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https://github.com/godotengine/godot-benchmarks.git
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27 lines
689 B
GDScript
27 lines
689 B
GDScript
extends Benchmark
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const NUM_POINTS := 7_000
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const UPPER_LEFT := Vector2(0.0, 0.0)
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const BOTTOM_RIGHT := Vector2(10.0, 10.0)
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var rng := RandomNumberGenerator.new()
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func scatter_points(num_points: int,
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upper_left: Vector2,
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bottom_right: Vector2) -> PackedVector2Array:
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rng.seed = hash("Delaunay2D")
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var points := PackedVector2Array()
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for i in range(num_points):
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points.append(Vector2(
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rng.randf_range(upper_left.x, bottom_right.x),
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rng.randf_range(upper_left.y, bottom_right.y)
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))
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return points
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var scattered_points := scatter_points(NUM_POINTS, UPPER_LEFT, BOTTOM_RIGHT)
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func benchmark_delaunay2D() -> void:
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Geometry2D.triangulate_delaunay(scattered_points)
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