diff --git a/io_scene_godot/converters/material/script_shader/node_converters.py b/io_scene_godot/converters/material/script_shader/node_converters.py index 449fbc1..2e79538 100644 --- a/io_scene_godot/converters/material/script_shader/node_converters.py +++ b/io_scene_godot/converters/material/script_shader/node_converters.py @@ -760,7 +760,7 @@ class ImageTextureNodeConverter(NodeConverterBase): tex_coord_socket = self.bl_node.inputs[0] tex_coord = self.in_sockets_map[tex_coord_socket] if not tex_coord_socket.is_linked: - self.local_code.append("%s = vec3(UV, 0.0)" % tex_coord) + self.local_code.append("%s = vec3(UV, 0.0)" % tex_coord) tex_var = self.generate_tmp_texture_id(self.bl_node.name) if self.bl_node.image is not None: