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godotengine/godot-blender-exporter
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master
godot-blender-exporter/io_scene_godot/converters
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Minjae Kim 2db443a23a fix use_inherit_scale deprecation
2024-01-06 04:10:41 +09:00
..
animation
fix use_inherit_scale deprecation
2024-01-06 04:10:41 +09:00
material
add ShaderFunction for vector element-wise multiplication (#376)
2021-07-29 23:21:48 +08:00
__init__.py
Export Curve objects as Godot Path nodes. (#380)
2020-12-16 22:01:53 +08:00
armature.py
[-] Add ordered_bones method to ensure bone order matches armature hierarchy
2021-03-05 21:51:44 -05:00
mesh.py
Only triangulate n-gons when necessary for calc_tangents (#379)
2020-11-26 00:30:36 +08:00
multimesh.py
Normalize line endings in multimesh.py (#381)
2020-11-15 18:16:37 +01:00
physics.py
Only triangulate n-gons when necessary for calc_tangents (#379)
2020-11-26 00:30:36 +08:00
simple_nodes.py
Store the draw type when exporting empty nodes
2021-08-28 06:58:18 -04:00
utils.py
[-] Fix version check for mesh update to work with blender 3.0
2021-12-23 14:34:30 -05:00
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