11 Commits

Author SHA1 Message Date
Douglas Leão
94b48d8f08 Favor static typing where possible (#130) 2026-04-05 14:00:31 +02:00
Thaddeus Crews
5619b49b65 Core: Add missing .uid files (#98) 2024-12-10 16:05:49 +01:00
Hugo Locurcio
34a1c24f95 Resave all scenes and scripts on Godot 4.4.dev5, fix GDScript warnings
This will avoid large diffs later on.

This also fixes GDScript warnings across the codebase.
2024-11-27 15:00:18 +01:00
Pedro J. Estébanez
0d0508f719 Add ObjectDB benchmark (#95) 2024-10-28 14:55:04 +01:00
Matthew Murphy
d2a77c7247 Add Array function benchmarks (#75) 2024-06-24 23:11:06 +02:00
Hugo Locurcio
dd91e37bac Add web interface for tracking benchmark results over time (#59)
This provides a web interface generated with Hugo for tracking
benchmark results over time. Automatic dark theme support is
provided using water.css.

Benchmarks are run daily on a dedicated server with the `master` branch
of Godot compiled from source on that server, so that build time and
memory usage during the build can also be tracked over time.
Binary size as well as startup/shutdown time and memory usage
from an empty project are also measured.
2024-04-18 15:53:55 +02:00
Helehex
93bc7cd0d6 Added support for C# benchmarks (#46) 2024-02-09 14:43:04 +01:00
Hendrik Brucker
4fead64d07 Fix Crypto benchmark taking too long (#43) 2023-10-31 09:51:27 +01:00
hakro
14806b1f00 Implement core benchmarks: StringName, NodePath, ConfigFile (#40) 2023-10-23 00:38:59 +02:00
Hugo Locurcio
64b7a69e5b Add various GDScript, core, GUI and physics benchmarks
- Make idle and physics time measurements somewhat functional,
  given what the engine exposes.
2023-06-29 11:11:24 +02:00
myaaaaaaaaa
288510ee56 Add barebones signal emission benchmark 2023-04-25 11:32:42 -04:00