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godot-benchmarks/default_env.tres
Hugo Locurcio 118341742d Add Skeleton3D and AnimationTree benchmarks (#105)
These benchmarks represent stress tests that challenge the CPU
with lots of animation calls.

This also adds a default environment that makes it easier to distinguish
objects from the background, even when there is no light in the scene.
2025-06-16 07:48:15 -07:00

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[gd_resource type="Environment" load_steps=3 format=3 uid="uid://du1js6r1lrlb7"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_n4y2n"]
sky_top_color = Color(1, 1, 1, 1)
sky_horizon_color = Color(0.501961, 0.501961, 0.501961, 1)
sky_curve = 1.0
ground_bottom_color = Color(0, 0, 0, 1)
ground_horizon_color = Color(0.501961, 0.501961, 0.501961, 1)
ground_curve = 1.0
sun_angle_max = 0.0
[sub_resource type="Sky" id="Sky_ooua1"]
sky_material = SubResource("ProceduralSkyMaterial_n4y2n")
[resource]
background_mode = 1
sky = SubResource("Sky_ooua1")
ambient_light_source = 3