Unify target/tools arguments after upstream change

This commit is contained in:
Rémi Verschelde
2022-10-13 09:48:16 +02:00
parent 872c9bfe0e
commit f95a42611b
8 changed files with 149 additions and 149 deletions

View File

@@ -20,23 +20,23 @@ tar xf /root/godot.tar.gz --strip-components=1
if [ "${CLASSICAL}" == "1" ]; then
echo "Starting classical build for macOS..."
$SCONS platform=macos $OPTIONS arch=x86_64 tools=yes target=release_debug
$SCONS platform=macos $OPTIONS arch=arm64 tools=yes target=release_debug
lipo -create bin/godot.macos.opt.tools.x86_64 bin/godot.macos.opt.tools.arm64 -output bin/godot.macos.opt.tools.universal
$STRIP bin/godot.macos.opt.tools.universal
$SCONS platform=macos $OPTIONS arch=x86_64 target=editor
$SCONS platform=macos $OPTIONS arch=arm64 target=editor
lipo -create bin/godot.macos.editor.x86_64 bin/godot.macos.editor.arm64 -output bin/godot.macos.editor.universal
$STRIP bin/godot.macos.editor.universal
mkdir -p /root/out/tools
cp -rvp bin/* /root/out/tools
rm -rf bin
$SCONS platform=macos $OPTIONS arch=x86_64 tools=no target=release_debug
$SCONS platform=macos $OPTIONS arch=arm64 tools=no target=release_debug
lipo -create bin/godot.macos.opt.debug.x86_64 bin/godot.macos.opt.debug.arm64 -output bin/godot.macos.opt.debug.universal
$STRIP bin/godot.macos.opt.debug.universal
$SCONS platform=macos $OPTIONS arch=x86_64 tools=no target=release
$SCONS platform=macos $OPTIONS arch=arm64 tools=no target=release
lipo -create bin/godot.macos.opt.x86_64 bin/godot.macos.opt.arm64 -output bin/godot.macos.opt.universal
$STRIP bin/godot.macos.opt.universal
$SCONS platform=macos $OPTIONS arch=x86_64 target=template_debug
$SCONS platform=macos $OPTIONS arch=arm64 target=template_debug
lipo -create bin/godot.macos.template_debug.x86_64 bin/godot.macos.template_debug.arm64 -output bin/godot.macos.template_debug.universal
$STRIP bin/godot.macos.template_debug.universal
$SCONS platform=macos $OPTIONS arch=x86_64 target=template_release
$SCONS platform=macos $OPTIONS arch=arm64 target=template_release
lipo -create bin/godot.macos.template_release.x86_64 bin/godot.macos.template_release.arm64 -output bin/godot.macos.template_release.universal
$STRIP bin/godot.macos.template_release.universal
mkdir -p /root/out/templates
cp -rvp bin/* /root/out/templates
@@ -51,24 +51,24 @@ if [ "${MONO}" == "1" ]; then
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=x86_64 tools=yes target=release_debug
$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=arm64 tools=yes target=release_debug
lipo -create bin/godot.macos.opt.tools.x86_64.mono bin/godot.macos.opt.tools.arm64.mono -output bin/godot.macos.opt.tools.universal.mono
$STRIP bin/godot.macos.opt.tools.universal.mono
$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=x86_64 target=editor
$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=arm64 target=editor
lipo -create bin/godot.macos.editor.x86_64.mono bin/godot.macos.editor.arm64.mono -output bin/godot.macos.editor.universal.mono
$STRIP bin/godot.macos.editor.universal.mono
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=macos
mkdir -p /root/out/tools-mono
cp -rvp bin/* /root/out/tools-mono
rm -rf bin
$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=x86_64 tools=no target=release_debug
$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=arm64 tools=no target=release_debug
lipo -create bin/godot.macos.opt.debug.x86_64.mono bin/godot.macos.opt.debug.arm64.mono -output bin/godot.macos.opt.debug.universal.mono
$STRIP bin/godot.macos.opt.debug.universal.mono
$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=x86_64 tools=no target=release
$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=arm64 tools=no target=release
lipo -create bin/godot.macos.opt.x86_64.mono bin/godot.macos.opt.arm64.mono -output bin/godot.macos.opt.universal.mono
$STRIP bin/godot.macos.opt.universal.mono
$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=x86_64 target=template_debug
$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=arm64 target=template_debug
lipo -create bin/godot.macos.template_debug.x86_64.mono bin/godot.macos.template_debug.arm64.mono -output bin/godot.macos.template_debug.universal.mono
$STRIP bin/godot.macos.template_debug.universal.mono
$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=x86_64 target=template_release
$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=arm64 target=template_release
lipo -create bin/godot.macos.template_release.x86_64.mono bin/godot.macos.template_release.arm64.mono -output bin/godot.macos.template_release.universal.mono
$STRIP bin/godot.macos.template_release.universal.mono
mkdir -p /root/out/templates-mono
cp -rvp bin/* /root/out/templates-mono