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https://github.com/godotengine/godot-benchmarks.git
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28 lines
813 B
GDScript
28 lines
813 B
GDScript
extends Benchmark
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const NUM_POINTS := 1_000
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const UPPER_LEFT_DOWN := Vector3(0.0, 0.0, 0.0)
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const BOTTOM_RIGHT_UP := Vector3(10.0, 10.0, 10.0)
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var rng := RandomNumberGenerator.new()
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func scatter_points_3D(num_points: int,
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upper_left_down: Vector3,
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bottom_right_up: Vector3) -> PackedVector3Array:
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rng.seed = hash("Delaunay3D")
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var points := PackedVector3Array()
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for i in range(num_points):
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points.append(Vector3(
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rng.randf_range(upper_left_down.x, bottom_right_up.x),
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rng.randf_range(upper_left_down.y, bottom_right_up.y),
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rng.randf_range(upper_left_down.z, bottom_right_up.z)
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))
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return points
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var scattered_points := scatter_points_3D(NUM_POINTS, UPPER_LEFT_DOWN, BOTTOM_RIGHT_UP)
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func benchmark_delaunay3D() -> void:
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Geometry3D.tetrahedralize_delaunay(scattered_points)
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