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https://github.com/godotengine/godot-build-scripts.git
synced 2025-12-31 05:48:35 +03:00
Unify target/tools arguments after upstream change
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@@ -25,32 +25,32 @@ if [ "${CLASSICAL}" == "1" ]; then
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echo "Starting classical build for iOS..."
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# arm64 device
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$SCONS platform=ios $OPTIONS arch=arm64 tools=no ios_simulator=no target=release_debug \
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$SCONS platform=ios $OPTIONS arch=arm64 ios_simulator=no target=template_debug \
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IOS_SDK_PATH="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
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$SCONS platform=ios $OPTIONS arch=arm64 tools=no ios_simulator=no target=release \
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$SCONS platform=ios $OPTIONS arch=arm64 ios_simulator=no target=template_release \
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IOS_SDK_PATH="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
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# arm64 simulator
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# Disabled for now as it doesn't work with cctools-port and current LLVM.
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# See https://github.com/godotengine/build-containers/pull/85.
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#$SCONS platform=ios $OPTIONS arch=arm64 tools=no ios_simulator=yes target=release_debug \
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#$SCONS platform=ios $OPTIONS arch=arm64 ios_simulator=yes target=template_debug \
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# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
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#$SCONS platform=ios $OPTIONS arch=arm64 tools=no ios_simulator=no target=release \
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#$SCONS platform=ios $OPTIONS arch=arm64 ios_simulator=no target=template_release \
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# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
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# x86_64 simulator
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$SCONS platform=ios $OPTIONS arch=x86_64 tools=no ios_simulator=yes target=release_debug \
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$SCONS platform=ios $OPTIONS arch=x86_64 ios_simulator=yes target=template_debug \
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IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
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$SCONS platform=ios $OPTIONS arch=x86_64 tools=no ios_simulator=yes target=release \
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$SCONS platform=ios $OPTIONS arch=x86_64 ios_simulator=yes target=template_release \
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IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
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mkdir -p /root/out/templates
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cp bin/libgodot.ios.opt.arm64.a /root/out/templates/libgodot.ios.a
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cp bin/libgodot.ios.opt.debug.arm64.a /root/out/templates/libgodot.ios.debug.a
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#$IOS_LIPO -create bin/libgodot.ios.opt.arm64.simulator.a bin/libgodot.ios.opt.x86_64.simulator.a -output /root/out/templates/libgodot.ios.simulator.a
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#$IOS_LIPO -create bin/libgodot.ios.opt.debug.arm64.simulator.a bin/libgodot.ios.opt.debug.x86_64.simulator.a -output /root/out/templates/libgodot.ios.debug.simulator.a
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cp bin/libgodot.ios.opt.x86_64.simulator.a /root/out/templates/libgodot.ios.simulator.a
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cp bin/libgodot.ios.opt.debug.x86_64.simulator.a /root/out/templates/libgodot.ios.debug.simulator.a
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cp bin/libgodot.ios.template_release.arm64.a /root/out/templates/libgodot.ios.a
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cp bin/libgodot.ios.template_debug.arm64.a /root/out/templates/libgodot.ios.debug.a
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#$IOS_LIPO -create bin/libgodot.ios.template_release.arm64.simulator.a bin/libgodot.ios.template_release.x86_64.simulator.a -output /root/out/templates/libgodot.ios.simulator.a
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#$IOS_LIPO -create bin/libgodot.ios.template_debug.arm64.simulator.a bin/libgodot.ios.template_debug.x86_64.simulator.a -output /root/out/templates/libgodot.ios.debug.simulator.a
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cp bin/libgodot.ios.template_release.x86_64.simulator.a /root/out/templates/libgodot.ios.simulator.a
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cp bin/libgodot.ios.template_debug.x86_64.simulator.a /root/out/templates/libgodot.ios.debug.simulator.a
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fi
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# Mono
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@@ -63,33 +63,33 @@ if false; then
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cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
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# arm64 device
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$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=no tools=no target=release_debug \
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$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=no target=template_debug \
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IOS_SDK_PATH="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
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$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=no tools=no target=release \
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$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=no target=template_release \
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IOS_SDK_PATH="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
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# arm64 simulator
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# Disabled for now as it doesn't work with cctools-port and current LLVM.
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# See https://github.com/godotengine/build-containers/pull/85.
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#$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=yes tools=no target=release_debug \
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#$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=yes target=template_debug \
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# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
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#$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=yes tools=no target=release \
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#$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=yes target=template_release \
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# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
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# x86_64 simulator
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$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=x86_64 ios_simulator=yes tools=no target=release_debug \
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$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=x86_64 ios_simulator=yes target=template_debug \
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IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
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$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=x86_64 ios_simulator=yes tools=no target=release \
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$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=x86_64 ios_simulator=yes target=template_release \
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IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
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mkdir -p /root/out/templates-mono
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cp bin/libgodot.ios.opt.arm64.a /root/out/templates-mono/libgodot.ios.a
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cp bin/libgodot.ios.opt.debug.arm64.a /root/out/templates-mono/libgodot.ios.debug.a
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#$IOS_LIPO -create bin/libgodot.ios.opt.arm64.simulator.a bin/libgodot.ios.opt.x86_64.simulator.a -output /root/out/templates-mono/libgodot.ios.simulator.a
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#$IOS_LIPO -create bin/libgodot.ios.opt.debug.arm64.simulator.a bin/libgodot.ios.opt.debug.x86_64.simulator.a -output /root/out/templates-mono/libgodot.ios.debug.simulator.a
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cp bin/libgodot.ios.opt.x86_64.simulator.a /root/out/templates-mono/libgodot.ios.simulator.a
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cp bin/libgodot.ios.opt.debug.x86_64.simulator.a /root/out/templates-mono/libgodot.ios.debug.simulator.a
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cp bin/libgodot.ios.template_release.arm64.a /root/out/templates-mono/libgodot.ios.a
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cp bin/libgodot.ios.template_debug.arm64.a /root/out/templates-mono/libgodot.ios.debug.a
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#$IOS_LIPO -create bin/libgodot.ios.template_release.arm64.simulator.a bin/libgodot.ios.template_release.x86_64.simulator.a -output /root/out/templates-mono/libgodot.ios.simulator.a
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#$IOS_LIPO -create bin/libgodot.ios.template_debug.arm64.simulator.a bin/libgodot.ios.template_debug.x86_64.simulator.a -output /root/out/templates-mono/libgodot.ios.debug.simulator.a
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cp bin/libgodot.ios.template_release.x86_64.simulator.a /root/out/templates-mono/libgodot.ios.simulator.a
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cp bin/libgodot.ios.template_debug.x86_64.simulator.a /root/out/templates-mono/libgodot.ios.debug.simulator.a
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fi
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echo "iOS build successful"
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