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Rémi Verschelde 0d2fbefd04 Update all to new toolchains, add Linux arm64 and arm32 builds
Backport of #89 and #90, in sync with https://github.com/godotengine/build-containers/pull/135.

In the 3.x branch, the situation with `arch` and `bits` is very brittle,
so we only add the explicit `arch` argument for the arm32/arm64 builds.
x86_32 still relies on `bits=32`.

This would all be worth refactoring upstream like we did for 4.0, but
it's a major undertaking and breaking change, which I'd prefer to avoid
in 3.6.

For Linux builds, we move the `strip` calls to the link stage, as this
needs to be done with the arch-appropriate `strip` binary, so it's easier
done there. In `master`, we now let the compiler strip automatically
during the build if no debug symbols are requested, but this change
wasn't backported to 3.x.
2024-01-18 09:56:40 +01:00

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#!/bin/bash
set -e
# Config
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
export OPTIONS="production=yes LINKFLAGS=-s"
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes"
export MONO_PREFIX_X86_64="/root/mono-installs/desktop-linux-x86_64-release"
export MONO_PREFIX_X86="/root/mono-installs/desktop-linux-x86-release"
export TERM=xterm
rm -rf godot
mkdir godot
cd godot
tar xf /root/godot.tar.gz --strip-components=1
# Classical
if [ "${CLASSICAL}" == "1" ]; then
echo "Starting classical build for Linux..."
export PATH="${GODOT_SDK_LINUX_X86_64}/bin:${BASE_PATH}"
$SCONS platform=x11 $OPTIONS tools=yes target=release_debug
mkdir -p /root/out/x64/tools
cp -rvp bin/* /root/out/x64/tools
rm -rf bin
$SCONS platform=x11 $OPTIONS tools=no target=release_debug
$SCONS platform=x11 $OPTIONS tools=no target=release
mkdir -p /root/out/x64/templates
cp -rvp bin/* /root/out/x64/templates
rm -rf bin
export PATH="${GODOT_SDK_LINUX_X86_32}/bin:${BASE_PATH}"
$SCONS platform=x11 bits=32 $OPTIONS tools=yes target=release_debug
mkdir -p /root/out/x86/tools
cp -rvp bin/* /root/out/x86/tools
rm -rf bin
$SCONS platform=x11 bits=32 $OPTIONS tools=no target=release_debug
$SCONS platform=x11 bits=32 $OPTIONS tools=no target=release
mkdir -p /root/out/x86/templates
cp -rvp bin/* /root/out/x86/templates
rm -rf bin
export PATH="${GODOT_SDK_LINUX_ARM64}/bin:${BASE_PATH}"
$SCONS platform=x11 arch=arm64 $OPTIONS tools=yes target=release_debug
mkdir -p /root/out/arm64/tools
cp -rvp bin/* /root/out/arm64/tools
rm -rf bin
$SCONS platform=x11 arch=arm64 $OPTIONS tools=no target=release_debug
$SCONS platform=x11 arch=arm64 $OPTIONS tools=no target=release
mkdir -p /root/out/arm64/templates
cp -rvp bin/* /root/out/arm64/templates
rm -rf bin
export PATH="${GODOT_SDK_LINUX_ARM32}/bin:${BASE_PATH}"
$SCONS platform=x11 arch=arm $OPTIONS tools=yes target=release_debug
mkdir -p /root/out/arm/tools
cp -rvp bin/* /root/out/arm/tools
rm -rf bin
$SCONS platform=x11 arch=arm $OPTIONS tools=no target=release_debug
$SCONS platform=x11 arch=arm $OPTIONS tools=no target=release
mkdir -p /root/out/arm/templates
cp -rvp bin/* /root/out/arm/templates
rm -rf bin
fi
# Mono
if [ "${MONO}" == "1" ]; then
echo "Starting Mono build for Linux..."
cp /root/mono-glue/*.cpp modules/mono/glue/
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
export PATH="${GODOT_SDK_LINUX_X86_64}/bin:${BASE_PATH}"
export OPTIONS_MONO_PREFIX="${OPTIONS} ${OPTIONS_MONO} mono_prefix=${MONO_PREFIX_X86_64}"
$SCONS platform=x11 $OPTIONS_MONO_PREFIX tools=yes target=release_debug copy_mono_root=yes
mkdir -p /root/out/x64/tools-mono
cp -rvp bin/* /root/out/x64/tools-mono
rm -rf bin
$SCONS platform=x11 $OPTIONS_MONO_PREFIX tools=no target=release_debug
$SCONS platform=x11 $OPTIONS_MONO_PREFIX tools=no target=release
mkdir -p /root/out/x64/templates-mono
cp -rvp bin/* /root/out/x64/templates-mono
rm -rf bin
export PATH="${GODOT_SDK_LINUX_X86_32}/bin:${BASE_PATH}"
export OPTIONS_MONO_PREFIX="${OPTIONS} ${OPTIONS_MONO} mono_prefix=${MONO_PREFIX_X86}"
$SCONS platform=x11 bits=32 $OPTIONS_MONO_PREFIX tools=yes target=release_debug copy_mono_root=yes
mkdir -p /root/out/x86/tools-mono
cp -rvp bin/* /root/out/x86/tools-mono
rm -rf bin
$SCONS platform=x11 bits=32 $OPTIONS_MONO_PREFIX tools=no target=release_debug
$SCONS platform=x11 bits=32 $OPTIONS_MONO_PREFIX tools=no target=release
mkdir -p /root/out/x86/templates-mono
cp -rvp bin/* /root/out/x86/templates-mono
rm -rf bin
fi
echo "Linux build successful"