mirror of
https://github.com/godotengine/godot-build-scripts.git
synced 2026-01-05 06:11:49 +03:00
Trim down scripts to build Godot 1.0 with modern containers
Only building for desktop platforms for now, as Android, iOS and Web builds would all be obsolete and unable to run on current devices.
This commit is contained in:
171
build.sh
171
build.sh
@@ -13,71 +13,37 @@ if [ ! -e config.sh ]; then
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fi
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source ./config.sh
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if [ -z "${BUILD_NAME}" ]; then
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export BUILD_NAME="custom_build"
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if [ -z "${BUILD_REVISION}" ]; then
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export BUILD_REVISION="custom_build"
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fi
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if [ -z "${NUM_CORES}" ]; then
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export NUM_CORES=16
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fi
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registry="${REGISTRY}"
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username=""
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password=""
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godot_version=""
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git_treeish="master"
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build_classical=1
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build_mono=1
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build_steam=0
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force_download=0
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skip_download=1
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skip_git_checkout=0
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while getopts "h?r:u:p:v:g:b:fsc" opt; do
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while getopts "h?v:g:c" opt; do
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case "$opt" in
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h|\?)
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echo "Usage: $0 [OPTIONS...]"
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echo
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echo " -r registry"
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echo " -u username"
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echo " -p password"
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echo " -v godot version (e.g. 3.1-alpha5) [mandatory]"
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echo " -g git treeish (e.g. master)"
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echo " -b all|classical|mono (default: all)"
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echo " -f force redownload of all images"
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echo " -s skip downloading"
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echo " -c skip checkout"
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echo " -c skip git checkout"
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echo
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exit 1
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;;
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r)
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registry=$OPTARG
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;;
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u)
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username=$OPTARG
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;;
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p)
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password=$OPTARG
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;;
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v)
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godot_version=$OPTARG
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;;
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g)
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git_treeish=$OPTARG
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;;
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b)
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if [ "$OPTARG" == "classical" ]; then
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build_mono=0
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elif [ "$OPTARG" == "mono" ]; then
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build_classical=0
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fi
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;;
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f)
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force_download=1
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;;
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s)
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skip_download=1
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;;
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c)
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skip_git_checkout=1
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;;
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@@ -91,7 +57,7 @@ if [ -z "${godot_version}" ]; then
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exit 1
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fi
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IFS=- read version status <<< "$godot_version"
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IFS=_ read version status <<< "$godot_version"
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echo "Building Godot ${version} ${status} from commit or branch ${git_treeish}."
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read -p "Is this correct (y/n)? " choice
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case "$choice" in
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@@ -101,106 +67,6 @@ case "$choice" in
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esac
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export GODOT_VERSION_STATUS="${status}"
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if [ "${status}" == "stable" ]; then
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build_steam=1
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fi
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if [ ! -z "${username}" ] && [ ! -z "${password}" ]; then
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if ${podman} login ${registry} -u "${username}" -p "${password}"; then
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export logged_in=true
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fi
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fi
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if [ $skip_download == 0 ]; then
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echo "Fetching images"
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for image in windows linux web; do
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if [ ${force_download} == 1 ] || ! ${podman} image exists godot/$image; then
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if ! ${podman} pull ${registry}/godot/${image}; then
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echo "ERROR: image $image does not exist and can't be downloaded"
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exit 1
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fi
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fi
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done
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if [ ! -z "${logged_in}" ]; then
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echo "Fetching private images"
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for image in macosx android ios; do
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if [ ${force_download} == 1 ] || ! ${podman} image exists godot-private/$image; then
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if ! ${podman} pull ${registry}/godot-private/${image}; then
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echo "ERROR: image $image does not exist and can't be downloaded"
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exit 1
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fi
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fi
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done
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fi
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fi
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# macOS needs MoltenVK
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if [ ! -d "deps/moltenvk" ]; then
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echo "Missing MoltenVK for macOS, downloading it."
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mkdir -p deps/moltenvk
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pushd deps/moltenvk
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curl -L -o moltenvk.tar https://github.com/godotengine/moltenvk-osxcross/releases/download/vulkan-sdk-1.3.283.0-2/MoltenVK-all.tar
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tar xf moltenvk.tar && rm -f moltenvk.tar
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mv MoltenVK/MoltenVK/include/ MoltenVK/
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mv MoltenVK/MoltenVK/static/MoltenVK.xcframework/ MoltenVK/
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popd
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fi
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# Windows and macOS need ANGLE
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if [ ! -d "deps/angle" ]; then
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echo "Missing ANGLE libraries, downloading them."
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mkdir -p deps/angle
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pushd deps/angle
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base_url=https://github.com/godotengine/godot-angle-static/releases/download/chromium%2F6601.2/godot-angle-static
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curl -L -o windows_arm64.zip $base_url-arm64-llvm-release.zip
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curl -L -o windows_x86_64.zip $base_url-x86_64-gcc-release.zip
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curl -L -o windows_x86_32.zip $base_url-x86_32-gcc-release.zip
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curl -L -o macos_arm64.zip $base_url-arm64-macos-release.zip
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curl -L -o macos_x86_64.zip $base_url-x86_64-macos-release.zip
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unzip -o windows_arm64.zip && rm -f windows_arm64.zip
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unzip -o windows_x86_64.zip && rm -f windows_x86_64.zip
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unzip -o windows_x86_32.zip && rm -f windows_x86_32.zip
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unzip -o macos_arm64.zip && rm -f macos_arm64.zip
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unzip -o macos_x86_64.zip && rm -f macos_x86_64.zip
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popd
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fi
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if [ ! -d "deps/mesa" ]; then
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echo "Missing Mesa/NIR libraries, downloading them."
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mkdir -p deps/mesa
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pushd deps/mesa
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curl -L -o mesa_arm64.zip https://github.com/godotengine/godot-nir-static/releases/download/23.1.9-1/godot-nir-static-arm64-llvm-release.zip
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curl -L -o mesa_x86_64.zip https://github.com/godotengine/godot-nir-static/releases/download/23.1.9-1/godot-nir-static-x86_64-gcc-release.zip
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curl -L -o mesa_x86_32.zip https://github.com/godotengine/godot-nir-static/releases/download/23.1.9-1/godot-nir-static-x86_32-gcc-release.zip
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unzip -o mesa_arm64.zip && rm -f mesa_arm64.zip
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unzip -o mesa_x86_64.zip && rm -f mesa_x86_64.zip
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unzip -o mesa_x86_32.zip && rm -f mesa_x86_32.zip
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popd
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fi
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if [ ! -d "deps/swappy" ]; then
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echo "Missing Swappy libraries, downloading them."
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mkdir -p deps/swappy
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pushd deps/swappy
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curl -L -O https://github.com/darksylinc/godot-swappy/releases/download/v2023.3.0.0/godot-swappy.7z
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7z x godot-swappy.7z && rm godot-swappy.7z
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popd
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fi
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# Keystore for Android editor signing
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# Optional - the config.sh will be copied but if it's not filled in,
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# it will do an unsigned build.
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if [ ! -d "deps/keystore" ]; then
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mkdir -p deps/keystore
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cp config.sh deps/keystore/
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if [ ! -z "$GODOT_ANDROID_SIGN_KEYSTORE" ]; then
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cp "$GODOT_ANDROID_SIGN_KEYSTORE" deps/keystore/
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sed -i deps/keystore/config.sh -e "s@$GODOT_ANDROID_SIGN_KEYSTORE@/root/keystore/$GODOT_ANDROID_SIGN_KEYSTORE@"
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fi
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fi
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if [ "${skip_git_checkout}" == 0 ]; then
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git clone https://github.com/godotengine/godot git || /bin/true
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pushd git
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@@ -224,38 +90,25 @@ EOF
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exit 1
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fi
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sh misc/scripts/make_tarball.sh -v ${godot_version} -g ${git_treeish}
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sh ../make_tarball.sh -v ${godot_version} -g ${git_treeish}
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popd
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fi
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export basedir="$(pwd)"
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mkdir -p ${basedir}/out
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mkdir -p ${basedir}/out/logs
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mkdir -p ${basedir}/mono-glue
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export podman_run="${podman} run -it --rm --env BUILD_NAME=${BUILD_NAME} --env GODOT_VERSION_STATUS=${GODOT_VERSION_STATUS} --env NUM_CORES=${NUM_CORES} --env CLASSICAL=${build_classical} --env MONO=${build_mono} -v ${basedir}/godot-${godot_version}.tar.gz:/root/godot.tar.gz -v ${basedir}/mono-glue:/root/mono-glue -w /root/"
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export podman_run="${podman} run -it --rm --env BUILD_REVISION=${BUILD_REVISION} --env NUM_CORES=${NUM_CORES} -v ${basedir}/godot-${godot_version}.tar.gz:/root/godot.tar.gz -v ${basedir}/scons-local:/root/scons-local -w /root/"
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export img_version=$IMAGE_VERSION
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mkdir -p ${basedir}/mono-glue
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${podman_run} -v ${basedir}/build-mono-glue:/root/build localhost/godot-linux:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/mono-glue
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mkdir -p ${basedir}/out/windows
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${podman_run} -v ${basedir}/build-windows:/root/build -v ${basedir}/out/windows:/root/out -v ${basedir}/deps/angle:/root/angle -v ${basedir}/deps/mesa:/root/mesa --env STEAM=${build_steam} localhost/godot-windows:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/windows
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mkdir -p ${basedir}/out/linux
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${podman_run} -v ${basedir}/build-linux:/root/build -v ${basedir}/out/linux:/root/out localhost/godot-linux:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/linux
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mkdir -p ${basedir}/out/web
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${podman_run} -v ${basedir}/build-web:/root/build -v ${basedir}/out/web:/root/out localhost/godot-web:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/web
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mkdir -p ${basedir}/out/windows
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${podman_run} -v ${basedir}/build-windows:/root/build -v ${basedir}/out/windows:/root/out localhost/godot-windows:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/windows
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mkdir -p ${basedir}/out/macos
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${podman_run} -v ${basedir}/build-macos:/root/build -v ${basedir}/out/macos:/root/out -v ${basedir}/deps/moltenvk:/root/moltenvk -v ${basedir}/deps/angle:/root/angle localhost/godot-osx:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/macos
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mkdir -p ${basedir}/out/android
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${podman_run} -v ${basedir}/build-android:/root/build -v ${basedir}/out/android:/root/out -v ${basedir}/deps/swappy:/root/swappy -v ${basedir}/deps/keystore:/root/keystore localhost/godot-android:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/android
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mkdir -p ${basedir}/out/ios
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${podman_run} -v ${basedir}/build-ios:/root/build -v ${basedir}/out/ios:/root/out localhost/godot-ios:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/ios
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mkdir -p ${basedir}/out/osx
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${podman_run} -v ${basedir}/build-osx:/root/build -v ${basedir}/out/osx:/root/out localhost/godot-osx:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/osx
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uid=$(id -un)
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gid=$(id -gn)
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@@ -263,4 +116,4 @@ if [ ! -z "$SUDO_UID" ]; then
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uid="${SUDO_UID}"
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gid="${SUDO_GID}"
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fi
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chown -R -f $uid:$gid ${basedir}/git ${basedir}/out ${basedir}/mono-glue ${basedir}/godot*.tar.gz
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chown -R -f $uid:$gid ${basedir}/git ${basedir}/out ${basedir}/godot*.tar.gz
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