mirror of
https://github.com/godotengine/godot-build-scripts.git
synced 2026-02-25 06:33:22 +03:00
Merge pull request #115 from stuartcarnie/appleembedded
Apple: add visionOS build support; unify build container
This commit is contained in:
@@ -12,7 +12,10 @@ export OPTIONS_MONO="module_mono_enabled=yes"
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export TERM=xterm
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export IOS_SDK="18.5"
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export IOS_LIPO="/root/ioscross/arm64/bin/arm-apple-darwin11-lipo"
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export IOS_DEVICE="IOS_SDK_PATH=/root/SDKs/iPhoneOS${IOS_SDK}.sdk"
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export IOS_SIMULATOR="IOS_SDK_PATH=/root/SDKs/iPhoneSimulator${IOS_SDK}.sdk simulator=yes"
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export APPLE_TARGET_ARM64="APPLE_TOOLCHAIN_PATH=/root/ioscross/arm64 apple_target_triple=arm-apple-darwin11-"
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export APPLE_TARGET_X86_64="APPLE_TOOLCHAIN_PATH=/root/ioscross/x86_64 apple_target_triple=x86_64-apple-darwin11-"
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rm -rf godot
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mkdir godot
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@@ -25,30 +28,22 @@ if [ "${CLASSICAL}" == "1" ]; then
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echo "Starting classical build for iOS..."
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# arm64 device
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$SCONS platform=ios $OPTIONS arch=arm64 ios_simulator=no target=template_debug \
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IOS_SDK_PATH="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" APPLE_TOOLCHAIN_PATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
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$SCONS platform=ios $OPTIONS arch=arm64 ios_simulator=no target=template_release \
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IOS_SDK_PATH="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" APPLE_TOOLCHAIN_PATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
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$SCONS platform=ios $OPTIONS arch=arm64 target=template_debug $IOS_DEVICE $APPLE_TARGET_ARM64
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$SCONS platform=ios $OPTIONS arch=arm64 target=template_release $IOS_DEVICE $APPLE_TARGET_ARM64
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# arm64 simulator
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# Disabled for now as it doesn't work with cctools-port and current LLVM.
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# See https://github.com/godotengine/build-containers/pull/85.
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#$SCONS platform=ios $OPTIONS arch=arm64 ios_simulator=yes target=template_debug \
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# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" APPLE_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
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#$SCONS platform=ios $OPTIONS arch=arm64 ios_simulator=yes target=template_release \
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# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" APPLE_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
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#$SCONS platform=ios $OPTIONS arch=arm64 target=template_debug $IOS_SIMULATOR $APPLE_TARGET_ARM64
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#$SCONS platform=ios $OPTIONS arch=arm64 target=template_release $IOS_SIMULATOR $APPLE_TARGET_ARM64
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# x86_64 simulator
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$SCONS platform=ios $OPTIONS arch=x86_64 ios_simulator=yes target=template_debug \
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IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" APPLE_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
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$SCONS platform=ios $OPTIONS arch=x86_64 ios_simulator=yes target=template_release \
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IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" APPLE_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
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$SCONS platform=ios $OPTIONS arch=x86_64 target=template_debug $IOS_SIMULATOR $APPLE_TARGET_X86_64
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$SCONS platform=ios $OPTIONS arch=x86_64 target=template_release $IOS_SIMULATOR $APPLE_TARGET_X86_64
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mkdir -p /root/out/templates
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cp bin/libgodot.ios.template_release.arm64.a /root/out/templates/libgodot.ios.a
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cp bin/libgodot.ios.template_debug.arm64.a /root/out/templates/libgodot.ios.debug.a
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#$IOS_LIPO -create bin/libgodot.ios.template_release.arm64.simulator.a bin/libgodot.ios.template_release.x86_64.simulator.a -output /root/out/templates/libgodot.ios.simulator.a
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#$IOS_LIPO -create bin/libgodot.ios.template_debug.arm64.simulator.a bin/libgodot.ios.template_debug.x86_64.simulator.a -output /root/out/templates/libgodot.ios.debug.simulator.a
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cp bin/libgodot.ios.template_release.x86_64.simulator.a /root/out/templates/libgodot.ios.simulator.a
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cp bin/libgodot.ios.template_debug.x86_64.simulator.a /root/out/templates/libgodot.ios.debug.simulator.a
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fi
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@@ -61,31 +56,22 @@ if [ "${MONO}" == "1" ]; then
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cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
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# arm64 device
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$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=no target=template_debug \
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IOS_SDK_PATH="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" APPLE_TOOLCHAIN_PATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
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$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=no target=template_release \
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IOS_SDK_PATH="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" APPLE_TOOLCHAIN_PATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
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$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 target=template_debug $IOS_DEVICE $APPLE_TARGET_ARM64
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$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 target=template_release $IOS_DEVICE $APPLE_TARGET_ARM64
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# arm64 simulator
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# Disabled for now as it doesn't work with cctools-port and current LLVM.
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# See https://github.com/godotengine/build-containers/pull/85.
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#$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=yes target=template_debug \
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# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" APPLE_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
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#$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=yes target=template_release \
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# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" APPLE_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
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#$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 target=template_debug $IOS_SIMULATOR $APPLE_TARGET_ARM64
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#$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 target=template_release $IOS_SIMULATOR $APPLE_TARGET_ARM64
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# x86_64 simulator
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$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=x86_64 ios_simulator=yes target=template_debug \
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IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" APPLE_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
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$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=x86_64 ios_simulator=yes target=template_release \
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IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" APPLE_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
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$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=x86_64 target=template_debug $IOS_SIMULATOR $APPLE_TARGET_X86_64
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$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=x86_64 target=template_release $IOS_SIMULATOR $APPLE_TARGET_X86_64
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mkdir -p /root/out/templates-mono
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cp bin/libgodot.ios.template_release.arm64.a /root/out/templates-mono/libgodot.ios.a
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cp bin/libgodot.ios.template_debug.arm64.a /root/out/templates-mono/libgodot.ios.debug.a
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#$IOS_LIPO -create bin/libgodot.ios.template_release.arm64.simulator.a bin/libgodot.ios.template_release.x86_64.simulator.a -output /root/out/templates-mono/libgodot.ios.simulator.a
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#$IOS_LIPO -create bin/libgodot.ios.template_debug.arm64.simulator.a bin/libgodot.ios.template_debug.x86_64.simulator.a -output /root/out/templates-mono/libgodot.ios.debug.simulator.a
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cp bin/libgodot.ios.template_release.x86_64.simulator.a /root/out/templates-mono/libgodot.ios.simulator.a
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cp bin/libgodot.ios.template_debug.x86_64.simulator.a /root/out/templates-mono/libgodot.ios.debug.simulator.a
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fi
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@@ -377,6 +377,17 @@ if [ "${build_classical}" == "1" ]; then
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cd ..
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rm -rf ios_xcode
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## visionOS (Classical) ##
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rm -rf visionos_xcode
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cp -r git/misc/dist/visionos_xcode visionos_xcode
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cp out/visionos/templates/libgodot.visionos.a visionos_xcode/libgodot.visionos.release.xcframework/xros-arm64/libgodot.a
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cp out/visionos/templates/libgodot.visionos.debug.a visionos_xcode/libgodot.visionos.debug.xcframework/xros-arm64/libgodot.a
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cd visionos_xcode
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zip -q -9 -r "${templatesdir}/visionos.zip" *
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cd ..
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rm -rf visionos_xcode
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## Templates TPZ (Classical) ##
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echo "${templates_version}" > ${templatesdir}/version.txt
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@@ -545,6 +556,17 @@ if [ "${build_mono}" == "1" ]; then
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cd ..
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rm -rf ios_xcode
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## visionOS (Mono) ##
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rm -rf visionos_xcode
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cp -r git/misc/dist/visionos_xcode visionos_xcode
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cp out/visionos/templates-mono/libgodot.visionos.a visionos_xcode/libgodot.visionos.release.xcframework/xros-arm64/libgodot.a
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cp out/visionos/templates-mono/libgodot.visionos.debug.a visionos_xcode/libgodot.visionos.debug.xcframework/xros-arm64/libgodot.a
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cd visionos_xcode
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zip -q -9 -r "${templatesdir_mono}/visionos.zip" *
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cd ..
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rm -rf visionos_xcode
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# No .NET support for those platforms yet.
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if false; then
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63
build-visionos/build.sh
Executable file
63
build-visionos/build.sh
Executable file
@@ -0,0 +1,63 @@
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#!/bin/bash
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set -e
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# Config
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export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no redirect_build_objects=no"
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# Keep LTO disabled for visionOS - it works but it makes linking apps on deploy very slow,
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# which is seen as a regression in the current workflow.
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# Disable Vulkan and MoltenVK for visionOS - visionOS doesn't support MoltenVK.
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export OPTIONS="production=yes use_lto=no vulkan=no"
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export OPTIONS_MONO="module_mono_enabled=yes"
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export TERM=xterm
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export VISIONOS_SDK="2.5"
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export VISIONOS_DEVICE="VISIONOS_SDK_PATH=/root/SDKs/XROS${VISIONOS_SDK}.sdk"
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export VISIONOS_SIMULATOR="VISIONOS_SDK_PATH=/root/SDKs/XRSimulator${VISIONOS_SDK}.sdk simulator=yes"
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export APPLE_TARGET_ARM64="APPLE_TOOLCHAIN_PATH=/root/ioscross/arm64 apple_target_triple=arm-apple-darwin11-"
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rm -rf godot
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mkdir godot
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cd godot
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tar xf /root/godot.tar.gz --strip-components=1
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# Classical
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if [ "${CLASSICAL}" == "1" ]; then
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echo "Starting classical build for visionOS..."
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# arm64 device
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$SCONS platform=visionos $OPTIONS arch=arm64 target=template_debug $VISIONOS_DEVICE $APPLE_TARGET_ARM64
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$SCONS platform=visionos $OPTIONS arch=arm64 target=template_release $VISIONOS_DEVICE $APPLE_TARGET_ARM64
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# arm64 simulator (disabled for now, see build-ios)
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#$SCONS platform=visionos $OPTIONS arch=arm64 target=template_debug $VISIONOS_SIMULATOR $APPLE_TARGET_ARM64
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#$SCONS platform=visionos $OPTIONS arch=arm64 target=template_release $VISIONOS_SIMULATOR $APPLE_TARGET_ARM64
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mkdir -p /root/out/templates
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cp bin/libgodot.visionos.template_release.arm64.a /root/out/templates/libgodot.visionos.a
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cp bin/libgodot.visionos.template_debug.arm64.a /root/out/templates/libgodot.visionos.debug.a
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fi
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# Mono
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if [ "${MONO}" == "1" ]; then
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echo "Starting Mono build for visionOS..."
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cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
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# arm64 device
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$SCONS platform=visionos $OPTIONS $OPTIONS_MONO arch=arm64 target=template_debug $VISIONOS_DEVICE $APPLE_TARGET_ARM64
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$SCONS platform=visionos $OPTIONS $OPTIONS_MONO arch=arm64 target=template_release $VISIONOS_DEVICE $APPLE_TARGET_ARM64
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# arm64 simulator (disabled for now, see build-ios)
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#$SCONS platform=visionos $OPTIONS $OPTIONS_MONO arch=arm64 target=template_debug $VISIONOS_SIMULATOR $APPLE_TARGET_ARM64
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#$SCONS platform=visionos $OPTIONS $OPTIONS_MONO arch=arm64 target=template_release $VISIONOS_SIMULATOR $APPLE_TARGET_ARM64
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mkdir -p /root/out/templates-mono
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cp bin/libgodot.visionos.template_release.arm64.a /root/out/templates-mono/libgodot.visionos.a
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cp bin/libgodot.visionos.template_debug.arm64.a /root/out/templates-mono/libgodot.visionos.debug.a
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fi
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echo "visionOS build successful"
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7
build.sh
7
build.sh
@@ -133,7 +133,7 @@ if [ $skip_download == 0 ]; then
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if [ ! -z "${logged_in}" ]; then
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echo "Fetching private images"
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for image in macosx android ios; do
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for image in macosx android appleembedded; do
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if [ ${force_download} == 1 ] || ! ${podman} image exists godot-private/$image; then
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if ! ${podman} pull ${registry}/godot-private/${image}; then
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echo "ERROR: image $image does not exist and can't be downloaded"
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@@ -269,7 +269,10 @@ mkdir -p ${basedir}/out/android
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${podman_run} -v ${basedir}/build-android:/root/build -v ${basedir}/out/android:/root/out -v ${basedir}/deps/swappy:/root/swappy -v ${basedir}/deps/keystore:/root/keystore localhost/godot-android:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/android
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mkdir -p ${basedir}/out/ios
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${podman_run} -v ${basedir}/build-ios:/root/build -v ${basedir}/out/ios:/root/out localhost/godot-ios:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/ios
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${podman_run} -v ${basedir}/build-ios:/root/build -v ${basedir}/out/ios:/root/out localhost/godot-appleembedded:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/ios
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mkdir -p ${basedir}/out/visionos
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${podman_run} -v ${basedir}/build-visionos:/root/build -v ${basedir}/out/visionos:/root/out localhost/godot-appleembedded:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/visionos
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uid=$(id -un)
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gid=$(id -gn)
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