From d72076547a3fe3f4944e4bc64476df5f32f291dc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Wed, 15 Oct 2025 23:09:00 +0200 Subject: [PATCH] Fix check for Play Store JSON upload key --- build-android/upload-playstore.sh | 1 + publish-release.sh | 6 +++--- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/build-android/upload-playstore.sh b/build-android/upload-playstore.sh index 525ff41..4805d9d 100755 --- a/build-android/upload-playstore.sh +++ b/build-android/upload-playstore.sh @@ -25,4 +25,5 @@ source "$VENV_DIR/bin/activate" echo "Installing google-api-python-client" pip install --upgrade google-api-python-client +echo "Uploading editor to Google Play Store..." python3 "$PYTHON_SCRIPT" "$AAB_FILE" "$NDS_FILE" "$JSON_KEY_FILE" "$VERSION_NAME" diff --git a/publish-release.sh b/publish-release.sh index cee6c32..a65fb72 100755 --- a/publish-release.sh +++ b/publish-release.sh @@ -178,11 +178,11 @@ fi # Godot Android Editor -if [ -d "deps/playstore_key.json" ]; then - echo "Publishing Android Editor to PlayStore..." +if [ -e "${GODOT_ANDROID_UPLOAD_JSON_KEY}" ]; then + echo "Publishing Android Editor to Play Store..." sh build-android/upload-playstore.sh ${godot_version} else - echo "Disabling Android Editor publishing as deps/playstore_key.json doesn't exist." + echo "Disabling Android Editor publishing as no valid Play Store JSON key was found." fi # Godot Android library