#!/bin/bash set -e # Config export BUILD_NAME=official export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no" export OPTIONS="debug_symbols=no use_lto=yes" export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes" export TERM=xterm export CC="gcc-8" export CXX="g++-8" if [ "$(getconf LONG_BIT)" == "64" ]; then export OPTIONS="${OPTIONS} use_static_cpp=yes" fi rm -rf godot mkdir godot cd godot tar xf /root/godot.tar.gz --strip-components=1 # Classical if [ "${CLASSICAL}" == "1" ]; then echo "Starting classical build for Linux..." $SCONS platform=x11 CC=$CC CXX=$CXX $OPTIONS tools=yes target=release_debug mkdir -p /root/out/tools cp -rvp bin/* /root/out/tools rm -rf bin $SCONS platform=x11 CC=$CC CXX=$CXX $OPTIONS tools=no target=release_debug $SCONS platform=x11 CC=$CC CXX=$CXX $OPTIONS tools=no target=release mkdir -p /root/out/templates cp -rvp bin/* /root/out/templates rm -rf bin fi # Mono if [ "${MONO}" == "1" ]; then echo "Starting Mono build for Linux..." cp /root/mono-glue/*.cpp modules/mono/glue/ cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/ cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/ export PKG_CONFIG_PATH=$PKG_CONFIG_PATH:/usr/lib/pkgconfig/ # Workaround for MSBuild segfault on Ubuntu containers, we build the CIL on Fedora and copy here. mkdir -p bin cp -r /root/mono-glue/cil/GodotSharp bin/ $SCONS platform=x11 CC=$CC CXX=$CXX $OPTIONS $OPTIONS_MONO tools=yes target=release_debug copy_mono_root=yes build_cil=no mkdir -p /root/out/tools-mono cp -rvp bin/* /root/out/tools-mono rm -rf bin $SCONS platform=x11 CC=$CC CXX=$CXX $OPTIONS $OPTIONS_MONO tools=no target=release_debug $SCONS platform=x11 CC=$CC CXX=$CXX $OPTIONS $OPTIONS_MONO tools=no target=release mkdir -p /root/out/templates-mono cp -rvp bin/* /root/out/templates-mono rm -rf bin fi echo "Linux build successful"