mirror of
https://github.com/godotengine/godot-build-scripts.git
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Web: Rename javascript to web
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64
build-web/build.sh
Executable file
64
build-web/build.sh
Executable file
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#!/bin/bash
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set -e
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# Config
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export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
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export OPTIONS="production=yes use_thinlto=yes"
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export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes mono_prefix=/root/mono-installs/wasm-runtime-release use_lto=no use_thinlto=no"
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export TERM=xterm
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rm -rf godot
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mkdir godot
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cd godot
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tar xf /root/godot.tar.gz --strip-components=1
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# Classical
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if [ "${CLASSICAL}" == "1" ]; then
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echo "Starting classical build for Web..."
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source /root/emsdk_${EMSCRIPTEN_CLASSICAL}/emsdk_env.sh
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$SCONS platform=web ${OPTIONS} target=release_debug tools=no
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$SCONS platform=web ${OPTIONS} target=release tools=no
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$SCONS platform=web ${OPTIONS} target=release_debug tools=no gdnative_enabled=yes
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$SCONS platform=web ${OPTIONS} target=release tools=no gdnative_enabled=yes
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mkdir -p /root/out/templates
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cp -rvp bin/*.zip /root/out/templates
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rm -f bin/*.zip
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$SCONS platform=web ${OPTIONS} target=release_debug tools=yes use_closure_compiler=yes
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mkdir -p /root/out/tools
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cp -rvp bin/*.zip /root/out/tools
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rm -f bin/*.zip
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fi
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# Mono
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if [ "${MONO}" == "1" ]; then
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echo "Starting Mono build for Web..."
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source /root/emsdk_${EMSCRIPTEN_MONO}/emsdk_env.sh
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cp /root/mono-glue/*.cpp modules/mono/glue/
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cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
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cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
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$SCONS platform=web ${OPTIONS} ${OPTIONS_MONO} target=release_debug tools=no
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$SCONS platform=web ${OPTIONS} ${OPTIONS_MONO} target=release tools=no
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mkdir -p /root/out/templates-mono
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cp -rvp bin/*.zip /root/out/templates-mono
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rm -f bin/*.zip
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mkdir -p /root/out/templates-mono/bcl
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cp -r /root/mono-installs/wasm-bcl/wasm /root/out/templates-mono/bcl/
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fi
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echo "Web build successful"
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