Files
godot-angle-static/scripts/code_generation_hashes/Metal_format_table.json
Le Hoang Quyen f37f1dcb16 Metal: Init format table using Metal-Feature-Set-Tables.pdf
- Format table is now initialized using informations from
  https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf.
  Previously, it was setup using gl::GenerateMinimumTextureCaps().

- This CL also adds InitializeTextureDataFunction and LoadFunctionMap to
  mtl::Format. They are needed to properly initialize/convert textures
  with non-normalized formats.

- This CL is prerequisite for integer & floating point format supports.

- New test: DXT1CompressedTextureTest.DXT1Alpha (this test was added
  in the past but was reverted for some reasons).

Bug: angleproject:2634
Change-Id: I5eaad812909a49c4c138d0f65fd21a6a199fcb22
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2332144
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
2020-08-11 05:55:26 +00:00

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JSON

{
"src/libANGLE/renderer/angle_format.py":
"32ba71942c0fd00e6807104f1bb80a3c",
"src/libANGLE/renderer/angle_format_map.json":
"aa4a0d3463b76858a75787b9cdec8e98",
"src/libANGLE/renderer/metal/gen_mtl_format_table.py":
"27769e4e9cce3b7af18b69d41351c3ed",
"src/libANGLE/renderer/metal/mtl_format_map.json":
"b202d7a0349006e2bbd58c603d9cdc28",
"src/libANGLE/renderer/metal/mtl_format_table_autogen.mm":
"7a0ee6139ca1e7ec8b8b0a7de9180ef7"
}