mirror of
https://github.com/godotengine/godot-build-scripts.git
synced 2025-12-31 05:48:35 +03:00
This is eventually meant to be unified with the "classical" builds, but for the initial testing we start with a dedicated "dotnet" build. Co-authored-by: Raul Santos <raulsntos@gmail.com>
767 lines
32 KiB
Bash
Executable File
767 lines
32 KiB
Bash
Executable File
#!/bin/bash
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set -e
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export basedir=$(pwd)
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# Log output to a file automatically.
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exec > >(tee -a "out/logs/build-release") 2>&1
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# Config
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# For signing keystore and password.
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source ./config.sh
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can_sign_windows=0
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if [ ! -z "${WINDOWS_SIGN_NAME}" ] && [ ! -z "${WINDOWS_SIGN_URL}" ] && [[ $(type -P "osslsigncode") ]]; then
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can_sign_windows=1
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else
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echo "Disabling Windows binary signing as config.sh does not define the required data (WINDOWS_SIGN_NAME, WINDOWS_SIGN_URL), or osslsigncode can't be found in PATH."
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fi
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sign_windows() {
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if [ $can_sign_windows == 0 ]; then
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return
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fi
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P11_KIT_SERVER_ADDRESS=unix:path=/run/p11-kit/p11kit.sock osslsigncode sign -pkcs11module /usr/lib64/pkcs11/p11-kit-client.so -pkcs11cert 'pkcs11:model=SimplySign%20C' -key 'pkcs11:model=SimplySign%20C' -t http://time.certum.pl/ -n "${WINDOWS_SIGN_NAME}" -i "${WINDOWS_SIGN_URL}" -in $1 -out $1-signed
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mv $1-signed $1
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}
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sign_macos() {
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if [ -z "${OSX_HOST}" ]; then
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return
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fi
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_macos_tmpdir=$(ssh "${OSX_HOST}" "mktemp -d")
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_reldir="$1"
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_binname="$2"
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_appname="$3"
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if [[ "${_appname}" == "Godot_mono.app" ]]; then
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_sharpdir="${_appname}/Contents/Resources/GodotSharp"
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fi
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scp "${_reldir}/${_binname}.zip" "${OSX_HOST}:${_macos_tmpdir}"
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scp "${basedir}/git/misc/dist/macos/editor.entitlements" "${OSX_HOST}:${_macos_tmpdir}"
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ssh "${OSX_HOST}" "
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cd ${_macos_tmpdir} && \
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unzip ${_binname}.zip && \
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codesign --force --timestamp \
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--options=runtime --entitlements editor.entitlements \
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-s ${OSX_KEY_ID} -v ${_appname} && \
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zip -r ${_binname}_signed.zip ${_appname}"
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_request_uuid=$(ssh "${OSX_HOST}" "xcrun notarytool submit ${_macos_tmpdir}/${_binname}_signed.zip --team-id \"${APPLE_TEAM}\" --apple-id \"${APPLE_ID}\" --password \"${APPLE_ID_PASSWORD}\" --no-progress --output-format json")
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_request_uuid=$(echo ${_request_uuid} | sed -e 's/.*"id":"\([^"]*\)".*/\1/')
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if ! ssh "${OSX_HOST}" "xcrun notarytool wait ${_request_uuid} --team-id \"${APPLE_TEAM}\" --apple-id \"${APPLE_ID}\" --password \"${APPLE_ID_PASSWORD}\" | grep -q status:\ Accepted"; then
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echo "Notarization failed."
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_notarization_log=$(ssh "${OSX_HOST}" "xcrun notarytool log ${_request_uuid} --team-id \"${APPLE_TEAM}\" --apple-id \"${APPLE_ID}\" --password \"${APPLE_ID_PASSWORD}\"")
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echo "${_notarization_log}"
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ssh "${OSX_HOST}" "rm -rf ${_macos_tmpdir}"
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exit 1
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else
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ssh "${OSX_HOST}" "
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cd ${_macos_tmpdir} && \
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xcrun stapler staple ${_appname} && \
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zip -r ${_binname}_stapled.zip ${_appname}"
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scp "${OSX_HOST}:${_macos_tmpdir}/${_binname}_stapled.zip" "${_reldir}/${_binname}.zip"
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ssh "${OSX_HOST}" "rm -rf ${_macos_tmpdir}"
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fi
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}
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sign_macos_template() {
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if [ -z "${OSX_HOST}" ]; then
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return
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fi
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_macos_tmpdir=$(ssh "${OSX_HOST}" "mktemp -d")
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_reldir="$1"
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scp "${_reldir}/macos.zip" "${OSX_HOST}:${_macos_tmpdir}"
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ssh "${OSX_HOST}" "
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cd ${_macos_tmpdir} && \
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unzip macos.zip && \
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codesign --force -s - \
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--options=linker-signed \
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-v macos_template.app/Contents/MacOS/* && \
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zip -r macos_signed.zip macos_template.app"
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scp "${OSX_HOST}:${_macos_tmpdir}/macos_signed.zip" "${_reldir}/macos.zip"
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ssh "${OSX_HOST}" "rm -rf ${_macos_tmpdir}"
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}
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godot_version=""
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templates_version=""
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do_cleanup=1
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make_tarball=1
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build_classical=1
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build_mono=1
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build_dotnet=0
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while getopts "h?v:t:b:n-:" opt; do
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case "$opt" in
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h|\?)
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echo "Usage: $0 [OPTIONS...]"
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echo
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echo " -v godot version (e.g: 3.2-stable) [mandatory]"
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echo " -t templates version (e.g. 3.2.stable) [mandatory]"
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echo " -b build target: all|classical|mono|dotnet|none (default: all)"
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echo " --no-cleanup disable deleting pre-existing output folders (default: false)"
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echo " --no-tarball disable generating source tarball (default: false)"
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echo
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exit 1
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;;
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v)
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godot_version=$OPTARG
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;;
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t)
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templates_version=$OPTARG
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;;
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b)
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if [ "$OPTARG" == "classical" ]; then
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build_classical=1
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build_mono=0
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build_dotnet=0
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elif [ "$OPTARG" == "mono" ]; then
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build_classical=0
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build_mono=1
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build_dotnet=0
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elif [ "$OPTARG" == "dotnet" ]; then
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build_classical=0
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build_mono=0
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build_dotnet=1
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elif [ "$OPTARG" == "none" ]; then
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build_classical=0
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build_mono=0
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build_dotnet=0
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fi
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;;
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-)
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case "${OPTARG}" in
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no-cleanup)
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do_cleanup=0
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;;
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no-tarball)
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make_tarball=0
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;;
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*)
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if [ "$OPTERR" == 1 ] && [ "${optspec:0:1}" != ":" ]; then
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echo "Unknown option --${OPTARG}."
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exit 1
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fi
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;;
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esac
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;;
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esac
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done
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if [ -z "${godot_version}" -o -z "${templates_version}" ]; then
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echo "Mandatory argument -v or -t missing."
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exit 1
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elif [[ "{$templates_version}" == *"-"* ]]; then
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echo "Templates version (-t) shouldn't contain '-'. It should use a dot to separate version from status."
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exit 1
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fi
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export reldir="${basedir}/releases/${godot_version}"
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export reldir_mono="${reldir}/mono"
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export reldir_dotnet="${reldir}/dotnet"
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export tmpdir="${basedir}/tmp"
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export templatesdir="${tmpdir}/templates"
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export templatesdir_mono="${tmpdir}/mono/templates"
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export templatesdir_dotnet="${tmpdir}/dotnet/templates"
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export webdir="${basedir}/web/${templates_version}"
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export steamdir="${basedir}/steam"
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export godot_basename="Godot_v${godot_version}"
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# Cleanup and setup
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if [ "${do_cleanup}" == "1" ]; then
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rm -rf ${reldir}
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rm -rf ${tmpdir}
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rm -rf ${webdir}
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rm -rf ${steamdir}
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mkdir -p ${reldir}
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if [ "${build_mono}" ]; then
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mkdir -p ${reldir_mono}
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fi
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if [ "${build_dotnet}" ]; then
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mkdir -p ${reldir_dotnet}
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fi
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mkdir -p ${templatesdir}
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mkdir -p ${templatesdir_mono}
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mkdir -p ${templatesdir_dotnet}
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mkdir -p ${webdir}
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if [ -d out/windows/steam ]; then
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mkdir -p ${steamdir}
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fi
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fi
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# Tarball
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if [ "${make_tarball}" == "1" ]; then
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zcat godot-${godot_version}.tar.gz | xz -c > ${reldir}/godot-${godot_version}.tar.xz
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pushd ${reldir}
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sha256sum godot-${godot_version}.tar.xz > godot-${godot_version}.tar.xz.sha256
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popd
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fi
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# Classical
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if [ "${build_classical}" == "1" ]; then
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## Linux (Classical) ##
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# Editor
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binname="${godot_basename}_linux.x86_64"
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cp out/linux/x86_64/tools/godot.linuxbsd.editor.x86_64 ${binname}
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zip -q -9 "${reldir}/${binname}.zip" ${binname}
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rm ${binname}
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binname="${godot_basename}_linux.x86_32"
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cp out/linux/x86_32/tools/godot.linuxbsd.editor.x86_32 ${binname}
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zip -q -9 "${reldir}/${binname}.zip" ${binname}
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rm ${binname}
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binname="${godot_basename}_linux.arm64"
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cp out/linux/arm64/tools/godot.linuxbsd.editor.arm64 ${binname}
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zip -q -9 "${reldir}/${binname}.zip" ${binname}
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rm ${binname}
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binname="${godot_basename}_linux.arm32"
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cp out/linux/arm32/tools/godot.linuxbsd.editor.arm32 ${binname}
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zip -q -9 "${reldir}/${binname}.zip" ${binname}
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rm ${binname}
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# ICU data
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if [ -f ${basedir}/git/thirdparty/icu4c/icudt_godot.dat ]; then
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cp ${basedir}/git/thirdparty/icu4c/icudt_godot.dat ${templatesdir}/icudt_godot.dat
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else
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echo "icudt_godot.dat" not found.
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fi
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# Templates
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cp out/linux/x86_64/templates/godot.linuxbsd.template_release.x86_64 ${templatesdir}/linux_release.x86_64
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cp out/linux/x86_64/templates/godot.linuxbsd.template_debug.x86_64 ${templatesdir}/linux_debug.x86_64
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cp out/linux/x86_32/templates/godot.linuxbsd.template_release.x86_32 ${templatesdir}/linux_release.x86_32
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cp out/linux/x86_32/templates/godot.linuxbsd.template_debug.x86_32 ${templatesdir}/linux_debug.x86_32
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cp out/linux/arm64/templates/godot.linuxbsd.template_release.arm64 ${templatesdir}/linux_release.arm64
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cp out/linux/arm64/templates/godot.linuxbsd.template_debug.arm64 ${templatesdir}/linux_debug.arm64
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cp out/linux/arm32/templates/godot.linuxbsd.template_release.arm32 ${templatesdir}/linux_release.arm32
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cp out/linux/arm32/templates/godot.linuxbsd.template_debug.arm32 ${templatesdir}/linux_debug.arm32
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## Windows (Classical) ##
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# Editor
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binname="${godot_basename}_win64.exe"
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wrpname="${godot_basename}_win64_console.exe"
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cp out/windows/x86_64/tools/godot.windows.editor.x86_64.exe ${binname}
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sign_windows ${binname}
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cp out/windows/x86_64/tools/godot.windows.editor.x86_64.console.exe ${wrpname}
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sign_windows ${wrpname}
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zip -q -9 "${reldir}/${binname}.zip" ${binname} ${wrpname}
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rm ${binname} ${wrpname}
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binname="${godot_basename}_win32.exe"
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wrpname="${godot_basename}_win32_console.exe"
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cp out/windows/x86_32/tools/godot.windows.editor.x86_32.exe ${binname}
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sign_windows ${binname}
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cp out/windows/x86_32/tools/godot.windows.editor.x86_32.console.exe ${wrpname}
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sign_windows ${wrpname}
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zip -q -9 "${reldir}/${binname}.zip" ${binname} ${wrpname}
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rm ${binname} ${wrpname}
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binname="${godot_basename}_windows_arm64.exe"
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wrpname="${godot_basename}_windows_arm64_console.exe"
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cp out/windows/arm64/tools/godot.windows.editor.arm64.llvm.exe ${binname}
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sign_windows ${binname}
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cp out/windows/arm64/tools/godot.windows.editor.arm64.llvm.console.exe ${wrpname}
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sign_windows ${wrpname}
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zip -q -9 "${reldir}/${binname}.zip" ${binname} ${wrpname}
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rm ${binname} ${wrpname}
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# Templates
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cp out/windows/x86_64/templates/godot.windows.template_release.x86_64.exe ${templatesdir}/windows_release_x86_64.exe
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cp out/windows/x86_64/templates/godot.windows.template_debug.x86_64.exe ${templatesdir}/windows_debug_x86_64.exe
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cp out/windows/x86_32/templates/godot.windows.template_release.x86_32.exe ${templatesdir}/windows_release_x86_32.exe
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cp out/windows/x86_32/templates/godot.windows.template_debug.x86_32.exe ${templatesdir}/windows_debug_x86_32.exe
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cp out/windows/arm64/templates/godot.windows.template_release.arm64.llvm.exe ${templatesdir}/windows_release_arm64.exe
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cp out/windows/arm64/templates/godot.windows.template_debug.arm64.llvm.exe ${templatesdir}/windows_debug_arm64.exe
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cp out/windows/x86_64/templates/godot.windows.template_release.x86_64.console.exe ${templatesdir}/windows_release_x86_64_console.exe
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cp out/windows/x86_64/templates/godot.windows.template_debug.x86_64.console.exe ${templatesdir}/windows_debug_x86_64_console.exe
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cp out/windows/x86_32/templates/godot.windows.template_release.x86_32.console.exe ${templatesdir}/windows_release_x86_32_console.exe
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cp out/windows/x86_32/templates/godot.windows.template_debug.x86_32.console.exe ${templatesdir}/windows_debug_x86_32_console.exe
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cp out/windows/arm64/templates/godot.windows.template_release.arm64.llvm.console.exe ${templatesdir}/windows_release_arm64_console.exe
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cp out/windows/arm64/templates/godot.windows.template_debug.arm64.llvm.console.exe ${templatesdir}/windows_debug_arm64_console.exe
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## macOS (Classical) ##
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# Editor
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binname="${godot_basename}_macos.universal"
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rm -rf Godot.app
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cp -r git/misc/dist/macos_tools.app Godot.app
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mkdir -p Godot.app/Contents/MacOS
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cp out/macos/tools/godot.macos.editor.universal Godot.app/Contents/MacOS/Godot
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chmod +x Godot.app/Contents/MacOS/Godot
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zip -q -9 -r "${reldir}/${binname}.zip" Godot.app
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rm -rf Godot.app
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sign_macos ${reldir} ${binname} Godot.app
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# Templates
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rm -rf macos_template.app
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cp -r git/misc/dist/macos_template.app .
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mkdir -p macos_template.app/Contents/MacOS
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cp out/macos/templates/godot.macos.template_release.universal macos_template.app/Contents/MacOS/godot_macos_release.universal
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cp out/macos/templates/godot.macos.template_debug.universal macos_template.app/Contents/MacOS/godot_macos_debug.universal
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chmod +x macos_template.app/Contents/MacOS/godot_macos*
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zip -q -9 -r "${templatesdir}/macos.zip" macos_template.app
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rm -rf macos_template.app
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sign_macos_template ${templatesdir}
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## Steam (Classical) ##
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if [ -d out/windows/steam ]; then
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cp out/windows/steam/godot.windows.editor.x86_64.exe ${steamdir}/godot.windows.opt.tools.64.exe
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cp out/windows/steam/godot.windows.editor.x86_32.exe ${steamdir}/godot.windows.opt.tools.32.exe
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sign_windows ${steamdir}/godot.windows.opt.tools.64.exe
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sign_windows ${steamdir}/godot.windows.opt.tools.32.exe
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unzip ${reldir}/${godot_basename}_linux.x86_64.zip -d ${steamdir}/
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unzip ${reldir}/${godot_basename}_linux.x86_32.zip -d ${steamdir}/
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mv ${steamdir}/{${godot_basename}_linux.x86_64,godot.x11.opt.tools.64}
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mv ${steamdir}/{${godot_basename}_linux.x86_32,godot.x11.opt.tools.32}
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unzip ${reldir}/${godot_basename}_macos.universal -d ${steamdir}/
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fi
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## Web (Classical) ##
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# Editor
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unzip out/web/tools/godot.web.editor.wasm32.zip -d ${webdir}/
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brotli --keep --force --quality=11 ${webdir}/*
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binname="${godot_basename}_web_editor.zip"
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cp out/web/tools/godot.web.editor.wasm32.zip ${reldir}/${binname}
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# Templates
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cp out/web/templates/godot.web.template_release.wasm32.zip ${templatesdir}/web_release.zip
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cp out/web/templates/godot.web.template_debug.wasm32.zip ${templatesdir}/web_debug.zip
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cp out/web/templates/godot.web.template_release.wasm32.nothreads.zip ${templatesdir}/web_nothreads_release.zip
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cp out/web/templates/godot.web.template_debug.wasm32.nothreads.zip ${templatesdir}/web_nothreads_debug.zip
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cp out/web/templates/godot.web.template_release.wasm32.dlink.zip ${templatesdir}/web_dlink_release.zip
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cp out/web/templates/godot.web.template_debug.wasm32.dlink.zip ${templatesdir}/web_dlink_debug.zip
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cp out/web/templates/godot.web.template_release.wasm32.nothreads.dlink.zip ${templatesdir}/web_dlink_nothreads_release.zip
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cp out/web/templates/godot.web.template_debug.wasm32.nothreads.dlink.zip ${templatesdir}/web_dlink_nothreads_debug.zip
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## Android (Classical) ##
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# Lib for direct download
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cp out/android/templates/godot-lib.template_release.aar ${reldir}/godot-lib.${templates_version}.template_release.aar
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# Editor
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binname="${godot_basename}_android_editor.apk"
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cp out/android/tools/android_editor.apk ${reldir}/${binname}
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binname="${godot_basename}_android_editor_horizonos.apk"
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cp out/android/tools/android_editor_horizonos.apk ${reldir}/${binname}
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binname="${godot_basename}_android_editor_picoos.apk"
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cp out/android/tools/android_editor_picoos.apk ${reldir}/${binname}
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binname="${godot_basename}_android_editor.aab"
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cp out/android/tools/android_editor.aab ${reldir}/${binname}
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# Templates
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cp out/android/templates/*.apk ${templatesdir}/
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cp out/android/templates/android_source.zip ${templatesdir}/
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# Native debug symbols
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cp out/android/templates/android_release_template_native_debug_symbols.zip ${reldir}/Godot_native_debug_symbols.${templates_version}.template_release.android.zip
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cp out/android/tools/android_editor_native_debug_symbols.zip ${reldir}/Godot_native_debug_symbols.${templates_version}.editor.android.zip
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## iOS (Classical) ##
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rm -rf ios_xcode
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cp -r git/misc/dist/apple_embedded_xcode ios_xcode
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cp out/ios/templates/libgodot.ios.simulator.a ios_xcode/libgodot.ios.release.xcframework/ios-arm64_x86_64-simulator/libgodot.a
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cp out/ios/templates/libgodot.ios.debug.simulator.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a
|
|
cp out/ios/templates/libgodot.ios.a ios_xcode/libgodot.ios.release.xcframework/ios-arm64/libgodot.a
|
|
cp out/ios/templates/libgodot.ios.debug.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64/libgodot.a
|
|
cp -r deps/moltenvk/MoltenVK/MoltenVK.xcframework ios_xcode/
|
|
rm -rf ios_xcode/MoltenVK.xcframework/{macos,tvos}*
|
|
cd ios_xcode
|
|
zip -q -9 -r "${templatesdir}/ios.zip" *
|
|
cd ..
|
|
rm -rf ios_xcode
|
|
|
|
## visionOS (Classical) ##
|
|
|
|
#rm -rf visionos_xcode
|
|
#cp -r git/misc/dist/apple_embedded_xcode visionos_xcode
|
|
#cp out/visionos/templates/libgodot.visionos.a visionos_xcode/libgodot.visionos.release.xcframework/xros-arm64/libgodot.a
|
|
#cp out/visionos/templates/libgodot.visionos.debug.a visionos_xcode/libgodot.visionos.debug.xcframework/xros-arm64/libgodot.a
|
|
#cd visionos_xcode
|
|
#zip -q -9 -r "${templatesdir}/visionos.zip" *
|
|
#cd ..
|
|
#rm -rf visionos_xcode
|
|
|
|
## Templates TPZ (Classical) ##
|
|
|
|
echo "${templates_version}" > ${templatesdir}/version.txt
|
|
pushd ${templatesdir}/..
|
|
zip -q -9 -r -D "${reldir}/${godot_basename}_export_templates.tpz" templates/*
|
|
popd
|
|
|
|
## SHA-512 sums (Classical) ##
|
|
|
|
pushd ${reldir}
|
|
sha512sum [Gg]* > SHA512-SUMS.txt
|
|
mkdir -p ${basedir}/sha512sums/${godot_version}
|
|
cp SHA512-SUMS.txt ${basedir}/sha512sums/${godot_version}/
|
|
popd
|
|
|
|
fi
|
|
|
|
# Mono
|
|
|
|
if [ "${build_mono}" == "1" ]; then
|
|
|
|
## Linux (Mono) ##
|
|
|
|
# Editor
|
|
binbasename="${godot_basename}_mono_linux"
|
|
mkdir -p ${binbasename}_x86_64
|
|
cp out/linux/x86_64/tools-mono/godot.linuxbsd.editor.x86_64.mono ${binbasename}_x86_64/${binbasename}.x86_64
|
|
cp -rp out/linux/x86_64/tools-mono/GodotSharp ${binbasename}_x86_64/
|
|
zip -r -q -9 "${reldir_mono}/${binbasename}_x86_64.zip" ${binbasename}_x86_64
|
|
rm -rf ${binbasename}_x86_64
|
|
|
|
binbasename="${godot_basename}_mono_linux"
|
|
mkdir -p ${binbasename}_x86_32
|
|
cp out/linux/x86_32/tools-mono/godot.linuxbsd.editor.x86_32.mono ${binbasename}_x86_32/${binbasename}.x86_32
|
|
cp -rp out/linux/x86_32/tools-mono/GodotSharp/ ${binbasename}_x86_32/
|
|
zip -r -q -9 "${reldir_mono}/${binbasename}_x86_32.zip" ${binbasename}_x86_32
|
|
rm -rf ${binbasename}_x86_32
|
|
|
|
binbasename="${godot_basename}_mono_linux"
|
|
mkdir -p ${binbasename}_arm64
|
|
cp out/linux/arm64/tools-mono/godot.linuxbsd.editor.arm64.mono ${binbasename}_arm64/${binbasename}.arm64
|
|
cp -rp out/linux/arm64/tools-mono/GodotSharp/ ${binbasename}_arm64/
|
|
zip -r -q -9 "${reldir_mono}/${binbasename}_arm64.zip" ${binbasename}_arm64
|
|
rm -rf ${binbasename}_arm64
|
|
|
|
binbasename="${godot_basename}_mono_linux"
|
|
mkdir -p ${binbasename}_arm32
|
|
cp out/linux/arm32/tools-mono/godot.linuxbsd.editor.arm32.mono ${binbasename}_arm32/${binbasename}.arm32
|
|
cp -rp out/linux/arm32/tools-mono/GodotSharp/ ${binbasename}_arm32/
|
|
zip -r -q -9 "${reldir_mono}/${binbasename}_arm32.zip" ${binbasename}_arm32
|
|
rm -rf ${binbasename}_arm32
|
|
|
|
# ICU data
|
|
if [ -f ${basedir}/git/thirdparty/icu4c/icudt_godot.dat ]; then
|
|
cp ${basedir}/git/thirdparty/icu4c/icudt_godot.dat ${templatesdir_mono}/icudt_godot.dat
|
|
else
|
|
echo "icudt_godot.dat" not found.
|
|
fi
|
|
|
|
# Templates
|
|
cp out/linux/x86_64/templates-mono/godot.linuxbsd.template_debug.x86_64.mono ${templatesdir_mono}/linux_debug.x86_64
|
|
cp out/linux/x86_64/templates-mono/godot.linuxbsd.template_release.x86_64.mono ${templatesdir_mono}/linux_release.x86_64
|
|
cp out/linux/x86_32/templates-mono/godot.linuxbsd.template_debug.x86_32.mono ${templatesdir_mono}/linux_debug.x86_32
|
|
cp out/linux/x86_32/templates-mono/godot.linuxbsd.template_release.x86_32.mono ${templatesdir_mono}/linux_release.x86_32
|
|
cp out/linux/arm64/templates-mono/godot.linuxbsd.template_debug.arm64.mono ${templatesdir_mono}/linux_debug.arm64
|
|
cp out/linux/arm64/templates-mono/godot.linuxbsd.template_release.arm64.mono ${templatesdir_mono}/linux_release.arm64
|
|
cp out/linux/arm32/templates-mono/godot.linuxbsd.template_debug.arm32.mono ${templatesdir_mono}/linux_debug.arm32
|
|
cp out/linux/arm32/templates-mono/godot.linuxbsd.template_release.arm32.mono ${templatesdir_mono}/linux_release.arm32
|
|
|
|
## Windows (Mono) ##
|
|
|
|
# Editor
|
|
binname="${godot_basename}_mono_win64"
|
|
wrpname="${godot_basename}_mono_win64_console"
|
|
mkdir -p ${binname}
|
|
cp out/windows/x86_64/tools-mono/godot.windows.editor.x86_64.mono.exe ${binname}/${binname}.exe
|
|
sign_windows ${binname}/${binname}.exe
|
|
cp -rp out/windows/x86_64/tools-mono/GodotSharp ${binname}/
|
|
cp out/windows/x86_64/tools-mono/godot.windows.editor.x86_64.mono.console.exe ${binname}/${wrpname}.exe
|
|
sign_windows ${binname}/${wrpname}.exe
|
|
zip -r -q -9 "${reldir_mono}/${binname}.zip" ${binname}
|
|
rm -rf ${binname}
|
|
|
|
binname="${godot_basename}_mono_win32"
|
|
wrpname="${godot_basename}_mono_win32_console"
|
|
mkdir -p ${binname}
|
|
cp out/windows/x86_32/tools-mono/godot.windows.editor.x86_32.mono.exe ${binname}/${binname}.exe
|
|
sign_windows ${binname}/${binname}.exe
|
|
cp -rp out/windows/x86_32/tools-mono/GodotSharp ${binname}/
|
|
cp out/windows/x86_32/tools-mono/godot.windows.editor.x86_32.mono.console.exe ${binname}/${wrpname}.exe
|
|
sign_windows ${binname}/${wrpname}.exe
|
|
zip -r -q -9 "${reldir_mono}/${binname}.zip" ${binname}
|
|
rm -rf ${binname}
|
|
|
|
binname="${godot_basename}_mono_windows_arm64"
|
|
wrpname="${godot_basename}_mono_windows_arm64_console"
|
|
mkdir -p ${binname}
|
|
cp out/windows/arm64/tools-mono/godot.windows.editor.arm64.llvm.mono.exe ${binname}/${binname}.exe
|
|
sign_windows ${binname}/${binname}.exe
|
|
cp -rp out/windows/arm64/tools-mono/GodotSharp ${binname}/
|
|
cp out/windows/arm64/tools-mono/godot.windows.editor.arm64.llvm.mono.console.exe ${binname}/${wrpname}.exe
|
|
sign_windows ${binname}/${wrpname}.exe
|
|
zip -r -q -9 "${reldir_mono}/${binname}.zip" ${binname}
|
|
rm -rf ${binname}
|
|
|
|
# Templates
|
|
cp out/windows/x86_64/templates-mono/godot.windows.template_debug.x86_64.mono.exe ${templatesdir_mono}/windows_debug_x86_64.exe
|
|
cp out/windows/x86_64/templates-mono/godot.windows.template_release.x86_64.mono.exe ${templatesdir_mono}/windows_release_x86_64.exe
|
|
cp out/windows/x86_32/templates-mono/godot.windows.template_debug.x86_32.mono.exe ${templatesdir_mono}/windows_debug_x86_32.exe
|
|
cp out/windows/x86_32/templates-mono/godot.windows.template_release.x86_32.mono.exe ${templatesdir_mono}/windows_release_x86_32.exe
|
|
cp out/windows/arm64/templates-mono/godot.windows.template_debug.arm64.llvm.mono.exe ${templatesdir_mono}/windows_debug_arm64.exe
|
|
cp out/windows/arm64/templates-mono/godot.windows.template_release.arm64.llvm.mono.exe ${templatesdir_mono}/windows_release_arm64.exe
|
|
cp out/windows/x86_64/templates-mono/godot.windows.template_debug.x86_64.mono.console.exe ${templatesdir_mono}/windows_debug_x86_64_console.exe
|
|
cp out/windows/x86_64/templates-mono/godot.windows.template_release.x86_64.mono.console.exe ${templatesdir_mono}/windows_release_x86_64_console.exe
|
|
cp out/windows/x86_32/templates-mono/godot.windows.template_debug.x86_32.mono.console.exe ${templatesdir_mono}/windows_debug_x86_32_console.exe
|
|
cp out/windows/x86_32/templates-mono/godot.windows.template_release.x86_32.mono.console.exe ${templatesdir_mono}/windows_release_x86_32_console.exe
|
|
cp out/windows/arm64/templates-mono/godot.windows.template_debug.arm64.llvm.mono.console.exe ${templatesdir_mono}/windows_debug_arm64_console.exe
|
|
cp out/windows/arm64/templates-mono/godot.windows.template_release.arm64.llvm.mono.console.exe ${templatesdir_mono}/windows_release_arm64_console.exe
|
|
|
|
## macOS (Mono) ##
|
|
|
|
# Editor
|
|
binname="${godot_basename}_mono_macos.universal"
|
|
rm -rf Godot_mono.app
|
|
cp -r git/misc/dist/macos_tools.app Godot_mono.app
|
|
mkdir -p Godot_mono.app/Contents/{MacOS,Resources}
|
|
cp out/macos/tools-mono/godot.macos.editor.universal.mono Godot_mono.app/Contents/MacOS/Godot
|
|
cp -rp out/macos/tools-mono/GodotSharp Godot_mono.app/Contents/Resources/GodotSharp
|
|
chmod +x Godot_mono.app/Contents/MacOS/Godot
|
|
zip -q -9 -r "${reldir_mono}/${binname}.zip" Godot_mono.app
|
|
rm -rf Godot_mono.app
|
|
sign_macos ${reldir_mono} ${binname} Godot_mono.app
|
|
|
|
# Templates
|
|
rm -rf macos_template.app
|
|
cp -r git/misc/dist/macos_template.app .
|
|
mkdir -p macos_template.app/Contents/{MacOS,Resources}
|
|
cp out/macos/templates-mono/godot.macos.template_debug.universal.mono macos_template.app/Contents/MacOS/godot_macos_debug.universal
|
|
cp out/macos/templates-mono/godot.macos.template_release.universal.mono macos_template.app/Contents/MacOS/godot_macos_release.universal
|
|
chmod +x macos_template.app/Contents/MacOS/godot_macos*
|
|
zip -q -9 -r "${templatesdir_mono}/macos.zip" macos_template.app
|
|
rm -rf macos_template.app
|
|
sign_macos_template ${templatesdir_mono}
|
|
|
|
## Android (Mono) ##
|
|
|
|
# Lib for direct download
|
|
cp out/android/templates-mono/godot-lib.template_release.aar ${reldir_mono}/godot-lib.${templates_version}.mono.template_release.aar
|
|
|
|
# Templates
|
|
cp out/android/templates-mono/*.apk ${templatesdir_mono}/
|
|
cp out/android/templates-mono/android_source.zip ${templatesdir_mono}/
|
|
|
|
## iOS (Mono) ##
|
|
|
|
rm -rf ios_xcode
|
|
cp -r git/misc/dist/apple_embedded_xcode ios_xcode
|
|
cp out/ios/templates-mono/libgodot.ios.simulator.a ios_xcode/libgodot.ios.release.xcframework/ios-arm64_x86_64-simulator/libgodot.a
|
|
cp out/ios/templates-mono/libgodot.ios.debug.simulator.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a
|
|
cp out/ios/templates-mono/libgodot.ios.a ios_xcode/libgodot.ios.release.xcframework/ios-arm64/libgodot.a
|
|
cp out/ios/templates-mono/libgodot.ios.debug.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64/libgodot.a
|
|
cp -r deps/moltenvk/MoltenVK/MoltenVK.xcframework ios_xcode/
|
|
rm -rf ios_xcode/MoltenVK.xcframework/{macos,tvos}*
|
|
cd ios_xcode
|
|
zip -q -9 -r "${templatesdir_mono}/ios.zip" *
|
|
cd ..
|
|
rm -rf ios_xcode
|
|
|
|
## visionOS (Mono) ##
|
|
|
|
#rm -rf visionos_xcode
|
|
#cp -r git/misc/dist/apple_embedded_xcode visionos_xcode
|
|
#cp out/visionos/templates-mono/libgodot.visionos.a visionos_xcode/libgodot.visionos.release.xcframework/xros-arm64/libgodot.a
|
|
#cp out/visionos/templates-mono/libgodot.visionos.debug.a visionos_xcode/libgodot.visionos.debug.xcframework/xros-arm64/libgodot.a
|
|
#cd visionos_xcode
|
|
#zip -q -9 -r "${templatesdir_mono}/visionos.zip" *
|
|
#cd ..
|
|
#rm -rf visionos_xcode
|
|
|
|
# No .NET support for those platforms yet.
|
|
|
|
if false; then
|
|
|
|
## Web (Mono) ##
|
|
|
|
# Templates
|
|
cp out/web/templates-mono/godot.web.template_debug.wasm32.mono.zip ${templatesdir_mono}/web_debug.zip
|
|
cp out/web/templates-mono/godot.web.template_release.wasm32.mono.zip ${templatesdir_mono}/web_release.zip
|
|
|
|
fi
|
|
|
|
## Templates TPZ (Mono) ##
|
|
|
|
echo "${templates_version}.mono" > ${templatesdir_mono}/version.txt
|
|
pushd ${templatesdir_mono}/..
|
|
zip -q -9 -r -D "${reldir_mono}/${godot_basename}_mono_export_templates.tpz" templates/*
|
|
popd
|
|
|
|
## SHA-512 sums (Mono) ##
|
|
|
|
pushd ${reldir_mono}
|
|
sha512sum [Gg]* >> SHA512-SUMS.txt
|
|
mkdir -p ${basedir}/sha512sums/${godot_version}/mono
|
|
cp SHA512-SUMS.txt ${basedir}/sha512sums/${godot_version}/mono/
|
|
popd
|
|
|
|
fi
|
|
|
|
# .NET
|
|
|
|
if [ "${build_dotnet}" == "1" ]; then
|
|
|
|
## Linux (.NET) ##
|
|
|
|
for arch in x86_64 x86_32 arm64 arm32; do
|
|
# Editor
|
|
binname="${godot_basename}_dotnet_linux.${arch}"
|
|
cp out/linux/${arch}/tools-dotnet/godot.linuxbsd.editor.${arch}.dotnet ${binname}
|
|
zip -r -q -9 "${reldir_dotnet}/${binname}.zip" ${binname}
|
|
rm ${binname}
|
|
|
|
# Templates
|
|
cp out/linux/${arch}/templates-dotnet/godot.linuxbsd.template_debug.${arch}.dotnet ${templatesdir_dotnet}/linux_debug.${arch}
|
|
cp out/linux/${arch}/templates-dotnet/godot.linuxbsd.template_release.${arch}.dotnet ${templatesdir_dotnet}/linux_release.${arch}
|
|
done
|
|
|
|
# ICU data
|
|
if [ -f ${basedir}/git/thirdparty/icu4c/icudt_godot.dat ]; then
|
|
cp ${basedir}/git/thirdparty/icu4c/icudt_godot.dat ${templatesdir_dotnet}/icudt_godot.dat
|
|
else
|
|
echo "icudt_godot.dat" not found.
|
|
fi
|
|
|
|
## Windows (.NET) ##
|
|
|
|
declare -A win_arch_map=(
|
|
["x86_64"]="win64"
|
|
["x86_32"]="win32"
|
|
["arm64"]="arm64"
|
|
)
|
|
|
|
for arch in x86_64 x86_32 arm64; do
|
|
# Editor
|
|
winarch=${win_arch_map[${arch}]}
|
|
binname="${godot_basename}_dotnet_${winarch}.exe"
|
|
wrpname="${godot_basename}_dotnet_${winarch}_console.exe"
|
|
[[ "${arch}" == "arm64" ]] && is_llvm=".llvm"
|
|
cp out/windows/${arch}/tools-dotnet/godot.windows.editor.${arch}${is_llvm}.dotnet.exe ${binname}
|
|
sign_windows ${binname}
|
|
cp out/windows/${arch}/tools-dotnet/godot.windows.editor.${arch}${is_llvm}.dotnet.console.exe ${wrpname}
|
|
sign_windows ${wrpname}
|
|
zip -r -q -9 "${reldir_dotnet}/${binname}.zip" ${binname} ${wrpname}
|
|
rm ${binname} ${wrpname}
|
|
|
|
# Templates
|
|
cp out/windows/${arch}/templates-dotnet/godot.windows.template_debug.${arch}${is_llvm}.dotnet.exe ${templatesdir_dotnet}/windows_debug_${arch}.exe
|
|
cp out/windows/${arch}/templates-dotnet/godot.windows.template_release.${arch}${is_llvm}.dotnet.exe ${templatesdir_dotnet}/windows_release_${arch}.exe
|
|
cp out/windows/${arch}/templates-dotnet/godot.windows.template_debug.${arch}${is_llvm}.dotnet.console.exe ${templatesdir_dotnet}/windows_debug_${arch}_console.exe
|
|
cp out/windows/${arch}/templates-dotnet/godot.windows.template_release.${arch}${is_llvm}.dotnet.console.exe ${templatesdir_dotnet}/windows_release_${arch}_console.exe
|
|
done
|
|
|
|
## macOS (.NET) ##
|
|
|
|
# Editor
|
|
binname="${godot_basename}_dotnet_macos.universal"
|
|
rm -rf Godot_dotnet.app
|
|
cp -r git/misc/dist/macos_tools.app Godot_dotnet.app
|
|
mkdir -p Godot_dotnet.app/Contents/MacOS
|
|
cp out/macos/tools-dotnet/godot.macos.editor.universal.dotnet Godot_dotnet.app/Contents/MacOS/Godot
|
|
chmod +x Godot_dotnet.app/Contents/MacOS/Godot
|
|
zip -q -9 -r "${reldir_dotnet}/${binname}.zip" Godot_dotnet.app
|
|
rm -rf Godot_dotnet.app
|
|
sign_macos ${reldir_dotnet} ${binname} Godot_dotnet.app
|
|
|
|
# Templates
|
|
rm -rf macos_template.app
|
|
cp -r git/misc/dist/macos_template.app .
|
|
mkdir -p macos_template.app/Contents/MacOS
|
|
cp out/macos/templates-dotnet/godot.macos.template_debug.universal.dotnet macos_template.app/Contents/MacOS/godot_macos_debug.universal
|
|
cp out/macos/templates-dotnet/godot.macos.template_release.universal.dotnet macos_template.app/Contents/MacOS/godot_macos_release.universal
|
|
chmod +x macos_template.app/Contents/MacOS/godot_macos*
|
|
zip -q -9 -r "${templatesdir_dotnet}/macos.zip" macos_template.app
|
|
rm -rf macos_template.app
|
|
sign_macos_template ${templatesdir_dotnet}
|
|
|
|
## Android (.NET) ##
|
|
|
|
# Lib for direct download
|
|
cp out/android/templates-dotnet/godot-lib.template_release.aar ${reldir_dotnet}/godot-lib.${templates_version}.dotnet.template_release.aar
|
|
|
|
# Templates
|
|
cp out/android/templates-dotnet/*.apk ${templatesdir_dotnet}/
|
|
cp out/android/templates-dotnet/android_source.zip ${templatesdir_dotnet}/
|
|
|
|
## iOS (.NET) ##
|
|
|
|
rm -rf ios_xcode
|
|
cp -r git/misc/dist/apple_embedded_xcode ios_xcode
|
|
cp out/ios/templates-dotnet/libgodot.ios.simulator.a ios_xcode/libgodot.ios.release.xcframework/ios-arm64_x86_64-simulator/libgodot.a
|
|
cp out/ios/templates-dotnet/libgodot.ios.debug.simulator.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a
|
|
cp out/ios/templates-dotnet/libgodot.ios.a ios_xcode/libgodot.ios.release.xcframework/ios-arm64/libgodot.a
|
|
cp out/ios/templates-dotnet/libgodot.ios.debug.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64/libgodot.a
|
|
cp -r deps/moltenvk/MoltenVK/MoltenVK.xcframework ios_xcode/
|
|
rm -rf ios_xcode/MoltenVK.xcframework/{macos,tvos}*
|
|
cd ios_xcode
|
|
zip -q -9 -r "${templatesdir_dotnet}/ios.zip" *
|
|
cd ..
|
|
rm -rf ios_xcode
|
|
|
|
## visionOS (.NET) ##
|
|
|
|
#rm -rf visionos_xcode
|
|
#cp -r git/misc/dist/apple_embedded_xcode visionos_xcode
|
|
#cp out/visionos/templates-dotnet/libgodot.visionos.a visionos_xcode/libgodot.visionos.release.xcframework/xros-arm64/libgodot.a
|
|
#cp out/visionos/templates-dotnet/libgodot.visionos.debug.a visionos_xcode/libgodot.visionos.debug.xcframework/xros-arm64/libgodot.a
|
|
#cd visionos_xcode
|
|
#zip -q -9 -r "${templatesdir_dotnet}/visionos.zip" *
|
|
#cd ..
|
|
#rm -rf visionos_xcode
|
|
|
|
# No .NET support for those platforms yet.
|
|
|
|
if false; then
|
|
|
|
## Web (.NET) ##
|
|
|
|
# Templates
|
|
cp out/web/templates-dotnet/godot.web.template_debug.wasm32.dotnet.zip ${templatesdir_dotnet}/web_debug.zip
|
|
cp out/web/templates-dotnet/godot.web.template_release.wasm32.dotnet.zip ${templatesdir_dotnet}/web_release.zip
|
|
|
|
fi
|
|
|
|
## Templates TPZ (.NET) ##
|
|
|
|
echo "${templates_version}.dotnet" > ${templatesdir_dotnet}/version.txt
|
|
pushd ${templatesdir_dotnet}/..
|
|
zip -q -9 -r -D "${reldir_dotnet}/${godot_basename}_dotnet_export_templates.tpz" templates/*
|
|
popd
|
|
|
|
## .NET bindings ##
|
|
|
|
dotnetname="godot-dotnet-${templates_version}"
|
|
mkdir ${dotnetname}
|
|
cp out/dotnet/* ${dotnetname}/
|
|
zip -q -9 -r "${reldir_dotnet}/${dotnetname}.zip" ${dotnetname}
|
|
rm -rf ${dotnetname}
|
|
|
|
## SHA-512 sums (.NET) ##
|
|
|
|
pushd ${reldir_dotnet}
|
|
sha512sum [Gg]* >> SHA512-SUMS.txt
|
|
mkdir -p ${basedir}/sha512sums/${godot_version}/dotnet
|
|
cp SHA512-SUMS.txt ${basedir}/sha512sums/${godot_version}/dotnet/
|
|
popd
|
|
|
|
fi
|
|
|
|
echo "All editor binaries and templates prepared successfully for release"
|