Rename OSX to macOS and iPhoneOS to iOS.

This commit is contained in:
bruvzg
2022-07-20 11:18:38 +03:00
committed by Rémi Verschelde
parent 0fe855cc72
commit 0dc9509c1f
5 changed files with 133 additions and 133 deletions

100
build-macos/build.sh Executable file
View File

@@ -0,0 +1,100 @@
#!/bin/bash
set -e
# Config
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
export OPTIONS="osxcross_sdk=darwin21.4 production=yes use_volk=no VULKAN_SDK_PATH=/root/vulkansdk"
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes"
export MONO_PREFIX_X86_64="/root/mono-installs/desktop-osx-x86_64-release"
export MONO_PREFIX_ARM64="/root/mono-installs/desktop-osx-arm64-release"
export STRIP="x86_64-apple-darwin21.4-strip -u -r"
export TERM=xterm
rm -rf godot
mkdir godot
cd godot
tar xf /root/godot.tar.gz --strip-components=1
# Classical
if [ "${CLASSICAL}" == "1" ]; then
echo "Starting classical build for macOS..."
$SCONS platform=macos $OPTIONS arch=x86_64 tools=yes target=release_debug
$SCONS platform=macos $OPTIONS arch=arm64 tools=yes target=release_debug
lipo -create bin/godot.macos.opt.tools.x86_64 bin/godot.macos.opt.tools.arm64 -output bin/godot.macos.opt.tools.universal
$STRIP bin/godot.macos.opt.tools.universal
mkdir -p /root/out/tools
cp -rvp bin/* /root/out/tools
rm -rf bin
$SCONS platform=macos $OPTIONS arch=x86_64 tools=no target=release_debug
$SCONS platform=macos $OPTIONS arch=arm64 tools=no target=release_debug
lipo -create bin/godot.macos.opt.debug.x86_64 bin/godot.macos.opt.debug.arm64 -output bin/godot.macos.opt.debug.universal
$STRIP bin/godot.macos.opt.debug.universal
$SCONS platform=macos $OPTIONS arch=x86_64 tools=no target=release
$SCONS platform=macos $OPTIONS arch=arm64 tools=no target=release
lipo -create bin/godot.macos.opt.x86_64 bin/godot.macos.opt.arm64 -output bin/godot.macos.opt.universal
$STRIP bin/godot.macos.opt.universal
mkdir -p /root/out/templates
cp -rvp bin/* /root/out/templates
rm -rf bin
fi
# Mono
if [ "${MONO}" == "1" ]; then
echo "Starting Mono build for macOS..."
cp /root/mono-glue/*.cpp modules/mono/glue/
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
# Note: A bit of dylib wrangling involved as x86_64 and arm64 builds both generate GodotSharp
# so the second build overrides the first, but we need to lipo the libs to make them universal.
# We also need to ensure that /etc/mono/config has the proper filenames (keep arm64 as the last
# build so that we rely on its config, which has libmono-native.dylib instead of
# libmono-native-compat.dylib).
mkdir -p tmp-lib/{x86_64,arm64}
$SCONS platform=macos $OPTIONS $OPTIONS_MONO mono_prefix=$MONO_PREFIX_X86_64 arch=x86_64 tools=yes target=release_debug copy_mono_root=yes
cp bin/GodotSharp/Mono/lib/*.dylib tmp-lib/x86_64/
$SCONS platform=macos $OPTIONS $OPTIONS_MONO mono_prefix=$MONO_PREFIX_ARM64 arch=arm64 tools=yes target=release_debug copy_mono_root=yes
cp bin/GodotSharp/Mono/lib/*.dylib tmp-lib/arm64/
lipo -create bin/godot.macos.opt.tools.x86_64.mono bin/godot.macos.opt.tools.arm64.mono -output bin/godot.macos.opt.tools.universal.mono
$STRIP bin/godot.macos.opt.tools.universal.mono
# Make universal versions of the dylibs we use.
lipo -create tmp-lib/x86_64/libmono-native-compat.dylib tmp-lib/arm64/libmono-native.dylib -output tmp-lib/libmono-native.dylib
lipo -create tmp-lib/x86_64/libMonoPosixHelper.dylib tmp-lib/arm64/libMonoPosixHelper.dylib -output tmp-lib/libMonoPosixHelper.dylib
# Somehow only included in x86_64 build.
cp tmp-lib/x86_64/libmono-btls-shared.dylib tmp-lib/
cp -f tmp-lib/*.dylib bin/GodotSharp/Mono/lib/
mkdir -p /root/out/tools-mono
cp -rvp bin/* /root/out/tools-mono
rm -rf bin
$SCONS platform=macos $OPTIONS $OPTIONS_MONO mono_prefix=$MONO_PREFIX_X86_64 arch=x86_64 tools=no target=release_debug
$SCONS platform=macos $OPTIONS $OPTIONS_MONO mono_prefix=$MONO_PREFIX_ARM64 arch=arm64 tools=no target=release_debug
lipo -create bin/godot.macos.opt.debug.x86_64.mono bin/godot.macos.opt.debug.arm64.mono -output bin/godot.macos.opt.debug.universal.mono
$STRIP bin/godot.macos.opt.debug.universal.mono
$SCONS platform=macos $OPTIONS $OPTIONS_MONO mono_prefix=$MONO_PREFIX_X86_64 arch=x86_64 tools=no target=release
$SCONS platform=macos $OPTIONS $OPTIONS_MONO mono_prefix=$MONO_PREFIX_ARM64 arch=arm64 tools=no target=release
lipo -create bin/godot.macos.opt.x86_64.mono bin/godot.macos.opt.arm64.mono -output bin/godot.macos.opt.universal.mono
$STRIP bin/godot.macos.opt.universal.mono
cp -f tmp-lib/*.dylib bin/data.mono.macos.64.release/Mono/lib/
cp -f tmp-lib/*.dylib bin/data.mono.macos.64.release_debug/Mono/lib/
mkdir -p /root/out/templates-mono
cp -rvp bin/* /root/out/templates-mono
rm -rf bin
fi
echo "macOS build successful"