#!/bin/bash set -e # Config export BUILD_NAME=official export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no" export OPTIONS="debug_symbols=no" export OPTIONS_MONO="module_mono_enabled=yes mono_static=no" export TERM=xterm rm -rf godot mkdir godot cd godot tar xf /root/godot.tar.gz --strip-components=1 # Classical if [ "${CLASSICAL}" == "1" ]; then echo "Starting classical build for Android..." $SCONS platform=android android_arch=armv7 $OPTIONS tools=no target=release_debug $SCONS platform=android android_arch=armv7 $OPTIONS tools=no target=release $SCONS platform=android android_arch=arm64v8 $OPTIONS tools=no target=release_debug $SCONS platform=android android_arch=arm64v8 $OPTIONS tools=no target=release $SCONS platform=android android_arch=x86 $OPTIONS tools=no target=release_debug $SCONS platform=android android_arch=x86 $OPTIONS tools=no target=release $SCONS platform=android android_arch=x86_64 $OPTIONS tools=no target=release_debug $SCONS platform=android android_arch=x86_64 $OPTIONS tools=no target=release pushd platform/android/java ./gradlew generateGodotTemplates popd mkdir -p /root/out/templates cp bin/android_source.zip /root/out/templates cp bin/android_debug.apk /root/out/templates/android_debug.apk cp bin/android_release.apk /root/out/templates/android_release.apk fi # Mono if [ "${MONO}" == "1" ]; then echo "Starting Mono build for Android..." cp /root/mono-glue/*.cpp modules/mono/glue/ cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/ cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/ $SCONS platform=android android_arch=armv7 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-armeabi-v7a-release tools=no target=release_debug $SCONS platform=android android_arch=armv7 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-armeabi-v7a-release tools=no target=release $SCONS platform=android android_arch=arm64v8 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-arm64-v8a-release tools=no target=release_debug $SCONS platform=android android_arch=arm64v8 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-arm64-v8a-release tools=no target=release $SCONS platform=android android_arch=x86 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-x86-release tools=no target=release_debug $SCONS platform=android android_arch=x86 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-x86-release tools=no target=release $SCONS platform=android android_arch=x86_64 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-x86_64-release tools=no target=release_debug $SCONS platform=android android_arch=x86_64 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-x86_64-release tools=no target=release pushd platform/android/java ./gradlew generateGodotTemplates popd mkdir -p /root/out/templates-mono cp bin/android_source.zip /root/out/templates-mono cp bin/android_debug.apk /root/out/templates-mono/android_debug.apk cp bin/android_release.apk /root/out/templates-mono/android_release.apk mkdir -p /root/out/templates-mono/bcl cp -r /root/mono-installs/android-bcl/* /root/out/templates-mono/bcl/ fi echo "Android build successful"