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godot-benchmarks/supplemental/bunny_meshinstance2d.tscn
Hugo Locurcio 34a1c24f95 Resave all scenes and scripts on Godot 4.4.dev5, fix GDScript warnings
This will avoid large diffs later on.

This also fixes GDScript warnings across the codebase.
2024-11-27 15:00:18 +01:00

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[gd_scene load_steps=3 format=4 uid="uid://c7ntecauarpef"]
[ext_resource type="Texture2D" uid="uid://bix3405cfiuk4" path="res://supplemental/bunny.png" id="1_52gt6"]
[sub_resource type="ArrayMesh" id="ArrayMesh_hgweu"]
_surfaces = [{
"2d": true,
"aabb": AABB(-16, -16, 0, 32, 32, 0),
"attribute_data": PackedByteArray("AABQP83MzDwAAFA/MzNzPQAAgD9mZjY+AACAPwAAYD/NzHg/AABgPzMzYz8AAIA/AAAAPgAAgD8AAAAAZmZePwAAAAAAAEA+AACAPmZm5jwAAIA+AAAAAGZmvj4AAAAAMzP7PgAAwD1mZgY/AADAPWZmEj8AAAAAMzNDPwAAAAA="),
"format": 34393296913,
"index_count": 42,
"index_data": PackedByteArray("DwAAAAEAAQACAAMABAAFAAYABgAHAAgACQAKAAsADQAOAA8ADwABAAMABAAGAAgACAAJAAsADQAPAAMAAwAEAAgACAALAAwADAANAAMAAwAIAAwA"),
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 16,
"vertex_data": PackedByteArray("AAAgQTMzc8EAACBBmplhwQAAgEHNzCTBAACAQQAAQEGamXFBAABAQWZmRkEAAIBBAABAwQAAgEEAAIDBzMw8QQAAgMEAACDBAAAAwZqZccEAAADBAACAwTQzg8AAAIDBoJmZvgAAUMHAzEw/AABQwTAzE0AAAIDBZmYGQQAAgME=")
}]
[node name="bunny" type="MeshInstance2D"]
mesh = SubResource("ArrayMesh_hgweu")
texture = ExtResource("1_52gt6")