diff --git a/benchmarks/physics/area_2d.gd b/benchmarks/physics/area_2d.gd index 08825a3..4c75fef 100644 --- a/benchmarks/physics/area_2d.gd +++ b/benchmarks/physics/area_2d.gd @@ -7,7 +7,7 @@ class TestScene: var num_character_bodies: int var num_area_2d: int var area_2d_nodes: Array[Area2D] - var window_size: Vector2i + var viewport_size: Vector2 var time_accum := 0.0 var shapes: Array[Shape2D] = [ RectangleShape2D.new(), @@ -31,11 +31,11 @@ class TestScene: meshes[2].height = 20.0 func _ready() -> void: - window_size = get_window().size + viewport_size = get_viewport_rect().size for i in num_character_bodies: var character_body := CharacterBody2D.new() character_body.position = Vector2( - randf_range(0.0, window_size.x), randf_range(0.0, window_size.y) + randf_range(0.0, viewport_size.x), randf_range(0.0, viewport_size.y) ) add_random_shape(character_body) add_child(character_body) @@ -43,7 +43,7 @@ class TestScene: for i in num_area_2d: var area_2d := Area2D.new() area_2d.position = Vector2( - randf_range(0.0, window_size.x), randf_range(0.0, window_size.y) + randf_range(0.0, viewport_size.x), randf_range(0.0, viewport_size.y) ) add_random_shape(area_2d) add_child(area_2d) diff --git a/benchmarks/physics/character_body_2d.gd b/benchmarks/physics/character_body_2d.gd index 9c8d508..3500da3 100644 --- a/benchmarks/physics/character_body_2d.gd +++ b/benchmarks/physics/character_body_2d.gd @@ -12,7 +12,7 @@ class TestScene: var n_of_character_bodies: int var character_bodies: Array[CharacterBody2D] = [] var capsule_mesh := CapsuleMesh.new() - var window_size: Vector2i + var viewport_size: Vector2 func _init(_n_of_character_bodies: int) -> void: n_of_character_bodies = _n_of_character_bodies @@ -20,13 +20,13 @@ class TestScene: capsule_mesh.height = 28.0 func _ready() -> void: - window_size = get_window().size + viewport_size = get_viewport_rect().size tile_map_node = tile_map_scene.instantiate() add_child(tile_map_node) for i in n_of_character_bodies: var body := CharacterBody2D.new() body.position = Vector2( - randf_range(0.0, window_size.x), randf_range(0.0, window_size.y) + randf_range(0.0, viewport_size.x), randf_range(0.0, viewport_size.y) ) var collision_shape := CollisionShape2D.new() collision_shape.shape = CapsuleShape2D.new()