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godotengine/godot-blender-exporter
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master
godot-blender-exporter/tests/test_scenes
History
Henry Conklin eaf80e476a Store the draw type when exporting empty nodes
Supports using empties as placeholders for collision shapes
2021-08-28 06:58:18 -04:00
..
action_animation
Change _loop suffix to -loop.
2020-02-25 06:50:48 -05:00
action_with_constraint
Fix should obj exporting check, fix non-deform bone in constraint issue (#156)
2019-02-07 22:40:45 -08:00
armature
[-] Add ordered_bones method to ensure bone order matches armature hierarchy
2021-03-05 21:51:44 -05:00
camera
initial commit for blender 2.80 support
2018-12-16 21:23:24 -08:00
collision_empties
Store the draw type when exporting empty nodes
2021-08-28 06:58:18 -04:00
light
Fix testing failing in CI
2019-12-08 21:50:05 -08:00
material
initial commit for blender 2.80 support
2018-12-16 21:23:24 -08:00
material_cycle
Improve our attempt at exporting SpatialMaterials. (#341)
2020-06-05 15:53:55 +08:00
mesh
Fix crash on sharing Concave/Convex collision mesh
2019-08-03 23:29:47 -06:00
misc
initial commit for blender 2.80 support
2018-12-16 21:23:24 -08:00
nla_animation
initial commit for blender 2.80 support
2018-12-16 21:23:24 -08:00
scene_animation
initial commit for blender 2.80 support
2018-12-16 21:23:24 -08:00
shape_key
Squashed commit, multiple bug fixes + improvements.
2019-06-13 11:27:56 +01:00
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