Commit Graph

10 Commits

Author SHA1 Message Date
Rémi Verschelde
c44015dcec OSX: Build universal binaries with ARM64 2020-11-19 13:09:49 +01:00
Rémi Verschelde
9ddda05e01 Build against containers with Xcode 12.0.1 2020-11-19 13:07:35 +01:00
Rémi Verschelde
b4e081345c OSX: Don't re-copy config, it's already taken from there in the build 2020-01-10 10:58:50 +01:00
Rémi Verschelde
930cdb67c7 Mono: Add net_4_x_win and net_4_x BCLs to templates
Also accommodate recent change with mono-glue files.
2020-01-07 14:48:22 +01:00
Rémi Verschelde
067d3f3a49 Refactor build scripts to allow building only Classical or Mono
The in-container build scripts now get passed CLASSICAL and MONO env
variables which can be used to build one or the other, or both
(default).

`build.sh`, `build-release.sh` and `build-templates.sh` now all expect
command line switches to specify the version details, and optionally
which flavor to build.

For example to build Mono only:

  ./build.sh -v 3.2-beta4 -g master -b mono
  ./build-release.sh -v 3.2-beta4 -b mono
  ./build-templates.sh -v 3.2-beta4 -t 3.2.beta4 -b mono

Also took the opportunity to do some extra cleanup, like removing
unnecessary `builtin_*` options since they all default to True, even
for Linux in 3.2, as well as `use_lto` and `use_static_cpp` options
on platforms which don't implement them.

And I improved the `build-release.sh` script to be a bit easier to
read, and avoid having too many stray folders to cleanup.
The build scripts should now generate the final structure that we'd use
on the official mirrors, with the `mono` distribution as a subfolder of
the main release folder.
2019-12-13 20:05:40 +01:00
Rémi Verschelde
84f058dd24 Update macOS and iOS to darwin18 osxcross SDK 2019-12-02 10:01:14 +01:00
Rémi Verschelde
0c2d825451 Port build scripts for Godot 3.2 / master branch
- Add Mono builds for Android.
- Remove now unused `MONO*_PREFIX` env variables (replaced by `mono_prefix`
  command line option).
- Update iOS to SDK 12.4 and darwin17 for proper ARKit support.
- Drop 32-bit support for iOS (armv7, x86).
2019-12-02 09:59:49 +01:00
Rémi Verschelde
09b605f7b9 Make number of build cores configurable in config.sh 2019-12-02 09:57:41 +01:00
Rémi Verschelde
e583fcba03 Cosmetic cleanup and slight refactoring
- Drop unused mandatory -t argument in build.sh.
- Remove infinite retries for OSX and iOS, builds now seem to
  succeed right away and it prevents exiting the script.
- Factor out iOS SDK version.
- Make build order consistent in build.sh and build-release.sh
- Removing trailing whitespace.
2019-12-02 09:57:40 +01:00
Hein-Pieter van Braam-Stewart
8aba1f833a Initial commit 2019-10-01 22:06:35 +02:00