diff --git a/benchmarks/rendering/sponza.gd b/benchmarks/rendering/sponza.gd index 091ce04..ccf84da 100644 --- a/benchmarks/rendering/sponza.gd +++ b/benchmarks/rendering/sponza.gd @@ -101,40 +101,40 @@ class TestScene extends Node3D: RenderingServer.free_rid(sponza) -func benchmark_sponza_basic_ambient(): +func benchmark_basic_ambient(): return TestScene.new() -func benchmark_sponza_basic_directional(): +func benchmark_basic_directional(): return TestScene.new().with_directional_light() -func benchmark_sponza_basic_omni(): +func benchmark_basic_omni(): return TestScene.new().with_omni_lights() -func benchmark_sponza_dof_box(): +func benchmark_dof_box(): return TestScene.new().with_dof(RenderingServer.DOF_BOKEH_BOX) -func benchmark_sponza_dof_hex(): +func benchmark_dof_hex(): return TestScene.new().with_dof(RenderingServer.DOF_BOKEH_HEXAGON) -func benchmark_sponza_dof_circle(): +func benchmark_dof_circle(): return TestScene.new().with_dof(RenderingServer.DOF_BOKEH_CIRCLE) -func benchmark_sponza_effect_glow(): +func benchmark_effect_glow(): return (TestScene.new() .with_directional_light() .with_glow()) -func benchmark_sponza_effect_ssao(): +func benchmark_effect_ssao(): return (TestScene.new() .with_directional_light() .with_ssao()) -func benchmark_sponza_effect_ssr(): +func benchmark_effect_ssr(): return (TestScene.new() .with_directional_light() .with_ssr()) -func benchmark_sponza_effect_volumetric_fog(): +func benchmark_effect_volumetric_fog(): return (TestScene.new() .with_directional_light() .with_volumetric_fog())