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This is eventually meant to be unified with the "classical" builds, but for the initial testing we start with a dedicated "dotnet" build. Co-authored-by: Raul Santos <raulsntos@gmail.com>
154 lines
5.6 KiB
Bash
Executable File
154 lines
5.6 KiB
Bash
Executable File
#!/bin/bash
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set -e
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# Config
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export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no redirect_build_objects=no"
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export OPTIONS="production=yes use_mingw=yes angle_libs=/root/angle mesa_libs=/root/mesa d3d12=yes accesskit_sdk_path=/root/accesskit/accesskit-c"
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export OPTIONS_MONO="module_mono_enabled=yes"
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export OPTIONS_DOTNET="module_dotnet_enabled=yes"
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export OPTIONS_LLVM="use_llvm=yes mingw_prefix=/root/llvm-mingw"
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export TERM=xterm
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rm -rf godot
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mkdir godot
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cd godot
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tar xf /root/godot.tar.gz --strip-components=1
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# Classical
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if [ "${CLASSICAL}" == "1" ]; then
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echo "Starting classical build for Windows..."
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$SCONS platform=windows arch=x86_64 $OPTIONS target=editor
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mkdir -p /root/out/x86_64/tools
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cp -rvp bin/* /root/out/x86_64/tools
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rm -rf bin
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$SCONS platform=windows arch=x86_64 $OPTIONS target=template_debug
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$SCONS platform=windows arch=x86_64 $OPTIONS target=template_release
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mkdir -p /root/out/x86_64/templates
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cp -rvp bin/* /root/out/x86_64/templates
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rm -rf bin
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$SCONS platform=windows arch=x86_32 $OPTIONS target=editor
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mkdir -p /root/out/x86_32/tools
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cp -rvp bin/* /root/out/x86_32/tools
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rm -rf bin
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$SCONS platform=windows arch=x86_32 $OPTIONS target=template_debug
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$SCONS platform=windows arch=x86_32 $OPTIONS target=template_release
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mkdir -p /root/out/x86_32/templates
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cp -rvp bin/* /root/out/x86_32/templates
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rm -rf bin
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$SCONS platform=windows arch=arm64 $OPTIONS $OPTIONS_LLVM target=editor
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mkdir -p /root/out/arm64/tools
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cp -rvp bin/* /root/out/arm64/tools
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rm -rf bin
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$SCONS platform=windows arch=arm64 $OPTIONS $OPTIONS_LLVM target=template_debug
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$SCONS platform=windows arch=arm64 $OPTIONS $OPTIONS_LLVM target=template_release
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mkdir -p /root/out/arm64/templates
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cp -rvp bin/* /root/out/arm64/templates
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rm -rf bin
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if [ "${STEAM}" == "1" ]; then
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build_name=${BUILD_NAME}
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export BUILD_NAME="steam"
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$SCONS platform=windows arch=x86_64 $OPTIONS target=editor steamapi=yes
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$SCONS platform=windows arch=x86_32 $OPTIONS target=editor steamapi=yes
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mkdir -p /root/out/steam
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cp -rvp bin/* /root/out/steam
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rm -rf bin
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export BUILD_NAME=${build_name}
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fi
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fi
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# Mono
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if [ "${MONO}" == "1" ]; then
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echo "Starting Mono build for Windows..."
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cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
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cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
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$SCONS platform=windows arch=x86_64 $OPTIONS $OPTIONS_MONO target=editor
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./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=windows
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mkdir -p /root/out/x86_64/tools-mono
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cp -rvp bin/* /root/out/x86_64/tools-mono
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rm -rf bin
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$SCONS platform=windows arch=x86_64 $OPTIONS $OPTIONS_MONO target=template_debug
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$SCONS platform=windows arch=x86_64 $OPTIONS $OPTIONS_MONO target=template_release
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mkdir -p /root/out/x86_64/templates-mono
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cp -rvp bin/* /root/out/x86_64/templates-mono
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rm -rf bin
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$SCONS platform=windows arch=x86_32 $OPTIONS $OPTIONS_MONO target=editor
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./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=windows
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mkdir -p /root/out/x86_32/tools-mono
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cp -rvp bin/* /root/out/x86_32/tools-mono
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rm -rf bin
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$SCONS platform=windows arch=x86_32 $OPTIONS $OPTIONS_MONO target=template_debug
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$SCONS platform=windows arch=x86_32 $OPTIONS $OPTIONS_MONO target=template_release
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mkdir -p /root/out/x86_32/templates-mono
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cp -rvp bin/* /root/out/x86_32/templates-mono
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rm -rf bin
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$SCONS platform=windows arch=arm64 $OPTIONS $OPTIONS_MONO $OPTIONS_LLVM target=editor
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./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=windows
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mkdir -p /root/out/arm64/tools-mono
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cp -rvp bin/* /root/out/arm64/tools-mono
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rm -rf bin
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$SCONS platform=windows arch=arm64 $OPTIONS $OPTIONS_MONO $OPTIONS_LLVM target=template_debug
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$SCONS platform=windows arch=arm64 $OPTIONS $OPTIONS_MONO $OPTIONS_LLVM target=template_release
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mkdir -p /root/out/arm64/templates-mono
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cp -rvp bin/* /root/out/arm64/templates-mono
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rm -rf bin
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fi
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# .NET
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if [ "${DOTNET}" == "1" ]; then
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echo "Starting .NET build for Windows..."
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$SCONS platform=windows arch=x86_64 $OPTIONS $OPTIONS_DOTNET target=editor
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mkdir -p /root/out/x86_64/tools-dotnet
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cp -rvp bin/* /root/out/x86_64/tools-dotnet
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rm -rf bin
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$SCONS platform=windows arch=x86_64 $OPTIONS $OPTIONS_DOTNET target=template_debug
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$SCONS platform=windows arch=x86_64 $OPTIONS $OPTIONS_DOTNET target=template_release
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mkdir -p /root/out/x86_64/templates-dotnet
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cp -rvp bin/* /root/out/x86_64/templates-dotnet
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rm -rf bin
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$SCONS platform=windows arch=x86_32 $OPTIONS $OPTIONS_DOTNET target=editor
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mkdir -p /root/out/x86_32/tools-dotnet
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cp -rvp bin/* /root/out/x86_32/tools-dotnet
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rm -rf bin
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$SCONS platform=windows arch=x86_32 $OPTIONS $OPTIONS_DOTNET target=template_debug
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$SCONS platform=windows arch=x86_32 $OPTIONS $OPTIONS_DOTNET target=template_release
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mkdir -p /root/out/x86_32/templates-dotnet
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cp -rvp bin/* /root/out/x86_32/templates-dotnet
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rm -rf bin
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$SCONS platform=windows arch=arm64 $OPTIONS $OPTIONS_DOTNET $OPTIONS_LLVM target=editor
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mkdir -p /root/out/arm64/tools-dotnet
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cp -rvp bin/* /root/out/arm64/tools-dotnet
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rm -rf bin
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$SCONS platform=windows arch=arm64 $OPTIONS $OPTIONS_DOTNET $OPTIONS_LLVM target=template_debug
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$SCONS platform=windows arch=arm64 $OPTIONS $OPTIONS_DOTNET $OPTIONS_LLVM target=template_release
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mkdir -p /root/out/arm64/templates-dotnet
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cp -rvp bin/* /root/out/arm64/templates-dotnet
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rm -rf bin
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fi
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echo "Windows build successful"
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