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godot-benchmarks/gdextension/SConstruct
Emmanouil Papadeas 460494848a Port GDScript benchmarks to C++ (#86)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-08-04 23:13:59 +02:00

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Python

#!/usr/bin/env python
import os
import sys
env = SConscript("godot-cpp/SConstruct")
# For reference:
# - CCFLAGS are compilation flags shared between C and C++
# - CFLAGS are for C-specific compilation flags
# - CXXFLAGS are for C++-specific compilation flags
# - CPPFLAGS are for pre-processor flags
# - CPPDEFINES are for pre-processor defines
# - LINKFLAGS are for linking flags
# tweak this if you want to use different folders, or more folders, to store your source code in.
env.Append(CPPPATH=["src/"])
sources = Glob("src/*.cpp")
sources.extend(Glob("src/benchmarks/*.cpp"))
if env["platform"] == "macos":
library = env.SharedLibrary(
"bin/libcppbenchmarks.{}.{}.framework/libcppbenchmarks.{}.{}".format(
env["platform"], env["target"], env["platform"], env["target"]
),
source=sources,
)
else:
library = env.SharedLibrary(
"bin/libcppbenchmarks{}{}".format(env["suffix"], env["SHLIBSUFFIX"]),
source=sources,
)
Default(library)