Commit Graph

36 Commits

Author SHA1 Message Date
Rémi Verschelde
2e84f0b015 macOS signing: Prefix local variables with _ to prevent overriding globals 2021-04-06 17:06:51 +02:00
Rémi Verschelde
01bf08cd9b OSX: Dummy sign templates with linker-signed
This should fix potentially improper signing done by osxcross,
and allow running those on Apple M1.
2021-03-29 21:23:57 +02:00
Rémi Verschelde
2d656c918b OSX: Cosmetic change to build-release.sh signing routine 2021-03-29 21:23:30 +02:00
Rémi Verschelde
e0d7b61e0e Strip Linux and macOS binaries in addition to Windows ones
For other platforms:

- Android is stripped by gradle already.
- HTML5 already has stripped release builds.
  Debug builds could be stripped with fastcomp's wasm-strip but it might be
  deprecated?
- iOS is a static lib and shouldn't be stripped.
- UWP can't be stripped by default GNU strip it seems.
2021-03-28 01:26:44 +01:00
Rémi Verschelde
55373a69fb macOS: Make notarization waiting loop more reliable
The previous one would sometime return early even though it's still 'in progress'.
Hopefully this command is more reliable.
2021-03-28 01:26:44 +01:00
Fabio Alessandrelli
236efef7aa [HTML5] Produce the editor zip in release folder.
It's time we start distributing the web editor as self-hostable
application if so desired.
2021-03-14 12:00:15 +01:00
Rémi Verschelde
365596d3f0 Fix Mono Windows signing after #24 2021-03-09 08:35:06 +01:00
Rémi Verschelde
c371cddcb5 Mono/macOS: Codesign the editor binary
Using --deep to also sign the AOT cross-compilers.
2021-03-04 15:19:10 +01:00
Rémi Verschelde
a5d0f200b2 Mono/macOS: Change .app packaging following https://github.com/godotengine/godot/pull/43768
This allows signing the editor .app (will be done in next commit) and should
let users sign their macOS exports.

Co-authored-by: Shane Liesegang <shane@techie.net>
2021-03-04 15:19:10 +01:00
Sergey Minakov
6499c248c1 macOS runtime entitlements
Enables permission request to camera and microphone for signed .app
2021-02-28 03:55:09 +03:00
Rémi Verschelde
02510df163 Merge pull request #20 from Faless/js/editor
[HTML5] Add tools builds to release scripts.
2021-02-12 20:24:16 +01:00
Fabio Alessandrelli
21da21455b [HTML5] Add tools builds to release scripts.
Will unpack the zip, compress each file with brotli, and place them into
the `web` folder (to be uploaded to the web editor host server).
2021-02-12 19:15:13 +01:00
Hein-Pieter van Braam-Stewart
1dddb1fb3a Add support for signing OSX binaries
Note this requires a real mac (for now)
2021-02-12 17:52:15 +01:00
Rémi Verschelde
6bee8dec2e iOS: arkit and camera no longer built here as of 3.2.4 2021-01-27 21:08:23 +01:00
Rémi Verschelde
74cc8c712c macOS: Temporarily build Mono without ARM64
We don't have containers with ARM64 Mono yet.
This can be reverted once we do.
2020-12-10 21:20:33 +01:00
Rémi Verschelde
1bd06975a9 JS: Build with threads and gdnative where supported
Classical builds now use Emscripten 2.0.10 and have threads and gdnative
templates.

Mono builds still use Emscripten 1.39.9 for compatibility with Mono 6.12.x, so
they cannot have GDNative support which requires 2.0.10+. And threads build
triggers wasm-ld errors without LTO, and wasm-ld crash with LTO, so no dice
there either.

Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2020-12-10 12:28:33 +01:00
Rémi Verschelde
c44015dcec OSX: Build universal binaries with ARM64 2020-11-19 13:09:49 +01:00
Rémi Verschelde
5167633b6a Android: Add .mono suffix for the Mono-enabled AAR 2020-06-22 08:45:39 +02:00
Rémi Verschelde
4d8e6dcb49 Android: Include 'status' in AAR lib name
Follow-up to https://github.com/godotengine/godot-build-scripts/issues/6#issuecomment-635962906.
2020-06-05 13:32:09 +02:00
Rémi Verschelde
313cd37206 Android: Provide godot-lib.release.aar in download folder
Closes #6.
2020-05-22 10:53:47 +02:00
Rémi Verschelde
9176967e98 Compute and backup SHA-512 sums for release files
The sums are included both in the release folder, and in a separate
`sha512sums` folder in the base directory, to allow verifying that
the sums on the download repository haven't been tampered with.
2020-05-07 14:50:24 +02:00
Rémi Verschelde
4e6b7462b6 Merge build-templates.sh into build-release.sh
Having the two separated was a bit redundant.
2020-05-07 14:45:52 +02:00
Rémi Verschelde
0341022b36 Mono: Add support for iOS 2020-04-16 11:04:42 +02:00
Rémi Verschelde
751b30283e Disable signing of Windows/UWP export templates
This causes issues for people who want to embed the PCK,
change PE data with rcedit or sign the executable themselves.

See godotengine/godot#32310 and godotengine/godot#33466.
2020-01-22 09:35:20 +01:00
Rémi Verschelde
930cdb67c7 Mono: Add net_4_x_win and net_4_x BCLs to templates
Also accommodate recent change with mono-glue files.
2020-01-07 14:48:22 +01:00
Rémi Verschelde
b2b7bea05f Templates: Fix zip having full pwd instead of templates/ parent
Was a regression from #2.
2019-12-18 17:06:38 +01:00
Rémi Verschelde
340eba3966 Android: Fix packaging of Mono.Android with the bcl 2019-12-18 15:25:50 +01:00
Rémi Verschelde
4d14345d37 Fix parsing of -b option with OPTARG
Follow-up to #2.
2019-12-18 10:54:01 +01:00
Rémi Verschelde
067d3f3a49 Refactor build scripts to allow building only Classical or Mono
The in-container build scripts now get passed CLASSICAL and MONO env
variables which can be used to build one or the other, or both
(default).

`build.sh`, `build-release.sh` and `build-templates.sh` now all expect
command line switches to specify the version details, and optionally
which flavor to build.

For example to build Mono only:

  ./build.sh -v 3.2-beta4 -g master -b mono
  ./build-release.sh -v 3.2-beta4 -b mono
  ./build-templates.sh -v 3.2-beta4 -t 3.2.beta4 -b mono

Also took the opportunity to do some extra cleanup, like removing
unnecessary `builtin_*` options since they all default to True, even
for Linux in 3.2, as well as `use_lto` and `use_static_cpp` options
on platforms which don't implement them.

And I improved the `build-release.sh` script to be a bit easier to
read, and avoid having too many stray folders to cleanup.
The build scripts should now generate the final structure that we'd use
on the official mirrors, with the `mono` distribution as a subfolder of
the main release folder.
2019-12-13 20:05:40 +01:00
Rémi Verschelde
7b376804d7 iOS: Handle split arkit/camera modules 2019-12-13 13:10:00 +01:00
Rémi Verschelde
77091a9872 Mono: WebAssembly and Server builds, pack BCL 2019-12-02 10:06:49 +01:00
Rémi Verschelde
0c2d825451 Port build scripts for Godot 3.2 / master branch
- Add Mono builds for Android.
- Remove now unused `MONO*_PREFIX` env variables (replaced by `mono_prefix`
  command line option).
- Update iOS to SDK 12.4 and darwin17 for proper ARKit support.
- Drop 32-bit support for iOS (armv7, x86).
2019-12-02 09:59:49 +01:00
Rémi Verschelde
d640fa4c69 Download ANGLE if missing for UWP packaging 2019-12-02 09:57:41 +01:00
Rémi Verschelde
5ee9f371bd Add config.sh for default registry and code signing
It is gitignore'd so users can put their private details there
(path to keystore and most importantly password) without having
to version them in git.
2019-12-02 09:57:41 +01:00
Rémi Verschelde
e583fcba03 Cosmetic cleanup and slight refactoring
- Drop unused mandatory -t argument in build.sh.
- Remove infinite retries for OSX and iOS, builds now seem to
  succeed right away and it prevents exiting the script.
- Factor out iOS SDK version.
- Make build order consistent in build.sh and build-release.sh
- Removing trailing whitespace.
2019-12-02 09:57:40 +01:00
Hein-Pieter van Braam-Stewart
8aba1f833a Initial commit 2019-10-01 22:06:35 +02:00