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godot-benchmarks/benchmarks/rendering
Hugo Locurcio 9831ab3c6d Improve benchmark registration
- Automatically register benchmarks based on `.tscn` files found in the
  `benchmarks/` folder.
  - `manager.gd` no longer needs to be edited every time a benchmark is added.
- Use full path for include/exclude glob instead of just the last category's name.
- Move benchmarks to a subfolder.
- Position the benchmark label away from the window's edges for better readability,
  and increase its outline size.
- Run the dynamic light cull with shadows benchmark
  (there was a `.tscn` file but it was unused).
2022-08-22 23:01:35 +02:00
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2022-08-22 23:01:35 +02:00