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Add environment variables to sign the release build for the Godot Android editor and to publish the library to MavenCentral. If the environment vars are not defined, we do a simple unsigned `release_debug` build for the Android editor. Change `config.sh.in` template to use single quotes by default, to prevent expanding special characters in environment variables. To publish to MavenCentral, a new `build-android/upload-mavencentral.sh` script is added. It needs to run after the build using gradle, but we still want it to be optional and used only when making an official release, so we copy the compiled sources in the first step. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
21 lines
207 B
Plaintext
21 lines
207 B
Plaintext
# User-specific configuration and signing keys
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config.sh
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*.jks
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*.pfx
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*.pkcs12
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# Generated by build scripts
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angle/
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deps/
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git/
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mono-glue/
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godot*.tar.gz
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angle.7z
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# Output
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out/
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releases/
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sha512sums/
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tmp/
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web/
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