mirror of
https://github.com/godotengine/godot-benchmarks.git
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20 lines
1.0 KiB
Plaintext
20 lines
1.0 KiB
Plaintext
Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Godot Benchmarks", "Godot Benchmarks.csproj", "{A7FD1DC6-AE2B-4F17-B4BA-2FD940E01B47}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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ExportDebug|Any CPU = ExportDebug|Any CPU
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ExportRelease|Any CPU = ExportRelease|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{A7FD1DC6-AE2B-4F17-B4BA-2FD940E01B47}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{A7FD1DC6-AE2B-4F17-B4BA-2FD940E01B47}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{A7FD1DC6-AE2B-4F17-B4BA-2FD940E01B47}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
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{A7FD1DC6-AE2B-4F17-B4BA-2FD940E01B47}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
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{A7FD1DC6-AE2B-4F17-B4BA-2FD940E01B47}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
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{A7FD1DC6-AE2B-4F17-B4BA-2FD940E01B47}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
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EndGlobalSection
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EndGlobal
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