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godot-benchmarks/project.godot
Hugo Locurcio 64b7a69e5b Add various GDScript, core, GUI and physics benchmarks
- Make idle and physics time measurements somewhat functional,
  given what the engine exposes.
2023-06-29 11:11:24 +02:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Godot Benchmarks"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.1")
config/icon="res://icon.png"
[autoload]
Manager="*res://manager.gd"
[debug]
gdscript/warnings/standalone_expression=0
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/stretch/mode="viewport"
[gui]
theme/default_theme_scale=1.5
[rendering]
occlusion_culling/use_occlusion_culling=true