8 Commits

Author SHA1 Message Date
Hugo Locurcio
98c18cfa27 Update project files to Godot 4.5 2025-09-28 17:24:12 +02:00
Emmanouil Papadeas
460494848a Port GDScript benchmarks to C++ (#86)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-08-04 23:13:59 +02:00
Emmanouil Papadeas
6606590ea0 Add some runtime asset importing/exporting benchmarks (#80)
* Import gltf, fbx, 200 images and export gltf
* Import 50 ogg files on runtime
2024-07-15 18:40:30 +02:00
Emmanouil Papadeas
2967527f82 Add animated models benchmarks (#79) 2024-06-24 22:48:36 +02:00
Emmanouil Papadeas
119a238f96 Add Sponza Global Illumination benchmarks (#69)
* Format sponza.gd and improve static typing
* Add Sponza with RefProbe, VoxelGI and SDFGI benchmarks
* Update sponza.VoxelGI_data.res
* Add Sponza with LightmapGI benchmark, set sponza.glb light baking to static lightmaps
* Add Sponza with SSIL benchmark
2024-06-06 00:50:26 +02:00
Hugo Locurcio
0ab67e4577 Fix invalid UID warnings when loading Sponza by resaving all materials 2024-05-13 03:38:25 +02:00
Francisco Demartino
f4c5db405d Add Sponza effects benchmarks (#49)
* add Sponza effects benchmarks: includes Glow, SSAO, SSR and Volumetric fog
* tweak the Sponza floor material for showing SSR
2024-01-17 16:53:13 +01:00
Francisco Demartino
ff141decc4 Add initial Sponza benchmark (#47)
* add Sponza.dae and related assets

files copied from: https://github.com/Calinou/godot-sponza/tree/4.0-dev

* [wip] add sponza benchmark

* add script to tweak sponza materials

* add omni lights + enable shadows

* Remove unused resources from Sponza

* Convert Sponza to glTF + lossless WebP

This greatly decreases file size and speeds up loading.

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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-01-15 23:14:20 +01:00