diff --git a/build-ios/build.sh b/build-ios/build.sh index 96cc39d..c3a8b77 100755 --- a/build-ios/build.sh +++ b/build-ios/build.sh @@ -7,13 +7,13 @@ set -e export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no redirect_build_objects=no" # Keep LTO disabled for iOS - it works but it makes linking apps on deploy very slow, # which is seen as a regression in the current workflow. -export OPTIONS="production=yes use_lto=no" +export OPTIONS="production=yes use_lto=no SWIFT_FRONTEND=/root/.local/share/swiftly/toolchains/6.2.0/usr/bin/swift-frontend" export OPTIONS_MONO="module_mono_enabled=yes" export TERM=xterm -export IOS_SDK="18.5" -export IOS_DEVICE="IOS_SDK_PATH=/root/SDKs/iPhoneOS${IOS_SDK}.sdk" -export IOS_SIMULATOR="IOS_SDK_PATH=/root/SDKs/iPhoneSimulator${IOS_SDK}.sdk simulator=yes" +export IOS_SDK="26.0" +export IOS_DEVICE="IOS_SDK_PATH=/root/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS${IOS_SDK}.sdk" +export IOS_SIMULATOR="IOS_SDK_PATH=/root/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator${IOS_SDK}.sdk simulator=yes" export APPLE_TARGET_ARM64="APPLE_TOOLCHAIN_PATH=/root/ioscross/arm64 apple_target_triple=arm-apple-darwin11-" export APPLE_TARGET_X86_64="APPLE_TOOLCHAIN_PATH=/root/ioscross/x86_64 apple_target_triple=x86_64-apple-darwin11-" diff --git a/build-macos/build.sh b/build-macos/build.sh index e35ae05..aef12fb 100755 --- a/build-macos/build.sh +++ b/build-macos/build.sh @@ -5,7 +5,7 @@ set -e # Config export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no redirect_build_objects=no" -export OPTIONS="osxcross_sdk=darwin24.5 production=yes use_volk=no vulkan_sdk_path=/root/moltenvk angle_libs=/root/angle accesskit_sdk_path=/root/accesskit/accesskit-c" +export OPTIONS="osxcross_sdk=darwin25 production=yes use_volk=no vulkan_sdk_path=/root/moltenvk angle_libs=/root/angle accesskit_sdk_path=/root/accesskit/accesskit-c SWIFT_FRONTEND=/root/.local/share/swiftly/toolchains/6.2.0/usr/bin/swift-frontend" export OPTIONS_MONO="module_mono_enabled=yes" export TERM=xterm diff --git a/build-visionos/build.sh b/build-visionos/build.sh index e0e41a4..725bb59 100755 --- a/build-visionos/build.sh +++ b/build-visionos/build.sh @@ -8,13 +8,13 @@ export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no redirect_ # Keep LTO disabled for visionOS - it works but it makes linking apps on deploy very slow, # which is seen as a regression in the current workflow. # Disable Vulkan and MoltenVK for visionOS - visionOS doesn't support MoltenVK. -export OPTIONS="production=yes use_lto=no vulkan=no" +export OPTIONS="production=yes use_lto=no vulkan=no SWIFT_FRONTEND=/root/.local/share/swiftly/toolchains/6.2.0/usr/bin/swift-frontend" export OPTIONS_MONO="module_mono_enabled=yes" export TERM=xterm -export VISIONOS_SDK="2.5" -export VISIONOS_DEVICE="VISIONOS_SDK_PATH=/root/SDKs/XROS${VISIONOS_SDK}.sdk" -export VISIONOS_SIMULATOR="VISIONOS_SDK_PATH=/root/SDKs/XRSimulator${VISIONOS_SDK}.sdk simulator=yes" +export VISIONOS_SDK="26.0" +export VISIONOS_DEVICE="VISIONOS_SDK_PATH=/root/Xcode.app/Contents/Developer/Platforms/XROS.platform/Developer/SDKs/XROS${VISIONOS_SDK}.sdk" +export VISIONOS_SIMULATOR="VISIONOS_SDK_PATH=/root/Xcode.app/Contents/Developer/Platforms/XRSimulator.platform/Developer/SDKs/XRSimulator${VISIONOS_SDK}.sdk" export APPLE_TARGET_ARM64="APPLE_TOOLCHAIN_PATH=/root/ioscross/arm64 apple_target_triple=arm-apple-darwin11-" rm -rf godot