mirror of
https://github.com/godotengine/godot-build-scripts.git
synced 2026-01-05 06:11:49 +03:00
publish-release: Add support to upload stable builds to GH, Steam, EGS and itch.io
This commit is contained in:
@@ -3,6 +3,9 @@
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set -e
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set -e
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export basedir=$(pwd)
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export basedir=$(pwd)
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# Log output to a file automatically.
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exec > >(tee -a "out/logs/build-release") 2>&1
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# Config
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# Config
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# For signing keystore and password.
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# For signing keystore and password.
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@@ -266,13 +269,6 @@ if [ "${build_classical}" == "1" ]; then
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zip -q -9 "${reldir}/${binname}.zip" ${binname} ${wrpname}
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zip -q -9 "${reldir}/${binname}.zip" ${binname} ${wrpname}
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rm ${binname} ${wrpname}
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rm ${binname} ${wrpname}
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if [ -d out/windows/steam ]; then
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cp out/windows/steam/godot.windows.editor.x86_64.exe ${steamdir}/godot.windows.opt.tools.64.exe
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cp out/windows/steam/godot.windows.editor.x86_32.exe ${steamdir}/godot.windows.opt.tools.32.exe
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sign_windows ${steamdir}/godot.windows.opt.tools.64.exe
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sign_windows ${steamdir}/godot.windows.opt.tools.32.exe
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fi
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# Templates
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# Templates
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cp out/windows/x86_64/templates/godot.windows.template_release.x86_64.exe ${templatesdir}/windows_release_x86_64.exe
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cp out/windows/x86_64/templates/godot.windows.template_release.x86_64.exe ${templatesdir}/windows_release_x86_64.exe
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cp out/windows/x86_64/templates/godot.windows.template_debug.x86_64.exe ${templatesdir}/windows_debug_x86_64.exe
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cp out/windows/x86_64/templates/godot.windows.template_debug.x86_64.exe ${templatesdir}/windows_debug_x86_64.exe
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@@ -312,6 +308,20 @@ if [ "${build_classical}" == "1" ]; then
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rm -rf macos_template.app
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rm -rf macos_template.app
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sign_macos_template ${templatesdir} 0
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sign_macos_template ${templatesdir} 0
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## Steam (Classical) ##
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if [ -d out/windows/steam ]; then
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cp out/windows/steam/godot.windows.editor.x86_64.exe ${steamdir}/godot.windows.opt.tools.64.exe
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cp out/windows/steam/godot.windows.editor.x86_32.exe ${steamdir}/godot.windows.opt.tools.32.exe
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sign_windows ${steamdir}/godot.windows.opt.tools.64.exe
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sign_windows ${steamdir}/godot.windows.opt.tools.32.exe
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unzip ${reldir}/${godot_basename}_linux.x86_64.zip -d ${steamdir}/
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unzip ${reldir}/${godot_basename}_linux.x86_32.zip -d ${steamdir}/
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mv ${steamdir}/{${godot_basename}_linux.x86_64,godot.x11.opt.tools.64}
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mv ${steamdir}/{${godot_basename}_linux.x86_32,godot.x11.opt.tools.32}
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unzip ${reldir}/${godot_basename}_macos.universal -d ${steamdir}/
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fi
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## Web (Classical) ##
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## Web (Classical) ##
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# Editor
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# Editor
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13
build.sh
13
build.sh
@@ -4,6 +4,14 @@ set -e
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OPTIND=1
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OPTIND=1
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export basedir="$(pwd)"
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mkdir -p ${basedir}/out
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mkdir -p ${basedir}/out/logs
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mkdir -p ${basedir}/mono-glue
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# Log output to a file automatically.
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exec > >(tee -a "out/logs/build") 2>&1
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# Config
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# Config
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# For default registry and number of cores.
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# For default registry and number of cores.
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@@ -228,11 +236,6 @@ EOF
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popd
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popd
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fi
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fi
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export basedir="$(pwd)"
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mkdir -p ${basedir}/out
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mkdir -p ${basedir}/out/logs
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mkdir -p ${basedir}/mono-glue
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export podman_run="${podman} run -it --rm --env BUILD_NAME=${BUILD_NAME} --env GODOT_VERSION_STATUS=${GODOT_VERSION_STATUS} --env NUM_CORES=${NUM_CORES} --env CLASSICAL=${build_classical} --env MONO=${build_mono} -v ${basedir}/godot-${godot_version}.tar.gz:/root/godot.tar.gz -v ${basedir}/mono-glue:/root/mono-glue -w /root/"
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export podman_run="${podman} run -it --rm --env BUILD_NAME=${BUILD_NAME} --env GODOT_VERSION_STATUS=${GODOT_VERSION_STATUS} --env NUM_CORES=${NUM_CORES} --env CLASSICAL=${build_classical} --env MONO=${build_mono} -v ${basedir}/godot-${godot_version}.tar.gz:/root/godot.tar.gz -v ${basedir}/mono-glue:/root/mono-glue -w /root/"
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export img_version=$IMAGE_VERSION
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export img_version=$IMAGE_VERSION
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15
config.sh.in
15
config.sh.in
@@ -12,10 +12,25 @@
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# relevant tool in your PATH or an absolute path to run it from.
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# relevant tool in your PATH or an absolute path to run it from.
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export PODMAN='podman'
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export PODMAN='podman'
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# GitHub token for @GodotBuilder for releases on godotengine/godot-builds,
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# can use a long expiry date.
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# For stable releases to godotengine/godot, generate a personal token with
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# write access to godotengine/godot for use in publish-release.sh.
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export GH_TOKEN=''
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# Path to a Git clone of https://github.com/godotengine/godot-builds.
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# Path to a Git clone of https://github.com/godotengine/godot-builds.
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# Only used for uploading official releases.
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# Only used for uploading official releases.
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export GODOT_BUILDS_PATH=''
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export GODOT_BUILDS_PATH=''
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# Path to the directory with the Steam upload setup.
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export UPLOAD_STEAM_PATH=''
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# Path to the directory with the EGS upload setup.
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export UPLOAD_EGS_PATH=''
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# Path to the 'butler' binary for upload of stable releases to itch.io.
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export UPLOAD_ITCH_BUTLER=''
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# SSH hostname to upload Web editor builds to.
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# SSH hostname to upload Web editor builds to.
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# Only used for uploading official releases.
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# Only used for uploading official releases.
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export WEB_EDITOR_HOSTNAME=''
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export WEB_EDITOR_HOSTNAME=''
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@@ -2,21 +2,26 @@
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set -e
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set -e
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# Log output to a file automatically.
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exec > >(tee -a "out/logs/publish-release") 2>&1
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# Config
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# Config
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# For signing keys, and path to godot-builds repo.
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# For upload tools and signing/release keys.
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source ./config.sh
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source ./config.sh
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godot_version=""
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godot_version=""
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web_editor_latest=0
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latest_stable=0
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skip_stable=0
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while getopts "h?v:l" opt; do
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while getopts "h?v:ls" opt; do
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case "$opt" in
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case "$opt" in
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h|\?)
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h|\?)
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echo "Usage: $0 [OPTIONS...]"
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echo "Usage: $0 [OPTIONS...]"
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echo
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echo
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echo " -v godot version (e.g: 3.2-stable) [mandatory]"
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echo " -v godot version (e.g: 3.2-stable) [mandatory]"
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echo " -l mark web editor as latest"
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echo " -l latest stable release (web editor, itch.io, EGS)"
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echo " -s don't run stable specific steps"
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echo
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echo
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exit 1
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exit 1
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;;
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;;
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@@ -24,7 +29,10 @@ while getopts "h?v:l" opt; do
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godot_version=$OPTARG
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godot_version=$OPTARG
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;;
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;;
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l)
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l)
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web_editor_latest=1
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latest_stable=1
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;;
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s)
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skip_stable=1
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;;
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;;
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esac
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esac
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done
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done
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@@ -34,6 +42,9 @@ if [ -z "${godot_version}" ]; then
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exit 1
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exit 1
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fi
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fi
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basedir=$(pwd)
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reldir=${basedir}/releases/${godot_version}
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# Confirm
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# Confirm
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IFS=- read version status <<< "${godot_version}"
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IFS=- read version status <<< "${godot_version}"
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@@ -46,8 +57,44 @@ case "$choice" in
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esac
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esac
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template_version=${version}.${status}
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template_version=${version}.${status}
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# Config checks for stable releases.
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if [ "${status}" == "stable" -a "${skip_stable}" == "0" ]; then
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echo "Publishing a stable release. Checking that configuration is valid to perform stable release specific steps."
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read -p "Enter personal access token (GH_TOKEN) for godotengine/godot: " personal_gh_token
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if [[ "${personal_gh_token}" != "github_pat_"* ]]; then
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echo "Provided personal access token should start with 'github_pat', aborting."
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exit 1
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fi
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if ! gh api repos/godotengine/godot/git/refs/tags | grep -q ${godot_version}; then
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echo "The tag '${godot_version}' does not exist in godotengine/godot, aborting."
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echo "Push commits and create it manually before running this script."
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exit 1
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fi
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if [ ! -d "${UPLOAD_STEAM_PATH}" ]; then
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echo "Invalid config.sh: UPLOAD_STEAM_PATH is not a directory, aborting."
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exit 1
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fi
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if [ "${latest_stable}" == "1" ]; then
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if [ ! -d "${UPLOAD_EGS_PATH}" ]; then
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echo "Invalid config.sh: UPLOAD_EGS_PATH is not a directory, aborting."
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exit 1
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fi
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if [ ! -x "${UPLOAD_ITCH_BUTLER}" ]; then
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echo "Invalid config.sh: UPLOAD_ITCH_BUTLER does not point to an executable, aborting."
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exit 1
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fi
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fi
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fi
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# Upload to GitHub godot-builds
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# Upload to GitHub godot-builds
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echo "Uploading release to to godotengine/godot-builds repository."
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if [ -z "${GODOT_BUILDS_PATH}" ]; then
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if [ -z "${GODOT_BUILDS_PATH}" ]; then
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echo "Missing path to godotengine/godot-builds clone in config.sh, necessary to upload releases. Aborting."
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echo "Missing path to godotengine/godot-builds clone in config.sh, necessary to upload releases. Aborting."
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exit 1
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exit 1
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@@ -55,17 +102,64 @@ fi
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${GODOT_BUILDS_PATH}/tools/upload-github.sh -v ${version} -f ${status}
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${GODOT_BUILDS_PATH}/tools/upload-github.sh -v ${version} -f ${status}
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# Web editor
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# Stable release only
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scp -P 22 -r web/${template_version} ${WEB_EDITOR_HOSTNAME}:/home/akien/web_editor/
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if [ "${status}" == "stable" -a "${skip_stable}" == "0" ]; then
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sleep 2
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namever=Godot_v${godot_version}
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command="sudo mv /home/akien/web_editor/${template_version} /var/www/editor.godotengine.org/public/releases/"
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command="${command}; cd /var/www/editor.godotengine.org; sudo chown -R www-data:www-data public/releases/${template_version}"
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echo "Uploading stable release to main GitHub repository."
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command="${command}; sudo ./create-symlinks.sh -v ${template_version}"
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if [ $web_editor_latest == 1 ]; then
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export GH_TOKEN=${personal_gh_token}
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command="${command} -l"
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pushd git
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# Get release details from existing godot-builds release.
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release_info=$(gh release view ${godot_version} --repo godotengine/godot-builds --json name,body)
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release_title=$(echo "$release_info" | jq -r '.name')
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release_desc=$(echo "$release_info" | jq -r '.body')
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gh release create ${godot_version} --repo godotengine/godot --title "$release_title" --notes "$release_desc"
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gh release upload ${godot_version} ${reldir}/[Gg]* ${reldir}/mono/[Gg]*
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# Concatenate SHA sums.
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cp ${reldir}/SHA512-SUMS.txt .
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cat ${reldir}/mono/SHA512-SUMS.txt >> SHA512-SUMS.txt
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gh release upload ${godot_version} SHA512-SUMS.txt
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rm SHA512-SUMS.txt
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popd
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echo "Uploading stable release to Steam."
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pushd ${UPLOAD_STEAM_PATH}
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rm -rf content/bin/[Gg]*
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rm -rf content/editor_data/export_templates/*
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cp -f ${basedir}/git/*.{md,txt,png,svg} content/
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# Steam specific binaries prepared by build-release.sh
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cp -r ${basedir}/steam/[Gg]* content/bin/
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unzip ${reldir}/${namever}_export_templates.tpz -d content/editor_data/export_templates/
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mv content/editor_data/export_templates/{templates,${template_version}}
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steam_build/build.sh
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popd
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if [ "${latest_stable}" == "1" ]; then
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echo "Uploading stable release to EGS (latest only)."
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pushd ${UPLOAD_EGS_PATH}
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rm -rf buildroot-*/*
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unzip ${reldir}/${namever}_win64.exe.zip -d buildroot-win64/
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unzip ${reldir}/${namever}_win32.exe.zip -d buildroot-win32/
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unzip ${reldir}/${namever}_macos.universal.zip -d buildroot-macos/
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./upload.sh -v ${godot_version}
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popd
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echo "Uploading stable release to itch.io (latest only)."
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${UPLOAD_ITCH_BUTLER} push ${reldir}/${namever}_linux.x86_64.zip godotengine/godot:linux-64-stable --userversion ${godot_version}
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${UPLOAD_ITCH_BUTLER} push ${reldir}/${namever}_linux.x86_32.zip godotengine/godot:linux-32-stable --userversion ${godot_version}
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${UPLOAD_ITCH_BUTLER} push ${reldir}/${namever}_win64.exe.zip godotengine/godot:windows-64-stable --userversion ${godot_version}
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${UPLOAD_ITCH_BUTLER} push ${reldir}/${namever}_win32.exe.zip godotengine/godot:windows-32-stable --userversion ${godot_version}
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${UPLOAD_ITCH_BUTLER} push ${reldir}/${namever}_macos.universal.zip godotengine/godot:osx-64-stable --userversion ${godot_version}
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fi
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echo "All stable release upload steps done."
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fi
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fi
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ssh -P 22 ${WEB_EDITOR_HOSTNAME} "${command}"
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# NuGet packages
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# NuGet packages
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@@ -91,8 +185,40 @@ else
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echo "Disabling Android library publishing as deps/keystore doesn't exist."
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echo "Disabling Android library publishing as deps/keystore doesn't exist."
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fi
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fi
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# Stable release only
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# Web editor
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if [ "${status}" == "stable" ]; then
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echo "Uploading web editor... (with retry logic as it can be flaky)"
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echo "NOTE: This script doesn't handle yet uploading stable releases to the main GitHub repository, Steam, EGS, and itch.io."
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MAX_RETRIES=5
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delay=5
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retry_command() {
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local attempt=1
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local cmd=$1
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while [ ${attempt} -le ${MAX_RETRIES} ]; do
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echo "Attempt ${attempt}: Running command..."
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eval "${cmd}" && return 0 # Success
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echo "Command failed. Retrying in ${delay} seconds..."
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sleep ${delay}
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((attempt++))
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delay=$((delay * 2)) # Exponential backoff
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done
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echo "❌ Command failed after ${MAX_RETRIES} attempts."
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return 1
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}
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command="sudo mv /home/akien/web_editor/${template_version} /var/www/editor.godotengine.org/public/releases/"
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command="${command}; cd /var/www/editor.godotengine.org; sudo chown -R www-data:www-data public/releases/${template_version}"
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command="${command}; sudo ./create-symlinks.sh -v ${template_version}"
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if [ "${latest_stable}" == "1" ]; then
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echo "Marking web editor build as 'latest'."
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command="${command} -l"
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fi
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fi
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retry_command "scp -P 22 -r web/${template_version} ${WEB_EDITOR_HOSTNAME}:/home/akien/web_editor/"
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sleep 2
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retry_command "ssh -p 22 ${WEB_EDITOR_HOSTNAME} '${command}'"
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echo "All publishing steps done. Check out/logs/publish-release to double check that all steps succeeded."
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|
|||||||
Reference in New Issue
Block a user