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godot-build-scripts/publish-release.sh
2025-11-26 21:39:36 +01:00

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#!/bin/bash
set -e
# Log output to a file automatically.
exec > >(tee -a "out/logs/publish-release") 2>&1
# Config
# For upload tools and signing/release keys.
source ./config.sh
godot_version=""
skip_stable=0
draft_arg=""
while getopts "h?v:sd" opt; do
case "$opt" in
h|\?)
echo "Usage: $0 [OPTIONS...]"
echo
echo " -v godot version (e.g: 3.2-stable) [mandatory]"
echo " -s don't run stable specific steps"
echo " -d publish as draft release on GitHub"
echo
exit 1
;;
v)
godot_version=$OPTARG
;;
s)
skip_stable=1
;;
d)
draft_arg="-d"
;;
esac
done
if [ -z "${godot_version}" ]; then
echo "Mandatory argument -v missing."
exit 1
fi
basedir=$(pwd)
reldir=${basedir}/releases/${godot_version}
# Confirm
IFS=- read version status <<< "${godot_version}"
echo "Publishing Godot ${version} ${status}."
read -p "Is this correct (y/n)? " choice
case "$choice" in
y|Y ) echo "yes";;
n|N ) echo "No, aborting."; exit 0;;
* ) echo "Invalid choice, aborting."; exit 1;;
esac
template_version=${version}.${status}
# Config checks for stable releases.
if [ "${status}" == "stable" -a "${skip_stable}" == "0" ]; then
echo "Publishing a stable release. Checking that configuration is valid to perform stable release specific steps."
read -p "Enter personal access token (GH_TOKEN) for godotengine/godot: " personal_gh_token
if [[ "${personal_gh_token}" != "github_pat_"* ]]; then
echo "Provided personal access token should start with 'github_pat', aborting."
exit 1
fi
if ! gh api repos/godotengine/godot/git/refs/tags | grep -q ${godot_version}; then
echo "The tag '${godot_version}' does not exist in godotengine/godot, aborting."
echo "Push commits and create it manually before running this script."
exit 1
fi
fi
# Upload to GitHub godot-builds
echo "Uploading release to to godotengine/godot-builds repository."
if [ -z "${GODOT_BUILDS_PATH}" ]; then
echo "Missing path to godotengine/godot-builds clone in config.sh, necessary to upload releases. Aborting."
exit 1
fi
${GODOT_BUILDS_PATH}/tools/upload-github.sh -v ${version} -f ${status} ${draft_arg}
# Stable release only
if [ "${status}" == "stable" -a "${skip_stable}" == "0" ]; then
namever=Godot_v${godot_version}
echo "Uploading stable release to main GitHub repository."
export GH_TOKEN=${personal_gh_token}
pushd git
# Get release details from existing godot-builds release.
release_info=$(gh release view ${godot_version} --repo godotengine/godot-builds --json name,body)
release_title=$(echo "$release_info" | jq -r '.name')
release_desc=$(echo "$release_info" | jq -r '.body')
gh release create ${godot_version} --repo godotengine/godot --title "$release_title" --notes "$release_desc" ${draft_arg}
gh release upload ${godot_version} ${reldir}/[Gg]*
# Concatenate SHA sums.
cp ${reldir}/SHA512-SUMS.txt .
gh release upload ${godot_version} SHA512-SUMS.txt
rm SHA512-SUMS.txt
popd
echo "All stable release upload steps done."
fi
echo "All publishing steps done. Check out/logs/publish-release to double check that all steps succeeded."