#!/bin/bash set -e # Config export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no" export OPTIONS="production=yes" export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes mono_prefix=/root/mono-installs/wasm-runtime-release use_lto=no" export TERM=xterm rm -rf godot mkdir godot cd godot tar xf /root/godot.tar.gz --strip-components=1 # Classical if [ "${CLASSICAL}" == "1" ]; then echo "Starting classical build for JavaScript..." source /root/emsdk_${EMSCRIPTEN_CLASSICAL}/emsdk_env.sh $SCONS platform=javascript ${OPTIONS} target=release_debug tools=no $SCONS platform=javascript ${OPTIONS} target=release tools=no $SCONS platform=javascript ${OPTIONS} target=release_debug tools=no threads_enabled=yes $SCONS platform=javascript ${OPTIONS} target=release tools=no threads_enabled=yes $SCONS platform=javascript ${OPTIONS} target=release_debug tools=no gdnative_enabled=yes $SCONS platform=javascript ${OPTIONS} target=release tools=no gdnative_enabled=yes mkdir -p /root/out/templates cp -rvp bin/*.zip /root/out/templates rm -f bin/*.zip $SCONS platform=javascript ${OPTIONS} target=release_debug tools=yes threads_enabled=yes use_closure_compiler=yes mkdir -p /root/out/tools cp -rvp bin/*.zip /root/out/tools rm -f bin/*.zip fi # Mono if [ "${MONO}" == "1" ]; then echo "Starting Mono build for JavaScript..." source /root/emsdk_${EMSCRIPTEN_MONO}/emsdk_env.sh cp /root/mono-glue/*.cpp modules/mono/glue/ cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/ cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/ $SCONS platform=javascript ${OPTIONS} ${OPTIONS_MONO} target=release_debug tools=no $SCONS platform=javascript ${OPTIONS} ${OPTIONS_MONO} target=release tools=no mkdir -p /root/out/templates-mono cp -rvp bin/*.zip /root/out/templates-mono rm -f bin/*.zip mkdir -p /root/out/templates-mono/bcl cp -r /root/mono-installs/wasm-bcl/wasm /root/out/templates-mono/bcl/ fi echo "JavaScript build successful"