#!/bin/bash set -e # Log output to a file automatically. exec > >(tee -a "out/logs/build-release") 2>&1 # Config # For signing keystore and password. source ./config.sh can_sign_windows=0 if [ ! -z "${WINDOWS_SIGN_NAME}" ] && [ ! -z "${WINDOWS_SIGN_URL}" ] && [[ $(type -P "osslsigncode") ]]; then can_sign_windows=1 else echo "Disabling Windows binary signing as config.sh does not define the required data (WINDOWS_SIGN_NAME, WINDOWS_SIGN_URL), or osslsigncode can't be found in PATH." fi sign_windows() { if [ $can_sign_windows == 0 ]; then return fi P11_KIT_SERVER_ADDRESS=unix:path=/run/p11-kit/p11kit.sock osslsigncode sign -pkcs11module /usr/lib64/pkcs11/p11-kit-client.so -pkcs11cert 'pkcs11:model=SimplySign%20C' -key 'pkcs11:model=SimplySign%20C' -t http://time.certum.pl/ -n "${WINDOWS_SIGN_NAME}" -i "${WINDOWS_SIGN_URL}" -in $1 -out $1-signed mv $1-signed $1 } sign_macos() { if [ -z "${OSX_HOST}" ]; then return fi _osx_tmpdir=$(ssh "${OSX_HOST}" "mktemp -d") _reldir="$1" _binname="$2" _is_mono="$3" if [[ "${_is_mono}" == "1" ]]; then _appname="Godot_mono.app" _sharpdir="${_appname}/Contents/Resources/GodotSharp" _extra_files="${_sharpdir}/Mono/lib/*.dylib ${_sharpdir}/Tools/aot-compilers/*/*" else _appname="Godot.app" fi scp "${_reldir}/${_binname}.zip" "${OSX_HOST}:${_osx_tmpdir}" scp "${basedir}/git/misc/dist/osx/editor.entitlements" "${OSX_HOST}:${_osx_tmpdir}" ssh "${OSX_HOST}" " cd ${_osx_tmpdir} && \ unzip ${_binname}.zip && \ codesign --force --timestamp \ --options=runtime --entitlements editor.entitlements \ -s ${OSX_KEY_ID} -v ${_extra_files} ${_appname} && \ zip -r ${_binname}_signed.zip ${_appname}" _request_uuid=$(ssh "${OSX_HOST}" "xcrun notarytool submit ${_osx_tmpdir}/${_binname}_signed.zip --team-id \"${APPLE_TEAM}\" --apple-id \"${APPLE_ID}\" --password \"${APPLE_ID_PASSWORD}\" --no-progress --output-format json") _request_uuid=$(echo ${_request_uuid} | sed -e 's/.*"id":"\([^"]*\)".*/\1/') if ! ssh "${OSX_HOST}" "xcrun notarytool wait ${_request_uuid} --team-id \"${APPLE_TEAM}\" --apple-id \"${APPLE_ID}\" --password \"${APPLE_ID_PASSWORD}\" | grep -q status:\ Accepted"; then echo "Notarization failed." _notarization_log=$(ssh "${OSX_HOST}" "xcrun notarytool log ${_request_uuid} --team-id \"${APPLE_TEAM}\" --apple-id \"${APPLE_ID}\" --password \"${APPLE_ID_PASSWORD}\"") echo "${_notarization_log}" ssh "${OSX_HOST}" "rm -rf ${_osx_tmpdir}" exit 1 else ssh "${OSX_HOST}" " cd ${_osx_tmpdir} && \ xcrun stapler staple ${_appname} && \ zip -r ${_binname}_stapled.zip ${_appname}" scp "${OSX_HOST}:${_osx_tmpdir}/${_binname}_stapled.zip" "${_reldir}/${_binname}.zip" ssh "${OSX_HOST}" "rm -rf ${_osx_tmpdir}" fi } sign_macos_template() { if [ -z "${OSX_HOST}" ]; then return fi _osx_tmpdir=$(ssh "${OSX_HOST}" "mktemp -d") _reldir="$1" _is_mono="$2" if [[ "${_is_mono}" == "1" ]]; then _extra_files="osx_template.app/Contents/Resources/data.mono.*/Mono/lib/*.dylib" fi scp "${_reldir}/osx.zip" "${OSX_HOST}:${_osx_tmpdir}" ssh "${OSX_HOST}" " cd ${_osx_tmpdir} && \ unzip osx.zip && \ codesign --force -s - \ --options=linker-signed \ -v ${_extra_files} osx_template.app/Contents/MacOS/* && \ zip -r osx_signed.zip osx_template.app" scp "${OSX_HOST}:${_osx_tmpdir}/osx_signed.zip" "${_reldir}/osx.zip" ssh "${OSX_HOST}" "rm -rf ${_osx_tmpdir}" } godot_version="" templates_version="" build_classical=1 build_mono=1 while getopts "h?v:t:b:" opt; do case "$opt" in h|\?) echo "Usage: $0 [OPTIONS...]" echo echo " -v godot version (e.g: 3.2-stable) [mandatory]" echo " -t templates version (e.g. 3.2.stable) [mandatory]" echo " -b all|classical|mono (default: all)" echo exit 1 ;; v) godot_version=$OPTARG ;; t) templates_version=$OPTARG ;; b) if [ "$OPTARG" == "classical" ]; then build_mono=0 elif [ "$OPTARG" == "mono" ]; then build_classical=0 fi ;; esac done if [ -z "${godot_version}" -o -z "${templates_version}" ]; then echo "Mandatory argument -v or -t missing." exit 1 elif [[ "{$templates_version}" == *"-"* ]]; then echo "Templates version (-t) shouldn't contain '-'. It should use a dot to separate version from status." exit 1 fi export basedir=$(pwd) export webdir="${basedir}/web/${templates_version}" export reldir="${basedir}/releases/${godot_version}" export reldir_mono="${reldir}/mono" export tmpdir="${basedir}/tmp" export templatesdir="${tmpdir}/templates" export templatesdir_mono="${tmpdir}/mono/templates" export godot_basename="Godot_v${godot_version}" # Cleanup and setup rm -rf ${webdir} rm -rf ${reldir} rm -rf ${tmpdir} mkdir -p ${webdir} mkdir -p ${reldir} mkdir -p ${reldir_mono} mkdir -p ${templatesdir} mkdir -p ${templatesdir_mono} # Tarball zcat godot-${godot_version}.tar.gz | xz -c > ${reldir}/godot-${godot_version}.tar.xz pushd ${reldir} sha256sum godot-${godot_version}.tar.xz > godot-${godot_version}.tar.xz.sha256 popd # Classical if [ "${build_classical}" == "1" ]; then ## Linux (Classical) ## # Editor binname="${godot_basename}_x11.64" cp out/linux/x64/tools/godot.x11.opt.tools.64 ${binname} zip -q -9 "${reldir}/${binname}.zip" ${binname} rm ${binname} binname="${godot_basename}_x11.32" cp out/linux/x86/tools/godot.x11.opt.tools.32 ${binname} zip -q -9 "${reldir}/${binname}.zip" ${binname} rm ${binname} binname="${godot_basename}_linux.arm64" cp out/linux/arm64/tools/godot.x11.opt.tools.arm64 ${binname} zip -q -9 "${reldir}/${binname}.zip" ${binname} rm ${binname} binname="${godot_basename}_linux.arm32" cp out/linux/arm/tools/godot.x11.opt.tools.arm ${binname} zip -q -9 "${reldir}/${binname}.zip" ${binname} rm ${binname} # Templates cp out/linux/x64/templates/godot.x11.opt.64 ${templatesdir}/linux_x11_64_release cp out/linux/x64/templates/godot.x11.opt.debug.64 ${templatesdir}/linux_x11_64_debug cp out/linux/x86/templates/godot.x11.opt.32 ${templatesdir}/linux_x11_32_release cp out/linux/x86/templates/godot.x11.opt.debug.32 ${templatesdir}/linux_x11_32_debug cp out/linux/arm64/templates/godot.x11.opt.arm64 ${templatesdir}/linux_x11_arm64_release cp out/linux/arm64/templates/godot.x11.opt.debug.arm64 ${templatesdir}/linux_x11_arm64_debug cp out/linux/arm/templates/godot.x11.opt.arm ${templatesdir}/linux_x11_arm32_release cp out/linux/arm/templates/godot.x11.opt.debug.arm ${templatesdir}/linux_x11_arm32_debug ## Windows (Classical) ## # Editor binname="${godot_basename}_win64.exe" batname="${godot_basename}_win64_console.cmd" cp out/windows/x64/tools/godot.windows.opt.tools.64.exe ${binname} strip ${binname} sign_windows ${binname} echo "@echo off" > ${batname} echo ${binname} >> ${batname} echo "pause > nul" >> ${batname} zip -q -9 "${reldir}/${binname}.zip" ${binname} ${batname} rm ${binname} ${batname} binname="${godot_basename}_win32.exe" batname="${godot_basename}_win32_console.cmd" cp out/windows/x86/tools/godot.windows.opt.tools.32.exe ${binname} strip ${binname} sign_windows ${binname} echo "@echo off" > ${batname} echo ${binname} >> ${batname} echo "pause > nul" >> ${batname} zip -q -9 "${reldir}/${binname}.zip" ${binname} ${batname} rm ${binname} ${batname} # Templates cp out/windows/x64/templates/godot.windows.opt.64.exe ${templatesdir}/windows_64_release.exe cp out/windows/x64/templates/godot.windows.opt.debug.64.exe ${templatesdir}/windows_64_debug.exe cp out/windows/x86/templates/godot.windows.opt.32.exe ${templatesdir}/windows_32_release.exe cp out/windows/x86/templates/godot.windows.opt.debug.32.exe ${templatesdir}/windows_32_debug.exe strip ${templatesdir}/windows*.exe ## OSX (Classical) ## # Editor binname="${godot_basename}_osx.universal" rm -rf Godot.app cp -r git/misc/dist/osx_tools.app Godot.app mkdir -p Godot.app/Contents/MacOS cp out/macosx/tools/godot.osx.opt.tools.universal Godot.app/Contents/MacOS/Godot chmod +x Godot.app/Contents/MacOS/Godot zip -q -9 -r "${reldir}/${binname}.zip" Godot.app rm -rf Godot.app sign_macos ${reldir} ${binname} 0 # Templates rm -rf osx_template.app cp -r git/misc/dist/osx_template.app . mkdir -p osx_template.app/Contents/MacOS cp out/macosx/templates/godot.osx.opt.universal osx_template.app/Contents/MacOS/godot_osx_release.64 cp out/macosx/templates/godot.osx.opt.debug.universal osx_template.app/Contents/MacOS/godot_osx_debug.64 chmod +x osx_template.app/Contents/MacOS/godot_osx* zip -q -9 -r "${templatesdir}/osx.zip" osx_template.app rm -rf osx_template.app sign_macos_template ${templatesdir} 0 ## Server (Classical) ## # Headless (editor) binname="${godot_basename}_linux_headless.64" cp out/server/x64/tools/godot_server.x11.opt.tools.64 ${binname} strip ${binname} zip -q -9 "${reldir}/${binname}.zip" ${binname} rm ${binname} # Server (template) binname="${godot_basename}_linux_server.64" cp out/server/x64/templates/godot_server.x11.opt.64 ${binname} strip ${binname} zip -q -9 "${reldir}/${binname}.zip" ${binname} rm ${binname} ## Javascript (Classical) ## # Editor unzip out/javascript/tools/godot.javascript.opt.tools.threads.zip -d ${webdir}/ brotli --keep --force --quality=11 ${webdir}/* binname="${godot_basename}_web_editor.zip" cp out/javascript/tools/godot.javascript.opt.tools.threads.zip ${reldir}/${binname} # Templates cp out/javascript/templates/godot.javascript.opt.zip ${templatesdir}/webassembly_release.zip cp out/javascript/templates/godot.javascript.opt.debug.zip ${templatesdir}/webassembly_debug.zip cp out/javascript/templates/godot.javascript.opt.threads.zip ${templatesdir}/webassembly_threads_release.zip cp out/javascript/templates/godot.javascript.opt.debug.threads.zip ${templatesdir}/webassembly_threads_debug.zip cp out/javascript/templates/godot.javascript.opt.gdnative.zip ${templatesdir}/webassembly_gdnative_release.zip cp out/javascript/templates/godot.javascript.opt.debug.gdnative.zip ${templatesdir}/webassembly_gdnative_debug.zip ## Android (Classical) ## # Lib for direct download cp out/android/templates/godot-lib.release.aar ${reldir}/godot-lib.${templates_version}.release.aar # Editor binname="${godot_basename}_android_editor.apk" cp out/android/tools/android_editor.apk ${reldir}/${binname} binname="${godot_basename}_android_editor.aab" cp out/android/tools/android_editor.aab ${reldir}/${binname} # Templates cp out/android/templates/*.apk ${templatesdir}/ cp out/android/templates/android_source.zip ${templatesdir}/ ## iOS (Classical) ## rm -rf ios_xcode cp -r git/misc/dist/ios_xcode ios_xcode cp out/ios/templates/libgodot.iphone.simulator.a ios_xcode/libgodot.iphone.release.xcframework/ios-arm64_x86_64-simulator/libgodot.a cp out/ios/templates/libgodot.iphone.debug.simulator.a ios_xcode/libgodot.iphone.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a cp out/ios/templates/libgodot.iphone.a ios_xcode/libgodot.iphone.release.xcframework/ios-arm64/libgodot.a cp out/ios/templates/libgodot.iphone.debug.a ios_xcode/libgodot.iphone.debug.xcframework/ios-arm64/libgodot.a cd ios_xcode zip -q -9 -r "${templatesdir}/iphone.zip" * cd .. rm -rf ios_xcode ## UWP (Classical) ## if [ -d "out/uwp" ]; then # UWP is now optional as it's tricky to get a reproducible build container for it. if [ ! -d "deps/angle-uwp" ]; then echo "Downloading ANGLE binaries from https://github.com/godotengine/godot-build-scripts/releases/tag/_deps/" mkdir -p deps && cd deps curl -L -o angle-uwp.7z https://github.com/godotengine/godot-build-scripts/releases/download/_deps/angle-uwp-2.1.13.7z 7z x angle-uwp.7z && rm -f angle-uwp.7z cd .. fi rm -rf uwp_template_* for arch in ARM Win32 x64; do cp -r git/misc/dist/uwp_template uwp_template_${arch} cp deps/angle-uwp/${arch}/libEGL.dll \ deps/angle-uwp/${arch}/libGLESv2.dll \ uwp_template_${arch}/ cp -r uwp_template_${arch} uwp_template_${arch}_debug done cp out/uwp/arm/godot.uwp.opt.32.arm.exe uwp_template_ARM/godot.uwp.exe cp out/uwp/arm/godot.uwp.opt.debug.32.arm.exe uwp_template_ARM_debug/godot.uwp.exe cd uwp_template_ARM && zip -q -9 -r "${templatesdir}/uwp_arm_release.zip" * && cd .. cd uwp_template_ARM_debug && zip -q -9 -r "${templatesdir}/uwp_arm_debug.zip" * && cd .. rm -rf uwp_template_ARM* cp out/uwp/x86/godot.uwp.opt.32.x86.exe uwp_template_Win32/godot.uwp.exe cp out/uwp/x86/godot.uwp.opt.debug.32.x86.exe uwp_template_Win32_debug/godot.uwp.exe cd uwp_template_Win32 && zip -q -9 -r "${templatesdir}/uwp_x86_release.zip" * && cd .. cd uwp_template_Win32_debug && zip -q -9 -r "${templatesdir}/uwp_x86_debug.zip" * && cd .. rm -rf uwp_template_Win32* cp out/uwp/x64/godot.uwp.opt.64.x64.exe uwp_template_x64/godot.uwp.exe cp out/uwp/x64/godot.uwp.opt.debug.64.x64.exe uwp_template_x64_debug/godot.uwp.exe cd uwp_template_x64 && zip -q -9 -r "${templatesdir}/uwp_x64_release.zip" * && cd .. cd uwp_template_x64_debug && zip -q -9 -r "${templatesdir}/uwp_x64_debug.zip" * && cd .. rm -rf uwp_template_x64* else echo "Skipping UWP templates as no builds were found." fi ## Templates TPZ (Classical) ## echo "${templates_version}" > ${templatesdir}/version.txt pushd ${templatesdir}/.. zip -q -9 -r -D "${reldir}/${godot_basename}_export_templates.tpz" templates/* popd ## SHA-512 sums (Classical) ## pushd ${reldir} sha512sum [Gg]* > SHA512-SUMS.txt mkdir -p ${basedir}/sha512sums/${godot_version} cp SHA512-SUMS.txt ${basedir}/sha512sums/${godot_version}/ popd fi # Mono if [ "${build_mono}" == "1" ]; then ## Linux (Mono) ## # Editor binbasename="${godot_basename}_mono_x11" mkdir -p ${binbasename}_64 cp out/linux/x64/tools-mono/godot.x11.opt.tools.64.mono ${binbasename}_64/${binbasename}.64 cp -rp out/linux/x64/tools-mono/GodotSharp ${binbasename}_64/ cp -rp out/aot-compilers ${binbasename}_64/GodotSharp/Tools/ zip -r -q -9 "${reldir_mono}/${binbasename}_64.zip" ${binbasename}_64 rm -rf ${binbasename}_64 binbasename="${godot_basename}_mono_x11" mkdir -p ${binbasename}_32 cp out/linux/x86/tools-mono/godot.x11.opt.tools.32.mono ${binbasename}_32/${binbasename}.32 cp -rp out/linux/x86/tools-mono/GodotSharp/ ${binbasename}_32/ cp -rp out/aot-compilers ${binbasename}_32/GodotSharp/Tools/ zip -r -q -9 "${reldir_mono}/${binbasename}_32.zip" ${binbasename}_32 rm -rf ${binbasename}_32 # Templates cp -rp out/linux/x64/templates-mono/data.mono.x11.64.* ${templatesdir_mono}/ cp out/linux/x64/templates-mono/godot.x11.opt.debug.64.mono ${templatesdir_mono}/linux_x11_64_debug cp out/linux/x64/templates-mono/godot.x11.opt.64.mono ${templatesdir_mono}/linux_x11_64_release cp -rp out/linux/x86/templates-mono/data.mono.x11.32.* ${templatesdir_mono}/ cp out/linux/x86/templates-mono/godot.x11.opt.debug.32.mono ${templatesdir_mono}/linux_x11_32_debug cp out/linux/x86/templates-mono/godot.x11.opt.32.mono ${templatesdir_mono}/linux_x11_32_release mkdir -p ${templatesdir_mono}/bcl cp -r out/linux/x64/tools-mono/GodotSharp/Mono/lib/mono/4.5/ ${templatesdir_mono}/bcl/net_4_x ## Windows (Mono) ## # Editor binname="${godot_basename}_mono_win64" batname="${godot_basename}_mono_win64_console.cmd" mkdir -p ${binname} cp out/windows/x64/tools-mono/godot.windows.opt.tools.64.mono.exe ${binname}/${binname}.exe strip ${binname}/${binname}.exe sign_windows ${binname}/${binname}.exe cp -rp out/windows/x64/tools-mono/GodotSharp ${binname}/ cp -rp out/aot-compilers ${binname}/GodotSharp/Tools/ echo "@echo off" > ${batname} echo ${binname}.exe >> ${batname} echo "pause > nul" >> ${batname} mv ${batname} ${binname}/ zip -r -q -9 "${reldir_mono}/${binname}.zip" ${binname} rm -rf ${binname} binname="${godot_basename}_mono_win32" batname="${godot_basename}_mono_win32_console.cmd" mkdir -p ${binname} cp out/windows/x86/tools-mono/godot.windows.opt.tools.32.mono.exe ${binname}/${binname}.exe strip ${binname}/${binname}.exe sign_windows ${binname}/${binname}.exe cp -rp out/windows/x86/tools-mono/GodotSharp ${binname}/ cp -rp out/aot-compilers ${binname}/GodotSharp/Tools/ echo "@echo off" > ${batname} echo ${binname}.exe >> ${batname} echo "pause > nul" >> ${batname} mv ${batname} ${binname}/ zip -r -q -9 "${reldir_mono}/${binname}.zip" ${binname} rm -rf ${binname} # Templates cp -rp out/windows/x64/templates-mono/data.mono.windows.64.* ${templatesdir_mono}/ cp out/windows/x64/templates-mono/godot.windows.opt.debug.64.mono.exe ${templatesdir_mono}/windows_64_debug.exe cp out/windows/x64/templates-mono/godot.windows.opt.64.mono.exe ${templatesdir_mono}/windows_64_release.exe cp -rp out/windows/x86/templates-mono/data.mono.windows.32.* ${templatesdir_mono}/ cp out/windows/x86/templates-mono/godot.windows.opt.debug.32.mono.exe ${templatesdir_mono}/windows_32_debug.exe cp out/windows/x86/templates-mono/godot.windows.opt.32.mono.exe ${templatesdir_mono}/windows_32_release.exe strip ${templatesdir_mono}/windows*.exe mkdir -p ${templatesdir_mono}/bcl cp -r out/windows/x64/tools-mono/GodotSharp/Mono/lib/mono/4.5/ ${templatesdir_mono}/bcl/net_4_x_win ## OSX (Mono) ## # Editor binname="${godot_basename}_mono_osx.universal" rm -rf Godot_mono.app cp -r git/misc/dist/osx_tools.app Godot_mono.app mkdir -p Godot_mono.app/Contents/{MacOS,Resources} cp out/macosx/tools-mono/godot.osx.opt.tools.universal.mono Godot_mono.app/Contents/MacOS/Godot cp -rp out/macosx/tools-mono/GodotSharp Godot_mono.app/Contents/Resources/GodotSharp cp -rp out/aot-compilers Godot_mono.app/Contents/Resources/GodotSharp/Tools/ chmod +x Godot_mono.app/Contents/MacOS/Godot zip -q -9 -r "${reldir_mono}/${binname}.zip" Godot_mono.app rm -rf Godot_mono.app sign_macos ${reldir_mono} ${binname} 1 # Templates rm -rf osx_template.app cp -r git/misc/dist/osx_template.app . mkdir -p osx_template.app/Contents/{MacOS,Resources} cp out/macosx/templates-mono/godot.osx.opt.debug.universal.mono osx_template.app/Contents/MacOS/godot_osx_debug.64 cp out/macosx/templates-mono/godot.osx.opt.universal.mono osx_template.app/Contents/MacOS/godot_osx_release.64 cp -rp out/macosx/templates-mono/data.mono.osx.64.* osx_template.app/Contents/Resources/ chmod +x osx_template.app/Contents/MacOS/godot_osx* zip -q -9 -r "${templatesdir_mono}/osx.zip" osx_template.app rm -rf osx_template.app sign_macos_template ${templatesdir_mono} 1 ## Server (Mono) ## # Headless (editor) binbasename="${godot_basename}_mono_linux_headless" mkdir -p ${binbasename}_64 cp out/server/x64/tools-mono/godot_server.x11.opt.tools.64.mono ${binbasename}_64/${binbasename}.64 strip ${binbasename}_64/${binbasename}.64 cp -rp out/server/x64/tools-mono/GodotSharp ${binbasename}_64/ cp -rp out/aot-compilers ${binbasename}_64/GodotSharp/Tools/ zip -r -q -9 "${reldir_mono}/${binbasename}_64.zip" ${binbasename}_64 rm -rf ${binbasename}_64 # Server (template) binbasename="${godot_basename}_mono_linux_server" mkdir -p ${binbasename}_64 cp out/server/x64/templates-mono/godot_server.x11.opt.64.mono ${binbasename}_64/${binbasename}.64 strip ${binbasename}_64/${binbasename}.64 cp -rp out/server/x64/templates-mono/data.mono.server.64.release ${binbasename}_64/data_${binbasename}_64 zip -r -q -9 "${reldir_mono}/${binbasename}_64.zip" ${binbasename}_64 rm -rf ${binbasename}_64 ## Javascript (Mono) ## # Templates cp out/javascript/templates-mono/godot.javascript.opt.debug.mono.zip ${templatesdir_mono}/webassembly_debug.zip cp out/javascript/templates-mono/godot.javascript.opt.mono.zip ${templatesdir_mono}/webassembly_release.zip mkdir -p ${templatesdir_mono}/bcl cp -r out/javascript/templates-mono/bcl/wasm ${templatesdir_mono}/bcl/ ## Android (Mono) ## # Lib for direct download cp out/android/templates-mono/godot-lib.release.aar ${reldir_mono}/godot-lib.${templates_version}.mono.release.aar # Editor #binname="${godot_basename}_mono_android_editor.apk" #cp out/android/tools-mono/android_editor.apk ${reldir_mono}/${binname} # Templates cp out/android/templates-mono/*.apk ${templatesdir_mono}/ cp out/android/templates-mono/android_source.zip ${templatesdir_mono}/ mkdir -p ${templatesdir_mono}/bcl cp -r out/android/templates-mono/bcl/godot_android_ext ${templatesdir_mono}/bcl/ cp -r out/android/templates-mono/bcl/monodroid ${templatesdir_mono}/bcl/ ## iOS (Mono) ## rm -rf ios_xcode cp -r git/misc/dist/ios_xcode ios_xcode cp out/ios/templates-mono/libgodot.iphone.simulator.a ios_xcode/libgodot.iphone.release.xcframework/ios-arm64_x86_64-simulator/libgodot.a cp out/ios/templates-mono/libgodot.iphone.debug.simulator.a ios_xcode/libgodot.iphone.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a cp out/ios/templates-mono/libgodot.iphone.a ios_xcode/libgodot.iphone.release.xcframework/ios-arm64/libgodot.a cp out/ios/templates-mono/libgodot.iphone.debug.a ios_xcode/libgodot.iphone.debug.xcframework/ios-arm64/libgodot.a cd ios_xcode zip -q -9 -r "${templatesdir_mono}/iphone.zip" * cd .. rm -rf ios_xcode mkdir -p ${templatesdir_mono}/bcl cp -r out/ios/templates-mono/bcl/monotouch* ${templatesdir_mono}/bcl/ cp -r out/ios/templates-mono/iphone-mono-libs ${templatesdir_mono} ## UWP (Mono) ## # Not supported yet. ## Templates TPZ (Mono) ## echo "${templates_version}.mono" > ${templatesdir_mono}/version.txt pushd ${templatesdir_mono}/.. zip -q -9 -r -D "${reldir_mono}/${godot_basename}_mono_export_templates.tpz" templates/* popd ## SHA-512 sums (Mono) ## pushd ${reldir_mono} sha512sum [Gg]* >> SHA512-SUMS.txt mkdir -p ${basedir}/sha512sums/${godot_version}/mono cp SHA512-SUMS.txt ${basedir}/sha512sums/${godot_version}/mono/ popd fi echo "All editor binaries and templates prepared successfully for release"