Files
godot-angle-static/doc
Nicolas Capens f8d277e452 Document the need for is_component_build = false
Setting `is_component_build = false` in the GN args is highly
recommended for standalone builds on Windows, to support the common
practice of moving libEGL.dll and libGLESv2.dll to an application's
directory. It makes them self-contained instead of depending on other
DLLs (like e.g. ext-ms-win-kernel32-sidebyside-l1-1-0.dll).

One notable exception is that the non-component build still depends on
d3dcompiler_47.dll, if the Direct3D backend is being used.

Bug: angleproject:6202
Change-Id: Id13e902d3169b37ec00a8065d9063ec7d683134b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3042543
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@google.com>
2021-07-21 22:33:54 +00:00
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