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1. change transparent object's default refraction offset to (0.0, 0.0) 2. successfuly generating shader script even if no texture image provided 3. if image texture node has no coordinate input, default to UV 4. remove glass effection in transparent principled BSDF 5. set a assertion guard in defining output sockets 6. correct emission and transparent bsdf output 7. more safe property check in mix shader 8. fix possible SameFileError in texture exporting