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[Windows] Enabled D3D12 support.
This commit is contained in:
11
build.sh
11
build.sh
@@ -148,6 +148,15 @@ if [ ! -d "deps/angle" ]; then
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popd
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fi
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if [ ! -d "deps/mesa" ]; then
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echo "Missing Mesa/NIR libraries, downloading them."
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mkdir -p deps/mesa
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pushd deps/mesa
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curl -L -o windows.zip https://github.com/godotengine/godot-nir-static/releases/download/23.1.0-devel-mingw/godot-nir-23.1.0-devel-mingw.zip
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unzip windows.zip && rm -f windows.zip
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popd
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fi
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# Keystore for Android editor signing
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# Optional - the config.sh will be copied but if it's not filled in,
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# it will do an unsigned build.
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@@ -199,7 +208,7 @@ mkdir -p ${basedir}/mono-glue
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${podman_run} -v ${basedir}/build-mono-glue:/root/build localhost/godot-linux:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/mono-glue
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mkdir -p ${basedir}/out/windows
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${podman_run} -v ${basedir}/build-windows:/root/build -v ${basedir}/out/windows:/root/out -v ${basedir}/deps/angle:/root/angle localhost/godot-windows:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/windows
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${podman_run} -v ${basedir}/build-windows:/root/build -v ${basedir}/out/windows:/root/out -v ${basedir}/deps/angle:/root/angle -v ${basedir}/deps/mesa:/root/mesa localhost/godot-windows:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/windows
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mkdir -p ${basedir}/out/linux
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${podman_run} -v ${basedir}/build-linux:/root/build -v ${basedir}/out/linux:/root/out localhost/godot-linux:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/linux
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