Hugo Locurcio
98c18cfa27
Update project files to Godot 4.5
2025-09-28 17:24:12 +02:00
Emmanouil Papadeas
460494848a
Port GDScript benchmarks to C++ ( #86 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-08-04 23:13:59 +02:00
Emmanouil Papadeas
6606590ea0
Add some runtime asset importing/exporting benchmarks ( #80 )
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* Import gltf, fbx, 200 images and export gltf
* Import 50 ogg files on runtime
2024-07-15 18:40:30 +02:00
Emmanouil Papadeas
2967527f82
Add animated models benchmarks ( #79 )
2024-06-24 22:48:36 +02:00
Emmanouil Papadeas
119a238f96
Add Sponza Global Illumination benchmarks ( #69 )
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* Format sponza.gd and improve static typing
* Add Sponza with RefProbe, VoxelGI and SDFGI benchmarks
* Update sponza.VoxelGI_data.res
* Add Sponza with LightmapGI benchmark, set sponza.glb light baking to static lightmaps
* Add Sponza with SSIL benchmark
2024-06-06 00:50:26 +02:00
Hugo Locurcio
0ab67e4577
Fix invalid UID warnings when loading Sponza by resaving all materials
2024-05-13 03:38:25 +02:00
Francisco Demartino
f4c5db405d
Add Sponza effects benchmarks ( #49 )
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* add Sponza effects benchmarks: includes Glow, SSAO, SSR and Volumetric fog
* tweak the Sponza floor material for showing SSR
2024-01-17 16:53:13 +01:00
Francisco Demartino
ff141decc4
Add initial Sponza benchmark ( #47 )
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* add Sponza.dae and related assets
files copied from: https://github.com/Calinou/godot-sponza/tree/4.0-dev
* [wip] add sponza benchmark
* add script to tweak sponza materials
* add omni lights + enable shadows
* Remove unused resources from Sponza
* Convert Sponza to glTF + lossless WebP
This greatly decreases file size and speeds up loading.
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-01-15 23:14:20 +01:00