Files
godot-benchmarks/rendering/culling/dynamic_light_cull.tscn
Hugo Locurcio b416f5792a Add initial GDScript tests
- Add wall clock time measurement on benchmarks.
- Allow tests to not have a predefined time limit.
  - This is required for scripting tests.
- Fix culling tests not reporting GPU time.
2021-11-29 14:43:11 +01:00

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://benchmark.gd" type="Script" id=1]
[ext_resource path="res://rendering/culling/dynamic_light_cull.gd" type="Script" id=2]
[node name="Node3D" type="Node3D"]
script = ExtResource( 2 )
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.873609 )
current = true
far = 200.0
script = null
[node name="Benchmark" type="Label" parent="."]
offset_right = 40.0
offset_bottom = 40.0
structured_text_bidi_override_options = [ ]
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
test_render_cpu = true
test_render_gpu = true