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godot-blender-exporter/io_scene_godot
Ryan Roden-Corrent 3e66e12d7c Export Curve objects as Godot Path nodes. (#380)
* Export Curve objects as Godot Path nodes.

Fixes #330.
Relates to godotengine/godot-proposals#527.

Previously, curves in blender were exported to meshes in Godot.

Now, a bezier curve created in blender will be exported as a Path node
with a Curve3D resource matching the blender data. The curve will have a
child MeshInstance that renders the bevel.

Only bezier curves are exported to Godot Path nodes. Other curves, such
as Nurbs, export only as meshes as they did previously.

* Export all splines but only assign the active one.

* Remove curve test scenes for now.

They are generated with too recent of a blender version. We'll add them
again after bumping the blender CI version.

* Fix pylint warnings.
2020-12-16 22:01:53 +08:00
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