mirror of
https://github.com/godotengine/godot-benchmarks.git
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This provides a web interface generated with Hugo for tracking benchmark results over time. Automatic dark theme support is provided using water.css. Benchmarks are run daily on a dedicated server with the `master` branch of Godot compiled from source on that server, so that build time and memory usage during the build can also be tracked over time. Binary size as well as startup/shutdown time and memory usage from an empty project are also measured.
21 lines
311 B
Plaintext
21 lines
311 B
Plaintext
# Godot-specific ignores
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.godot/
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export.cfg
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export_presets.cfg
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logs/
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# Imported translations (automatically generated from CSV files)
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*.translation
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# Mono-specific ignores
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.mono/
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data_*/
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mono_crash.*.json
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# System/tool-specific ignores
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.directory
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*~
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# Godot Git repository clone (run-benchmarks.sh)
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/godot/
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