This provides a web interface generated with Hugo for tracking
benchmark results over time. Automatic dark theme support is
provided using water.css.
Benchmarks are run daily on a dedicated server with the `master` branch
of Godot compiled from source on that server, so that build time and
memory usage during the build can also be tracked over time.
Binary size as well as startup/shutdown time and memory usage
from an empty project are also measured.
- Automatically register benchmarks based on `.tscn` files found in the
`benchmarks/` folder.
- `manager.gd` no longer needs to be edited every time a benchmark is added.
- Use full path for include/exclude glob instead of just the last category's name.
- Move benchmarks to a subfolder.
- Position the benchmark label away from the window's edges for better readability,
and increase its outline size.
- Run the dynamic light cull with shadows benchmark
(there was a `.tscn` file but it was unused).
- Automatically quit on end when using `--run-benchmarks` CLI argument.
- Improve command line printing to be more helpful and descriptive.
- Add documentation on running benchmarks in the README.