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godot-blender-exporter/tests/reference_exports/collision_empties/sphere.escn
Henry Conklin eaf80e476a Store the draw type when exporting empty nodes
Supports using empties as placeholders for collision shapes
2021-08-28 06:58:18 -04:00

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[gd_scene load_steps=1 format=2]
[node type="Spatial" name="Scene"]
[node name="sphere-colonly" type="Spatial" parent="."]
transform = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0)
__meta__ = { "empty_draw_type": "SPHERE" }