# Godot in-container build scripts ***Godot 1.0 Legacy Edition*** Build scripts used for official Godot Engine releases using containers built from https://github.com/godotengine/build-containers **This is a heavily modified version of the main build scripts specifically for the purpose of building the 2014 release of Godot 1.0 a decade later.** Check the `main` branch for the current scripts used in production for actively maintained Godot versions. ## Disclaimer This repository is **not** intended for end users, and thus not supported. It's only public as a way to document our build workflow, and for anyone to use as reference for their own buildsystems. We will eventually release a public build script that integrates all this in a simple and user-friendly interface. ## Usage - Build containers using https://github.com/godotengine/build-containers - Copy `config.sh.in` as `config.sh` and configure it as you want. Note in particular the `IMAGE_VERSION` field which should match the containers you built. - Build with `build.sh` (check `--help` for usage). - Package binaries with `build-release.sh` (check `--help` for usage). Example that builds Godot 1.0-stable (from the `1.0` branch which had a few extra fixes for recent compilers): ``` ./build.sh -v 1.0-stable -g 1.0 ./build-release.sh -v 1.0-stable -t 1.0.stable ``` Again, this is intended for release managers and usability is not the main focus. Tweak the build scripts to match your own requirements if you want to use this until we provide a better, user-friendly interface.