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* Export Curve objects as Godot Path nodes. Fixes #330. Relates to godotengine/godot-proposals#527. Previously, curves in blender were exported to meshes in Godot. Now, a bezier curve created in blender will be exported as a Path node with a Curve3D resource matching the blender data. The curve will have a child MeshInstance that renders the bevel. Only bezier curves are exported to Godot Path nodes. Other curves, such as Nurbs, export only as meshes as they did previously. * Export all splines but only assign the active one. * Remove curve test scenes for now. They are generated with too recent of a blender version. We'll add them again after bumping the blender CI version. * Fix pylint warnings.