
#!/bin/bash
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set -e
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# Config
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export BUILD_NAME=official
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export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
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export OPTIONS="debug_symbols=no"
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export TERM=xterm
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rm -rf godot
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mkdir godot
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cd godot
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tar xf ../godot.tar.gz --strip-components=1
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# Mono
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if [ "${MONO}" == "1" ]; then
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echo "Building and generating Mono glue..."
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mono --version
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export PKG_CONFIG_PATH=$PKG_CONFIG_PATH:/usr/lib/pkgconfig/
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${SCONS} platform=x11 bits=64 ${OPTIONS} target=release_debug tools=yes module_mono_enabled=yes mono_glue=no
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rm -rf /root/mono-glue/*
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xvfb-run bin/godot.x11.opt.tools.64.mono --generate-mono-glue /root/mono-glue || /bin/true
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fi
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echo "Mono glue generated successfully"
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