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godot-benchmarks/project.godot
Hugo Locurcio db1e05d373 Disable V-Sync when running benchmarks
This is required for accurate CPU/GPU time reporting, as the GPU
may downclock if it ends up being underutilized due to the FPS cap
imposed by V-Sync (leading to artificially increased CPU/GPU times).
2024-05-15 23:59:34 +02:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Godot Benchmarks"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.3")
config/icon="res://icon.png"
[autoload]
Manager="*res://manager.gd"
[debug]
gdscript/warnings/standalone_expression=0
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/stretch/mode="viewport"
window/vsync/vsync_mode=0
[dotnet]
project/assembly_name="Godot Benchmarks"
[gui]
theme/default_theme_scale=1.5
[rendering]
occlusion_culling/use_occlusion_culling=true